(Both attacks hit Z4 .... how much damage was done? And good idea on the numbering system! Thanks! Still working on improving my visuals capabilities.)
The wight fires twice at Barney, Attack: 7 Damage: 11, Attack: 20 Damage: 10.
Barney: 19
Wight: 19
Wil: 17 -- active turn
Cade: 9
Bart: 4
Rachel: 4
Zombies: 3
Kina: --
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
This post has potentially manipulated dice roll results.
(OCC: haha oops! When I post from my phone I have to code the attacks since the mobile view doesn't have the dice roller and I forgot. Not sure how you wanted to handle the saving throws for his shove targets but if I succeeded Z4 is prone and everybody attacking him with melee weapons gets advantage. If I don't kill it that is.)
If you open it on chrome on your phone and put it as "desktop version" the dice roller will appear! That's what I do at least hahaha sure it's jank but it is what it is.
Rollback Post to RevisionRollBack
Bartholomew Gale- LVL 3 Bard (Northlands Campaign) DM- Disney Campaign
If you open it on chrome on your phone and put it as "desktop version" the dice roller will appear! That's what I do at least hahaha sure it's jank but it is what it is.
(OCC: Yeah sometimes I do and I appreciate the suggestion. But to make a long story short when I'm posting from my phone I'm doing it on the DL at work. (Bad example kids don't do this) It's just easier to type it out one finger style in notes and then copy paste. )
This post has potentially manipulated dice roll results.
Bart will look at his enemies and start singing softly "Once you were dead/ But now you arise/ Don't worry your head/ There will be no surprise/ It is now time for bed" and casts a 2nd level sleep . Roll: 33 (he will aim at the center of 2,3,4)
This post has potentially manipulated dice roll results.
Z4 stops moving and begins to snore.
Rachel casts Toll the Dead at the wight: 2 damage, SAVE: 20
((Talk about the dice hating .... rolled 1d8 first by mistake and got a 3, then fixed it by changing it to 1d12 because the victim is not at full health and got a 2. At least the save roll didn't really matter, 3 then a 5.)
Z1 moves south towards the party but does not get in range to attack. Z2 closes with Barney: Attack: 5 Damage: 4 Z3 moves west but does not get in range to attack. Z4 continues to snore. Z5 attacks Cade: Attack: 11 Damage: 6
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Battle maneuver Bait and switch:4 is added to Cade's AC until Barnabus' next turn (provided Cade is agreeable.)
Barnabus catches the attack on Cade out of the corner of his eye. Before the zombie can strike again Barnabus intervenes and provides cover for Cade to slide around behind him while he swings at the newly exposed target.
Attack: 17 Damage: 4
Barnabus will also use his bonus action to shove Z5 as well. Strength check: 6
(OCC:Barnabus is executing a battle maneuver know as "the bait and switch". I'm assuming that 10 feet of movement will be enough to get him to within 5ft of Cade and still leave him 5ft of movement required to execute the maneuver. This maneuver does not require an action which will allow me to still attack Z5.)
(Both attacks hit Z4 .... how much damage was done? And good idea on the numbering system! Thanks! Still working on improving my visuals capabilities.)
The wight fires twice at Barney, Attack: 7 Damage: 11, Attack: 20 Damage: 10.
Barney: 19
Wight: 19
Wil: 17 -- active turn
Cade: 9
Bart: 4
Rachel: 4
Zombies: 3
Kina: --
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
(OCC: haha oops! When I post from my phone I have to code the attacks since the mobile view doesn't have the dice roller and I forgot. Not sure how you wanted to handle the saving throws for his shove targets but if I succeeded Z4 is prone and everybody attacking him with melee weapons gets advantage. If I don't kill it that is.)
Damage: 11
**This Space for Rent**
Wil casts Hail of Thorns before he attacks the wight.
Attack: 19 Damage: 10
HoT Damage: 5
OOC: I assume HoT is magical piercing damage?
