Wil's arrow takes down the last of the creatures and the room falls quiet.
You find yourself in another dilapidated 20' x 20' barracks. You entered from the east, there is a door in the north wall, east corner and another in the west wall, south corner.
Bobpipes up, "the door north leads to just a small side chamber, the western door leads to the hall and stairs down. It also has a hidden door to the Air Temple's barracks. That is likely where the fighting we heard was happening earlier."
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
"I suggest we check this msall chamber to the north, just inc ase." Cade says through his mental speach. "Best not leave something there we might find useful." He moves over to stand next to said door, waiting to see if someone, with hands, is going to check it out.
Kina looks to their little skull friend. "They fight amongst themselves?" she whispers, suddenly curious. "Or do you suppose that was some kind of training exercise.. because if they're not above turning on one another, it wouldn't hurt to use that to our advantage, if we can."
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DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Bobanswers, "they are mindless hulks animated by the latent energies of this place. No, they would not fight amongst themselves, not even sparring. The only reason I retain some sentience is due to the power I wielded in life."
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Barnabus gives a loud sniff and steps to the north door. He opens it for Cade and then heads for the southwest door. As Cade checks out the small room (I'm going to assume he does) Barnabus opens the southwest door.
"North end of the hall, left side, just about shoulder, errrr, just above eye level for you." With Bob's directions, you will have no trouble finding the catch to open the door. Fife is currently quiet.
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
You handily find the catch, and a door opens in the wall at the north end of the hall, revealing a virtually identical hall extending to the north. Immediately on the other side of the opening is a door in the west wall. You notice some fresh footprints in the dirt and grime, coming from the north and ending at the door to the west.
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Kina looks around but doesn't have anything really helpful to add. "What was this place used for, Bob? Why so many chambers and rooms?" she asks. "I thought this was a temple, not a fortress..."
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DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Barney: you open the door to a rather familiar scene, with several corpses laying about the room, very much like the zombies you have been fighting. The room, however, is a bit larger, 30' long (north to south) and 20' wide. There is another door at the north end of the eastern wall.
Kina: Bobreplies, "actually, it was a bit of both. The Temple was to be the capital of the world reborn into elemental chaos. Alas, we were still consolidating our power when the attack came and it was all essentially for naught."
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
The door opens onto a hallway extending away from you to the west, turning to the north some 30' away. To you right in the south wall is a single closed door. Fife is beginning to hum a little bit more steadily, but not yet to a full warning.
Perception checks please.
Perception 15 or higher:
You see footprints leading to the door on the right. There are drops of fresh blood mingled with the grime on the floor.
Perception 10 or higher:
You see footprints leading to the door on the right.
Perception under 10:
You follow the footprints out of the door, but lose them just after.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
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(Doh, completely missed that it was my turn on the 15th.)
Wil attacks the zombies.
Attack 1: 21 Damage: 8
Attack 2: 21 Damage: 10
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Wil's arrow takes down the last of the creatures and the room falls quiet.
You find yourself in another dilapidated 20' x 20' barracks. You entered from the east, there is a door in the north wall, east corner and another in the west wall, south corner.
Bob pipes up, "the door north leads to just a small side chamber, the western door leads to the hall and stairs down. It also has a hidden door to the Air Temple's barracks. That is likely where the fighting we heard was happening earlier."
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
"I suggest we check this msall chamber to the north, just inc ase." Cade says through his mental speach. "Best not leave something there we might find useful." He moves over to stand next to said door, waiting to see if someone, with hands, is going to check it out.
Wil makes an ‘after you’ motion to Barney, “Age before looks……”
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Kina looks to their little skull friend.
"They fight amongst themselves?" she whispers, suddenly curious.
"Or do you suppose that was some kind of training exercise.. because if they're not above turning on one another, it wouldn't hurt to use that to our advantage, if we can."
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Bob answers, "they are mindless hulks animated by the latent energies of this place. No, they would not fight amongst themselves, not even sparring. The only reason I retain some sentience is due to the power I wielded in life."
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Barnabus gives a loud sniff and steps to the north door. He opens it for Cade and then heads for the southwest door. As Cade checks out the small room (I'm going to assume he does) Barnabus opens the southwest door.
**This Space for Rent**
...and enters the new space.
**This Space for Rent**
Cade looks into the chamber to the north, then enters if it is ok to do so.
The door to the north opens onto a 10'x10' space, littered with debris, but nothing of particular interest.
The southwest door opens onto a 10' wide hallway that appears to end 30' to the north, but continues to the south as far as your vision allows.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
"Okay Bob which way to that secret door?" asks Barnabus
**This Space for Rent**
"North end of the hall, left side, just about shoulder, errrr, just above eye level for you." With Bob's directions, you will have no trouble finding the catch to open the door. Fife is currently quiet.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Batnabus heads the skulls guidance and goes north to the end of the hall.
Perception 3
**This Space for Rent**
Cade moves around the small room, then shuffles out again, following the others along towards this secret door.
You handily find the catch, and a door opens in the wall at the north end of the hall, revealing a virtually identical hall extending to the north. Immediately on the other side of the opening is a door in the west wall. You notice some fresh footprints in the dirt and grime, coming from the north and ending at the door to the west.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Barnabus determinedly marches up to the western door and opens it.
**This Space for Rent**
Kina looks around but doesn't have anything really helpful to add.
"What was this place used for, Bob? Why so many chambers and rooms?" she asks.
"I thought this was a temple, not a fortress..."
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Barney: you open the door to a rather familiar scene, with several corpses laying about the room, very much like the zombies you have been fighting. The room, however, is a bit larger, 30' long (north to south) and 20' wide. There is another door at the north end of the eastern wall.
Kina: Bob replies, "actually, it was a bit of both. The Temple was to be the capital of the world reborn into elemental chaos. Alas, we were still consolidating our power when the attack came and it was all essentially for naught."
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Barnabus moves on to the next door paying the bodies no heed. Once there he opens the door and looks beyond.
**This Space for Rent**
The door opens onto a hallway extending away from you to the west, turning to the north some 30' away. To you right in the south wall is a single closed door. Fife is beginning to hum a little bit more steadily, but not yet to a full warning.
Perception checks please.
Perception 15 or higher:
You see footprints leading to the door on the right. There are drops of fresh blood mingled with the grime on the floor.
Perception 10 or higher:
You see footprints leading to the door on the right.
Perception under 10:
You follow the footprints out of the door, but lose them just after.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.