"Good to see you are back on your feet already, Arona," Rácz says. Using his newly learned power he casts goodberry, and hands Arona, Scal and Viridi each two. "Last time we went through a red glow door and we lost you, but I'm down to try it again."
Entering through the middle door, you get an immediate sense of deja vu as you walk into the exact same chamber with the exact same enemies as the final room from your previous run. The four goblins with their two worg companions are there waiting for you as you begin to feel a bit nervous, remembering how much you relied on items in the last fight. However, you also know that you're stronger now and well rested, and you believe that just might be enough to give you the edge you need.
Scal moves into the room positioning himself to get as many enemies in a line as he can. Then he smiles and then opens his mouth as a line of caustic acid shoots forth from his mouth hitting all enemies in a line.
Tasha's Caustic Brew: 5 Acid Damage at start of its turn unless it makes a DC DEX 13 save
This post has potentially manipulated dice roll results.
“That hurts!” Rácz grunts. He uses his movement to stand up, and take a shot at the worg in front of him. Before the shot, he marks the worg using his favored foe.
Attack: 20 Damage: 7
Using the rest of his movement he steps back a little to R14.
This post has potentially manipulated dice roll results.
EDIT: (OOC: We have to figure out a better way to make sure posts don't overlap... but you can just move my turn to whenever the next free turn is...)
Arona shouts at the worg that attacked Rácz, "Oye! Get out of his face!" before jumping in the air and coming down with a brutal ax kick. She then readies herself in a defensive stance surrounded by both of the worgs and baits the goblins, "Hey uglies! Bet you 5 gold that you can't hit me!"
Move Action: Five feet north in between the two worgs.
Action: Unarmed Strike - Attack: 18 Damage: 5
Bonus Action: Spend 1 Ki Point for Patient Defense Take the dodge action as a bonus action.
Better than most at making ranged attacks against enemies right next to him, Rácz hits the worg with his shot. The goblins with swords and shields rush forward into the fray beside their worgs and attack with their scimitars: one against Arona, one against Rácz.
Arona connects with her kick, and that worg is starting to look hurt. The goblin covered with acid takes more damage at the start of their turn, and vanishes from the battlefield. The other one takes aim at the person shouting at them.
Against Arona: Attack: 20 Damage: 3
Viridi is up, then anyone to start the next round.
Viridi transforms herself, beads of light appear on her joints with thin glowing lines connecting them as she emanates pure power. In this new form she unleashes two blasts of divine power at the previously unharmed worg. They make a powerful impact as the worg is sent staggering, but is still hanging on to life. The worg is now lit up with divine energy, making it easier to hit for the next person to attack it.
(Viridi didn't use/need advantage on the starry form attack, so I'll say the attacks happened simultaneously and the guiding bolt advantage is still there)
The two worgs, one injured and one very injured, lash out in anger at their closest foes.
This post has potentially manipulated dice roll results.
Rácz presses on his wound, struggles and stands up against the wall, as he raises his sling again aiming at the worg on the right, with the thinly glowing light surrounding it.
This post has potentially manipulated dice roll results.
(I'll resolve Scal's death save last in this round)
Rácz's shot strikes the worg in the chin, and deals just enough damage to finish it off as you watch it poof out of existence. Annoyed and confused by Rácz standing back up, the goblin next to him will attack him again. The other goblin with a sword swings at Arona.
Against Rácz: Attack: 24 Damage: 6
Against Arona: Attack: 8 Damage: 6
Arona is up next (unless y'all want to have Scal's death save next and Arona at the end).
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Viridi agrees. "I would prefer either one of the gold doors. I can't heal more then a few times without proper materials."
When players get creative.
"Good to see you are back on your feet already, Arona," Rácz says. Using his newly learned power he casts goodberry, and hands Arona, Scal and Viridi each two. "Last time we went through a red glow door and we lost you, but I'm down to try it again."
"Meh! I'm fine and I feel stronger than ever before... Let's hit it!" Arona charges through the door with the glowing red coin, ready for a fight!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Rácz draws his sling and follows behind Arona.
Viridi seems to glow a little bit, her eyes grow bright. "Let's do this."
She also casts magic stone before she goes through the door
When players get creative.
Entering through the middle door, you get an immediate sense of deja vu as you walk into the exact same chamber with the exact same enemies as the final room from your previous run. The four goblins with their two worg companions are there waiting for you as you begin to feel a bit nervous, remembering how much you relied on items in the last fight. However, you also know that you're stronger now and well rested, and you believe that just might be enough to give you the edge you need.