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Wight DEX save: 16
(OOC: affirmative -- arrow hits)
Barney: 19
Wight: 19
Wil: 17
Cade: 9 -- active turn
Bart: 4
Rachel: 4
Zombies: 3
Kina: --
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
If you open it on chrome on your phone and put it as "desktop version" the dice roller will appear! That's what I do at least hahaha sure it's jank but it is what it is.
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
cade moves forward and strikes at the nearest zombie...
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one creature. Hit: 3 piercing damage . (add 5 if a crit.)
Claws. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
(OCC: Yeah sometimes I do and I appreciate the suggestion. But to make a long story short when I'm posting from my phone I'm doing it on the DL at work. (Bad example kids don't do this) It's just easier to type it out one finger style in notes and then copy paste. )
**This Space for Rent**
(Also, try turning your phone sideways, that is often all you need to do to have the roller appear.)
Both teeth and claws hit, but the zombie still stands.
Barney: 19
Wight: 19
Wil: 17
Cade: 9
Bart: 4 -- active turn
Rachel: 4
Zombies: 3
Kina: --
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Bart will look at his enemies and start singing softly "Once you were dead/ But now you arise/ Don't worry your head/ There will be no surprise/ It is now time for bed" and casts a 2nd level sleep . Roll: 33 (he will aim at the center of 2,3,4)
Bartholomew Gale- LVL 3 Bard (Northlands Campaign)
DM- Disney Campaign
Z4 stops moving and begins to snore.
Rachel casts Toll the Dead at the wight: 2 damage, SAVE: 20
((Talk about the dice hating .... rolled 1d8 first by mistake and got a 3, then fixed it by changing it to 1d12 because the victim is not at full health and got a 2. At least the save roll didn't really matter, 3 then a 5.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Z1 moves south towards the party but does not get in range to attack.
Z2 closes with Barney: Attack: 5 Damage: 4
Z3 moves west but does not get in range to attack.
Z4 continues to snore.
Z5 attacks Cade: Attack: 11 Damage: 6
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Barney: 19 -- active turn
Wight: 19
Wil: 17
Cade: 9
Bart: 4
Rachel: 4
Zombies: 3
Kina: -- will take Dodge Action
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Velociraptor hp 1/10
Battle maneuver Bait and switch:4 is added to Cade's AC until Barnabus' next turn (provided Cade is agreeable.)
Barnabus catches the attack on Cade out of the corner of his eye. Before the zombie can strike again Barnabus intervenes and provides cover for Cade to slide around behind him while he swings at the newly exposed target.
Attack: 17 Damage: 4
Barnabus will also use his bonus action to shove Z5 as well. Strength check: 6
(OCC:Barnabus is executing a battle maneuver know as "the bait and switch". I'm assuming that 10 feet of movement will be enough to get him to within 5ft of Cade and still leave him 5ft of movement required to execute the maneuver. This maneuver does not require an action which will allow me to still attack Z5.)
**This Space for Rent**
Z5 is critically wounded and stumbles and falls. (Still moving though.)
Z2 gets an AOO as Barney moves to engage Z5: Attack: 17 Damage: 2
Wight fires at Rachel and Wil, as they have the audacity to injure him:
At Wil: Attack: 10 Damage: 6
At Rachel: Attack: 11 Damage: 4
Barney: 19
Wight: 19
Wil: 17 -- active turn
Cade: 9
Bart: 4
Rachel: 4
Zombies: 3
Kina: -- will take Dodge Action
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
”Ha! You missed me!” Wil attacks the wight and again with his bow casting Hail of Thorns once more.
Attack: 10 Damage: 12
HoT Damage: 1
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Wight DEX save: 10
Barney: 19
Wight: 19
Wil: 17
Cade: 9 -- active turn
Bart: 4
Rachel: 4
Zombies: 3
Kina: --
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Attack: 13 Damage: 12
Cade swells and expands taking the form of a brown bear... (bonus action.) He then strikes at the nearest zombie...
BiteAttack: 22 Damage: 9
Claws Attack: 18 Damage: 15