This post has potentially manipulated dice roll results.
Rácz sends a projectile at the snake wrapped around Arona which smacks it it the head and causes it to vanish in a poof. The final small snake attempts to bite Arona's ankle.
Attack: 23 Damage: 9 (1 piercing damage, the rest poison damage behind a DC10 con save)
Arona con save (only matters if the attack hits): 18
Scal is up next, and since the big snake ended up dying before his turn I'll wait to see how the turn changes. After that, anybody can go to start the next round.
EDIT: OMG! I keep posting while @Thalai is... I'll be more careful next time... but this time we can just move this to the next turn that the party gets...
Arona looks at the snake that attempted to bite her and attempts to squash it under her foot again before picking it up and trying to tear it in two.
Move Action: Southwest 25 feet towards the last snake.
Scal burns the other snake near Arona to a crisp. The one near Rácz will once again attempt to bite his foot.
Attack: 10 Damage: 6 (1 piercing damage, the rest poison damage behind a DC10 con save)
Rácz con save (only matters if the attack hits): 4
Viridi hurls a stone at that snake but it flies over the snake's deceptively small form. Everybody except Viridi gets to go before the top of the next round.
(I'm not going to be able to post for a few hours so I'm going to put room choices here too for after you decide on an item.)
61, 99
One door shows a few short, stopped bottles containing liquids of various colors, and the image has a medium-brightness pulsing glow. The other door shows the intensely bright image of a sword and breastplate matching the door you entered during your previous run.
Arona reaches forward and pulls the Wand of Magic Missiles off before handing it to Viridi, "Here, you'll be able to use this best if you just make those stones that you made before for Rácz." She then walks towards the door with the intensely bright sword and armor. She is not opening it or going in yet, but she makes it clear that she wants a rematch against this dragon.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"I also vote for defeating the dragon, however let's go with a plan first. Start with the gem and I will start to unload Magic Missiles into it while I suggest Viridi use most of the charges in this wand to try and take out the dragon as soon as possible. Viridi, you go left through the door I will go right. Any other suggestions?" Scal asks.
"I'm not sure we still have the gem," Arona says, "but otherwise, I agree... Viridi and Scal should go first. Rácz should take the stones and I'll run straight towards him to distract him after he makes his first attack. Hopefully, you guys can take him out by the second round... and if not Viridi can pass her turn until after the dragon so that she can heal us if we fall unconscious."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Arona realizing that healing probably takes just about as much energy as using the wand, amends her earlier statement and suggests to Viridi, "Maybe Rácz would make better use of the wand and you should use the stones that way you can also heal us if worst comes to worst."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi offers the wand to Rácz "Thank you Arona, but I think Rácz might be able to use it better then me. I can't heal and use the wand at the same time. As much as I want to attack the dragon, my healing is more important for the party."
As you finish distributing your new item and deciding on a strategy for what you believe lies ahead, you all steel your nerves and enter through your chosen door. As expected, you see a now all too familiar adversary waiting for you in the silver dragon wyrmling flying up in the air in the farthest corner from where you entered.
This post has potentially manipulated dice roll results.
“You can’t scare us!” Rácz grunts as he expectedly sees the dragon again, he immediately marks it before he aims the wand of magic missiles at it and fires, three forceful arcana energy shooting from the wand.
Viridi's stone bounces off the dragon's scales but Rácz's attack from his new toy finds no such trouble. The dragon then flies down right next to Arona to unleash its cone of paralyzing breath on both her and Scal behind her.
This post has potentially manipulated dice roll results.
Arona struggles against the dragon's paralysis with all her might. She flexes her muscles and tries to break free, but it is to no avail as her body refuses to obey her mind and the frost covering her muscles prevents her from moving.
Rácz sends a projectile at the snake wrapped around Arona which smacks it it the head and causes it to vanish in a poof. The final small snake attempts to bite Arona's ankle.
Attack: 23 Damage: 9 (1 piercing damage, the rest poison damage behind a DC10 con save)
Arona con save (only matters if the attack hits): 18
Scal is up next, and since the big snake ended up dying before his turn I'll wait to see how the turn changes. After that, anybody can go to start the next round.
As much as the thought of killing a snake is to Scal, his hand bursts into flame as he tosses the flame at the last snake.
Fire Bolt: Attack: 19 Damage: 5
Viridi attacks the snake attacking Rácz with a magic stone.
Attack: 9 Damage: 5
When players get creative.
EDIT: OMG! I keep posting while @Thalai is... I'll be more careful next time... but this time we can just move this to the next turn that the party gets...
