This post has potentially manipulated dice roll results.
Zmeya gives an appreciative nod to Wilmot and uses her staff to propel herself upwards, bringing it down on the Scout's head, before kicking off the wall and dropping an elbow on the back of the neck, intending to sever the spinal cord.
This post has potentially manipulated dice roll results.
Zmeya reaches into a sash across her waist and pulls out a dart fashioned from whittled bones, throwing it much like a playing card straight into the back of the fleeing bandit.
Gracy nods as Zmeya speaks 'We made enough of a racket in the fight, not to mention simply walking.'
Arrow readied, the rogue holds his position as the rest of the party gathers themselves.
'This isn't over, that last bandit was running back to get help or to warn someone. Let's finish this.'
Sizing the party up, Gracy makes some quick assessments and then nods decisively.
'Ok, hitters up front, Klaus, Hiramat keep those shields up and try to tie-up anyone we run into. Archie and I can keep them busy from behind. Wilmot, Zmeya, you two stay close behind the front-liners, keep them in the fight.'
Klaus grunts his agreement with a nod. “Were that we had time to recover all of our faculties, but Gracy is likely right. The bandit was likely seeking reinforcements and not just retreat when he turned his back to us.”
Wilmot grunts, suppressing the urge to let on about his injuries. He nods to the rogue. "Very well, let's do this...," he says, muttering quickly afterwards. "And then a much needed rest."
The cleric drops behind the front-liners, knowing that one good hit will likely knock him out of the next battle...or worse. His healing abilities expended for the day, until he can make time to properly pray to the Dweller on the Horizon, he says a quiet prayer for their safety as they ready to move forward. He reaches his hand out, placing it on the shoulder of the paladin. "Let your blade be quick and deadly, my friend."
Vigilant Blessing: You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
Archibald leans his head from side to side and imitates a bone cracking noise. Adrenaline pumping, he is ready for his next brawl. “Ok gang, let’s do this.” He prepares to follow the groups lead....from the back of course.
The incline of the passage is perceptibly greater in this area. Coarse matting has been laid in places on the floor, negating some of the slope’s slipperiness. It's quiet towards AREA 29, and you can hear the gentle crashing of sea waves coming from AREA 30.
Leaning forward, Gracy speaks softly towards the front liners 'Let's use the crashing of the waves to cover our approach, clear the other room (A29) before pushing them into the sea'
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END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP14), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP11), Wilmot9, Klaus5, Hiramat5
Hiramat hits and heals!
Klaus misses, but here's the save! 18
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP14), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP14), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
The scout gets up and fires two shots at Hiramat and Klaus!
Attack: 13 Damage: 7
Attack: 16 Damage: 7
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP14), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
Zmeya gives an appreciative nod to Wilmot and uses her staff to propel herself upwards, bringing it down on the Scout's head, before kicking off the wall and dropping an elbow on the back of the neck, intending to sever the spinal cord.
Attack: 18 Damage: 9
Bonus Attack: 7 Damage: 7
Archibald moves forward and gingerly jumping side to side trying to look cool and shoots a firebolt at Bandit 1.
Firebolt: 22
Damage: 4
Clearly missing.
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP14), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
Archibald misses! Zmeya hits! Ouch!
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP2), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
Gracy focuses on Zemya's attack and follows her flurry of blows with an arrow, desperate to end this fight before one of the party goes down for good.
Attack: 15 Damage: 4
Sneak 1
END THESE BRINY BRIGANDS
Scout1(22)(AC13/HP2), Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
That does indeed take care of the scout.
END THESE BRINY BRIGANDS
Zmeya21, Gracy16, Archibald14, Bandit1(12)(AC12/HP5), Wilmot9, Klaus5, Hiramat5
The lone bandit disengages and heads towards AREA 28!
"We've got a runner!'
Zmeya reaches into a sash across her waist and pulls out a dart fashioned from whittled bones, throwing it much like a playing card straight into the back of the fleeing bandit.
Attack: 16 Damage: 4
Archibald tries to sling a bolt at the fleeing coward.
Attack: 18 Damage: 12
Unfortunately he misses. Looking down at his casting hand. "Man I need to get his thing checked out."
The bandit falls to the floor dead. Nice shot!
Zmeya methodically slows her breathing, calming from the fight.
"Looks like they were ready for us. How's everyone doing?"
Archibald pats down his body. “Yup! All here! Didn’t take any hits yet again!”
Gracy nods as Zmeya speaks 'We made enough of a racket in the fight, not to mention simply walking.'
Arrow readied, the rogue holds his position as the rest of the party gathers themselves.
'This isn't over, that last bandit was running back to get help or to warn someone. Let's finish this.'
Sizing the party up, Gracy makes some quick assessments and then nods decisively.
'Ok, hitters up front, Klaus, Hiramat keep those shields up and try to tie-up anyone we run into. Archie and I can keep them busy from behind. Wilmot, Zmeya, you two stay close behind the front-liners, keep them in the fight.'
Klaus grunts his agreement with a nod. “Were that we had time to recover all of our faculties, but Gracy is likely right. The bandit was likely seeking reinforcements and not just retreat when he turned his back to us.”
Wilmot grunts, suppressing the urge to let on about his injuries. He nods to the rogue. "Very well, let's do this...," he says, muttering quickly afterwards. "And then a much needed rest."
The cleric drops behind the front-liners, knowing that one good hit will likely knock him out of the next battle...or worse. His healing abilities expended for the day, until he can make time to properly pray to the Dweller on the Horizon, he says a quiet prayer for their safety as they ready to move forward. He reaches his hand out, placing it on the shoulder of the paladin. "Let your blade be quick and deadly, my friend."
Vigilant Blessing: You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"You have my gratitude", says Klaus to Wilmot.
Archibald leans his head from side to side and imitates a bone cracking noise. Adrenaline pumping, he is ready for his next brawl. “Ok gang, let’s do this.” He prepares to follow the groups lead....from the back of course.
AREA 28 - SLOPING PASSAGE
The incline of the passage is perceptibly greater in this area. Coarse matting has been laid in places on the floor, negating some of the slope’s slipperiness. It's quiet towards AREA 29, and you can hear the gentle crashing of sea waves coming from AREA 30.
Leaning forward, Gracy speaks softly towards the front liners 'Let's use the crashing of the waves to cover our approach, clear the other room (A29) before pushing them into the sea'