"It's not working!" Racz yells at Arona as he sees the banshee indifferent at the insults. He runs towards the Viridi, while firing a shot at the banshee.
The banshee continues to ignore Arona and the shot from Rácz misses. She once again tries to reach out and touch Scal.
Attack: 21 Damage: 9
She is able to grab Scal's shoulder and send a pulse of corrupting energy into his body, as Scal falls to the ground unconscious. The banshee then moves toward Rácz to get ready to strike at the next opportunity.
After death saves below, Arona and Rácz are up to start the next round.
I believe Scal gets a +1 to his death save from the luck blade, was it counted?
Good catch, we'll take the first roll +1 as Scal's first successful death save. @Jonpawl, I believe @Byakko was referring to the property of the blade that gives a +1 bonus to saving throws, which I agree would apply to death saves. So you still have the one re-roll available to use.
Sorry about this map, it's not great but I don't know how to improve it. I wrote the counting again but I don't think Arona can make it to Viridi. Let me know if I'm wrong or if I can do anything to clarify this movement or the map. I moved Arona as far as she can go, unless you want to dash with your action.
(OOC: Not sure if you realized... But at lvl 2 Arona has 45 feet of movement. So if it takes 25 feet to get to the bottom of the stairs, then she should still have at least 20 feet left. She was at the top of the stairs from last turn and she only had to go down and then to Viridi... Monks have extra movement (10feet) and half-elf wood elves also have extra movement (5feet) so my total is 45 feet as opposed to the normal 30 feet.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: Not sure if you realized... But at lvl 2 Arona has 45 feet of movement. So if it takes 25 feet to get to the bottom of the stairs, then she should still have at least 20 feet left. She was at the top of the stairs from last turn and she only had to go down and then to Viridi... Monks have extra movement (10feet) and half-elf wood elves also have extra movement (5feet) so my total is 45 feet as opposed to the normal 30 feet.)
Right, I was using 45ft movement speed. 25ft gets you to the base of the stairs, which is the northern side of the staircase. Then you need to move around the side of the staircase to get to Viridi, so you come up 5-10 feet short by my count.
Opening his eyes and staring up at the ceiling Scal sees the flying undead not too far off and gently stands up as his hand once more erupts into flame and he fires his fire bolt at the creature.
This post has potentially manipulated dice roll results.
Scal's spell misses but he's able to stand up. Arona revives Viridi with the last berry, who proceeds to revive Rácz with a healing spell and hit the banshee with a magic stone.
The banshee spins around, surprised to see Viridi up again and reviving her allies, and swoops down toward her reaching out to try to touch Viridi's shoulder.
Attack: 8 Damage: 11
Viridi is able to duck out of the way so the banshee stays put.
Scal and Rácz are up, then 2 of you to start the next round.
Being awakened by Viridi's healing word, Rácz uses his strength to stand up again, as the banshee is distracted by Viridi, he runs towards her and fires a bolt at the banshee.
Arona spins on her heel and hurls her magic stone at the banshee before stepping five feet backward and picking up her spear. She then lets out a massive battle cry and charges 40 feet forward to meet the banshee.
Action: Magic Stone Attack: 18 Damage: Unable to parse dice roll.
Free Action: Pick up Spear
Move Action: 5 feet to pick up the spear, and then 40 feet downwards to the banshee
Bonus Action: None
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
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"It's not working!" Racz yells at Arona as he sees the banshee indifferent at the insults. He runs towards the Viridi, while firing a shot at the banshee.
Attack: 20 Damage: Unable to parse dice roll.
The banshee continues to ignore Arona and the shot from Rácz misses. She once again tries to reach out and touch Scal.
Attack: 21 Damage: 9
She is able to grab Scal's shoulder and send a pulse of corrupting energy into his body, as Scal falls to the ground unconscious. The banshee then moves toward Rácz to get ready to strike at the next opportunity.
After death saves below, Arona and Rácz are up to start the next round.
Scal death save: 9
Viridi death save: 11
I believe Scal gets a +1 to his death save from the luck blade, was it counted?
