Rácz brushes various rats of his legs as he runs over to Arona and then feeds her a berry, helping her wake up. The rats are still all over Arona's body however, and they will try once again to find spaces in between her armor where they can bite.
Attack: 16 Damage: 2
Anybody but Rácz can take the next turn before the other rat swarm.
Viridi's Stone misses but the bright mote of light from her starry form blasts the rest of the rats off Scal. Now freed from the rat swarn, Scal turns to shoot at fire bolt at the other swarm, clearing out a couple more rats.
The final swarm, even though its numbers are vastly diminished, will move over to Rácz and attempt to bite at his shins.
Attack: 17 Damage: 1
Everyone but Scal is up, then anyone for the top of the round.
Viridi misses two attacks with her starry form, but her magic stone and sling attack both hit a few rats and are enough to kill most of the swarm and send the remaining couple rats scattering back into their hiding spots.
(Assuming Viridi and Scal feed berries to Arona and Rácz, we can drop out of initiative)
After reviving your companions, the four of you notice that five columns have appeard in the northwestern part of the room.
After a weapon is selected, three doors appear in the same corner. On the western wall, there are two doors with images of swords: one of them isn't glowing and the other has a faint, slowly pulsing glow. On the northern wall, there is one door with a picture of an arrow emitting an intense, red glow.
"Not of much use? Not of much use! You were vital to protecting the us! We would've died at the first room if you hadn't taken all the hits!" Viridi pats Arona on the back "Thanks."
Arona smiles shyly at Viridi, "Thanks for that," she says as she picks her spear up from the ground, takes the heavy crossbow, tosses it with ammunition to Rácz, and then points her spear at the red door. "Let's do this."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Thanks," Rácz takes the crossbow and weighs it in his hand, he smiles, still hurt and tired from the last few fights, but pumps himself up to walk through the red glowing door following the group.
You walk through the door and come to a massive foyer. You are standing under a balcony, flanked by two sets of gently curving staircases that lead up to it. The ceilings stretch 50 feet up into the air and every sound made in this room echoes throughout the chamber. In the middle of the hall you see a large chandelier and as you look up to admire it, a ghostly humanoid form descends from above it and hovers below, about 30 feet off the ground. This figure appears to be female, with somewhat elvish features to go along with a wild tangle of hair. Her hair and the tattered rags remaining of her clothes perpetually flow and flutter around her as if she's constantly moving or there's a constant light gust of wind localized around her.
As she just floats in the air staring at you, any 2 of you can take turns to start combat.
This post has potentially manipulated dice roll results.
Scal's eyes widen at the visage in front of him and then he pulls out the rapier points it at the floating creature and whispers under his breath as a green beam of crackling energy shoots out and strikes the creature.
Using wish to cast Disintegrate at 8th level: 99 DC 19 Dex Save
This post has potentially manipulated dice roll results.
Dex Save: 16
Scal clutches the new sword, concentrates, and unleashes an immensely powerful green ray from the tip of the rapier in the direction of the Banshee. It's heading right for her midsection, but at the very last second the creature is just able to dodge out of the way, and the ray sails past it hitting the northern wall harmlessly.
Rácz will feed Arona a goodberry. That’s his next turn.
Rácz brushes various rats of his legs as he runs over to Arona and then feeds her a berry, helping her wake up. The rats are still all over Arona's body however, and they will try once again to find spaces in between her armor where they can bite.
Attack: 16 Damage: 2
Anybody but Rácz can take the next turn before the other rat swarm.
Scal's hand once more ignites with flame as he tosses the Fire Bolt at the Swarm (S2) in front of him now.
Fire Bolt: Attack: 25 Damage: 16
Scal's intense blast of fire burns away over half of the rats in the swarm near him as the swarm gets even closer to him and attempts to attack.
Attack: 8 Damage: 1
Viridi is up along with a death save from Arona below. (If Viridi gets her up, Arona still gets a turn this round)
Arona death save: 2
Viridi moves over to the other side of the swarm 2, then throws a mote of light and a glowing pebble at swarm 2.