Arona looks at the snake that attempted to bite her and attempts to squash it under her foot again before picking it up and trying to tear it in two.
Move Action: Southwest 25 feet towards the last snake.
Action: Unarmed Strike - Attack: 15 Damage: 6
Bonus Action: Unarmed Strike - Attack: 23 Damage: 5
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Scal burns the other snake near Arona to a crisp. The one near Rácz will once again attempt to bite his foot.
Attack: 10 Damage: 6 (1 piercing damage, the rest poison damage behind a DC10 con save)
Rácz con save (only matters if the attack hits): 4
Viridi hurls a stone at that snake but it flies over the snake's deceptively small form. Everybody except Viridi gets to go before the top of the next round.
With impressive brutality Arona dispatches the final snake.
As expected, 5 items on top of pillars rise from the ground.
94, 74, 97, 44, 1, 24, 33, 70
Your choices are: Circlet of Blasting Wand of Magic Missiles Trident of Fish Command Shortbow, +1 Rapier, +1
(I'm not going to be able to post for a few hours so I'm going to put room choices here too for after you decide on an item.)
61, 99
One door shows a few short, stopped bottles containing liquids of various colors, and the image has a medium-brightness pulsing glow. The other door shows the intensely bright image of a sword and breastplate matching the door you entered during your previous run.
Arona reaches forward and pulls the Wand of Magic Missiles off before handing it to Viridi, "Here, you'll be able to use this best if you just make those stones that you made before for Rácz." She then walks towards the door with the intensely bright sword and armor. She is not opening it or going in yet, but she makes it clear that she wants a rematch against this dragon.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"I also vote for defeating the dragon, however let's go with a plan first. Start with the gem and I will start to unload Magic Missiles into it while I suggest Viridi use most of the charges in this wand to try and take out the dragon as soon as possible. Viridi, you go left through the door I will go right. Any other suggestions?" Scal asks.
"I'm not sure we still have the gem," Arona says, "but otherwise, I agree... Viridi and Scal should go first. Rácz should take the stones and I'll run straight towards him to distract him after he makes his first attack. Hopefully, you guys can take him out by the second round... and if not Viridi can pass her turn until after the dragon so that she can heal us if we fall unconscious."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi checks her belongings to find that the Gem of Brightness has indeed disappeared.
(Sorry, forgot to mention that on the respawn.)
“Sounds like a plan. Let’s face the dragon again!” Rácz says excitedly as he now could use this chance to gain his revenge towards the dragon.
Arona realizing that healing probably takes just about as much energy as using the wand, amends her earlier statement and suggests to Viridi, "Maybe Rácz would make better use of the wand and you should use the stones that way you can also heal us if worst comes to worst."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi offers the wand to Rácz "Thank you Arona, but I think Rácz might be able to use it better then me. I can't heal and use the wand at the same time. As much as I want to attack the dragon, my healing is more important for the party."
When players get creative.
“Thanks,” Rácz accepts the wand from Viridi, “I will make good use of it. “
As you finish distributing your new item and deciding on a strategy for what you believe lies ahead, you all steel your nerves and enter through your chosen door. As expected, you see a now all too familiar adversary waiting for you in the silver dragon wyrmling flying up in the air in the farthest corner from where you entered.
Any 2 of you can take a turn to start combat.
Viridi casts magic stone, hands one to Arona, moves to to the bottom left, then attacks the dragon.
"You again? This will be easy." Viridi's voice is trembling and she doesn't look so sure.
Attack: 13 Damage: 8
When players get creative.
“You can’t scare us!” Rácz grunts as he expectedly sees the dragon again, he immediately marks it before he aims the wand of magic missiles at it and fires, three forceful arcana energy shooting from the wand.
Damage: 14
Viridi's stone bounces off the dragon's scales but Rácz's attack from his new toy finds no such trouble. The dragon then flies down right next to Arona to unleash its cone of paralyzing breath on both her and Scal behind her.
Both make a DC13 con save against paralyzed
Arona con save: 6
Scal con save: 20
It then flies away and back up into the air as far as it can toward the back wall. (Arona gets opportunity attack if not paralyzed)
Arona and Scal are up for either turns or con saves, then any 2 of you can start the next round.
Arona struggles against the dragon's paralysis with all her might. She flexes her muscles and tries to break free, but it is to no avail as her body refuses to obey her mind and the frost covering her muscles prevents her from moving.
Constitution Saving Throw: 6
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”