Scal Luck Death Save: 18
Good catch, we'll take the first roll +1 as Scal's first successful death save. @Jonpawl, I believe @Byakko was referring to the property of the blade that gives a +1 bonus to saving throws, which I agree would apply to death saves. So you still have the one re-roll available to use.
Arona sprints down the stairs and gets as close to her as she can. Arona also gestures for Rácz to do the same to Scal.
Move Action: 35 feet to get down the stairs + 10 feet to get to Viridi
Action: Dash the remaining distance to Viridi
Bonus Action: None
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sorry about this map, it's not great but I don't know how to improve it. I wrote the counting again but I don't think Arona can make it to Viridi. Let me know if I'm wrong or if I can do anything to clarify this movement or the map. I moved Arona as far as she can go, unless you want to dash with your action.
Rácz is up, then the banshee.
(OOC: Not sure if you realized... But at lvl 2 Arona has 45 feet of movement. So if it takes 25 feet to get to the bottom of the stairs, then she should still have at least 20 feet left. She was at the top of the stairs from last turn and she only had to go down and then to Viridi... Monks have extra movement (10feet) and half-elf wood elves also have extra movement (5feet) so my total is 45 feet as opposed to the normal 30 feet.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Right, I was using 45ft movement speed. 25ft gets you to the base of the stairs, which is the northern side of the staircase. Then you need to move around the side of the staircase to get to Viridi, so you come up 5-10 feet short by my count.
(OOC: Ahh... I thought the stairs were going up the other way. That makes more sense. I updated my post to include my action.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Rácz runs back towards unconscious Scal to feed him a goodberry. (He is still in the Banshee's reach so no opportunity attack)
"Hey, wake up!" He says.
The banshee isn't smart/aware enough to notice that Arona is trying to help Viridi up, so she'll just attack Rácz who is still within her reach.
Attack: 17 Damage: 15
Rácz falls unconscious and the banshee flies up to hover 15ft above the ground.
Scal is up, then 2 of you to start the next round.
"Kill her for me! Scal!" Rácz calls out before he falls face flat onto the ground.
Opening his eyes and staring up at the ceiling Scal sees the flying undead not too far off and gently stands up as his hand once more erupts into flame and he fires his fire bolt at the creature.
Fire Bolt: Attack: 6 Damage: 6
Arona quickly feeds a berry to Viridi and wakes her up. She then grabs one of the magic stones and runs towards where her spear is on the ground.
(OOC: @lancellot; If you'll mark the location of the spear in the direction I threw it (up) and move me 45 in that direction, I would appreciate it.)
Action: Feed Viridi a Goodberry
Bonus Action: None
Free Action: Pick up a single magic stone
Move: 45 towards her dropped spear
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"We can still do this!" Viridi casts healing word on Rácz, then throws her last magic stone at the banshee.
healing word: 7
magic stone: Attack: 21 Damage: 6
When players get creative.
Scal's spell misses but he's able to stand up. Arona revives Viridi with the last berry, who proceeds to revive Rácz with a healing spell and hit the banshee with a magic stone.
The banshee spins around, surprised to see Viridi up again and reviving her allies, and swoops down toward her reaching out to try to touch Viridi's shoulder.
Attack: 8 Damage: 11
Viridi is able to duck out of the way so the banshee stays put.
Scal and Rácz are up, then 2 of you to start the next round.
Once more fire wreaths his hand as Scal throws a Fire Bolt at the creature.
Fire Bolt: Attack: 9 Damage: 3
Being awakened by Viridi's healing word, Rácz uses his strength to stand up again, as the banshee is distracted by Viridi, he runs towards her and fires a bolt at the banshee.
Attack: 27 Damage: 6
Arona spins on her heel and hurls her magic stone at the banshee before stepping five feet backward and picking up her spear. She then lets out a massive battle cry and charges 40 feet forward to meet the banshee.
Action: Magic Stone Attack: 18 Damage: Unable to parse dice roll.
Free Action: Pick up Spear
Move Action: 5 feet to pick up the spear, and then 40 feet downwards to the banshee
Bonus Action: None
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”