Starry Form(Archer): Attack: 16 Damage: 10
magic stone: Attack: 6 Damage: 4
When players get creative.
Scal's hand will burst into flames again as he starts to swat the rats off of his body.
Fire Bolt: Attack: 13 Damage: 2
Viridi's Stone misses but the bright mote of light from her starry form blasts the rest of the rats off Scal. Now freed from the rat swarn, Scal turns to shoot at fire bolt at the other swarm, clearing out a couple more rats.
The final swarm, even though its numbers are vastly diminished, will move over to Rácz and attempt to bite at his shins.
Attack: 17 Damage: 1
Everyone but Scal is up, then anyone for the top of the round.
"Arona! Rácz! I will heal you! Soon..." Viridi evasively moves away from the rats then throws her last magic stone and a mote of red light.
Starry Form(Archer): Attack: 15 Damage: 8
magic stone: Attack: 19 Damage: 9
She then takes another turn throwing a mote of light then slinging non magical stone
Starry Form(Archer): Attack: 13 Damage: 6
Sling: Attack: 21 Damage: 4
When players get creative.
Death save: 7
Viridi misses two attacks with her starry form, but her magic stone and sling attack both hit a few rats and are enough to kill most of the swarm and send the remaining couple rats scattering back into their hiding spots.
(Assuming Viridi and Scal feed berries to Arona and Rácz, we can drop out of initiative)
After reviving your companions, the four of you notice that five columns have appeard in the northwestern part of the room.
65, 78, 11, 96, 16, 29, 97, 57
80, 12
Each column has a weapon on it: Crossbow, Heavy Dagger Sickle Shortsword Sling
After a weapon is selected, three doors appear in the same corner. On the western wall, there are two doors with images of swords: one of them isn't glowing and the other has a faint, slowly pulsing glow. On the northern wall, there is one door with a picture of an arrow emitting an intense, red glow.
Arona coughs a couple of times before sitting up and shaking her head. "Hey... thanks for helping me out guys... Sorry I wasn't of much use."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Not of much use? Not of much use! You were vital to protecting the us! We would've died at the first room if you hadn't taken all the hits!" Viridi pats Arona on the back "Thanks."
When players get creative.
Arona smiles shyly at Viridi, "Thanks for that," she says as she picks her spear up from the ground, takes the heavy crossbow, tosses it with ammunition to Rácz, and then points her spear at the red door. "Let's do this."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi casts magic stone then walks toward the red door.
When players get creative.
"Thanks," Rácz takes the crossbow and weighs it in his hand, he smiles, still hurt and tired from the last few fights, but pumps himself up to walk through the red glowing door following the group.
Scal mentally prepares himself for the approaching fight and walks through the door.
You walk through the door and come to a massive foyer. You are standing under a balcony, flanked by two sets of gently curving staircases that lead up to it. The ceilings stretch 50 feet up into the air and every sound made in this room echoes throughout the chamber. In the middle of the hall you see a large chandelier and as you look up to admire it, a ghostly humanoid form descends from above it and hovers below, about 30 feet off the ground. This figure appears to be female, with somewhat elvish features to go along with a wild tangle of hair. Her hair and the tattered rags remaining of her clothes perpetually flow and flutter around her as if she's constantly moving or there's a constant light gust of wind localized around her.
As she just floats in the air staring at you, any 2 of you can take turns to start combat.
Scal's eyes widen at the visage in front of him and then he pulls out the rapier points it at the floating creature and whispers under his breath as a green beam of crackling energy shoots out and strikes the creature.
Using wish to cast Disintegrate at 8th level: 99 DC 19 Dex Save
Dex Save: 16
Scal clutches the new sword, concentrates, and unleashes an immensely powerful green ray from the tip of the rapier in the direction of the Banshee. It's heading right for her midsection, but at the very last second the creature is just able to dodge out of the way, and the ray sails past it hitting the northern wall harmlessly.
Anybody but Scal can take the next turn.
Seeing Scal's disintegration ray misses, Rácz loads his crossbow and immediately follows up with a shot at the Banshee.
Attack: 18 Damage: 7