Anybody can take a turn to start combat.
Scal moves into the room positioning himself to get as many enemies in a line as he can. Then he smiles and then opens his mouth as a line of caustic acid shoots forth from his mouth hitting all enemies in a line.
Tasha's Caustic Brew: 5 Acid Damage at start of its turn unless it makes a DC DEX 13 save
Tasha's Caustic Brew round 1
Scal's line of acid will hit every creature on the right side of the map.
Worg dex save: 6
Sword goblin: 15
Bow goblin: 22
The worgs charge forward, one attacking Scal and one attacking Rácz.
Against Scal: Attack: 13 Damage: 14
Against Rácz: Attack: 13 Damage: 10
Rácz DC 13 STR save or knocked prone: 18
Anybody but Scal can take the next turn.
“That hurts!” Rácz grunts. He uses his movement to stand up, and take a shot at the worg in front of him. Before the shot, he marks the worg using his favored foe.
Attack: 20 Damage: 7
Using the rest of his movement he steps back a little to R14.
EDIT: (OOC: We have to figure out a better way to make sure posts don't overlap... but you can just move my turn to whenever the next free turn is...)
Arona shouts at the worg that attacked Rácz, "Oye! Get out of his face!" before jumping in the air and coming down with a brutal ax kick. She then readies herself in a defensive stance surrounded by both of the worgs and baits the goblins, "Hey uglies! Bet you 5 gold that you can't hit me!"
Move Action: Five feet north in between the two worgs.
Action: Unarmed Strike - Attack: 18 Damage: 5
Bonus Action: Spend 1 Ki Point for Patient Defense
Take the dodge action as a bonus action.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Better than most at making ranged attacks against enemies right next to him, Rácz hits the worg with his shot. The goblins with swords and shields rush forward into the fray beside their worgs and attack with their scimitars: one against Arona, one against Rácz.
Against Rácz: Attack: 17 Damage: 4
Against Arona: Attack: 5 Damage: 8
Arona connects with her kick, and that worg is starting to look hurt. The goblin covered with acid takes more damage at the start of their turn, and vanishes from the battlefield. The other one takes aim at the person shouting at them.
Against Arona: Attack: 20 Damage: 3
Viridi is up, then anyone to start the next round.
Taking the slash from the goblin, Rácz falls down again unconscious.
Viridi grits her teeth. She then casts healing word and throws a magic stone
Healing word: 6.
Magic stone:Attack: 7 Damage: 7
When players get creative.
Viridi's attack misses, but she is able to help Rácz wake up before moving further away from her enemies.
Rácz is no longer unconscious, but is still prone. Any of you can go to start the next round.
Viridi casts Guiding bolt at the Worg closest to me, then use her bonus action to wildshape into her starry form. (Archer)
Attack: 19 Damage: 15
Starry form (Archer) luminous arrow. Attack: 17 Damage: 7
Two motes of light, coalesce in the air near Viridi and shoot at the worg. One smaller then the other.
When players get creative.
Viridi transforms herself, beads of light appear on her joints with thin glowing lines connecting them as she emanates pure power. In this new form she unleashes two blasts of divine power at the previously unharmed worg. They make a powerful impact as the worg is sent staggering, but is still hanging on to life. The worg is now lit up with divine energy, making it easier to hit for the next person to attack it.
(Viridi didn't use/need advantage on the starry form attack, so I'll say the attacks happened simultaneously and the guiding bolt advantage is still there)
The two worgs, one injured and one very injured, lash out in anger at their closest foes.
Against Scal: Attack: 25 Damage: 17
Against Arona: Attack: 10 Damage: 11
Anybody but Viridi can take the next turn.
Scal Death Save: 12
Rácz presses on his wound, struggles and stands up against the wall, as he raises his sling again aiming at the worg on the right, with the thinly glowing light surrounding it.
(advantage from Viridi's guiding bolt)
Attack: 19 Damage: 7
(I'll resolve Scal's death save last in this round)
Rácz's shot strikes the worg in the chin, and deals just enough damage to finish it off as you watch it poof out of existence. Annoyed and confused by Rácz standing back up, the goblin next to him will attack him again. The other goblin with a sword swings at Arona.
Against Rácz: Attack: 24 Damage: 6
Against Arona: Attack: 8 Damage: 6
Arona is up next (unless y'all want to have Scal's death save next and Arona at the end).