Sylyra decides hiding by the door might result in him being viewed as a coward, so he crosses over and looks up through the grate. "Do you know this grate?" he asks Cassyt, again not saying her name or even looking at her. After she answers — no matter how she answers — the elf crosses to the door and listens for sounds on the other side.
Hex nods at Ola. "Agreed, we should get going." She walked towards the door and waited for everyone else to leave first before following he group from behind.
This post has potentially manipulated dice roll results.
Sylyra Perception: 17
Cassyt shakes her head, "There is no grate like this in Valhingen Graveyard as far as I am aware. The catacombs spread far beneath the city, though. We could be anywhere in Phlan right now."
For Sylyra:
You can hear a slight clinking sound through the door, like metal clanging lightly against metal.
"We all ready? Then lets move through the door. I'll stand to the side and open it so that everyone has a clear shot for whatever is on the other side." Uragum says. When everyone else seems ready. He will stand to the side and swing the door open.
"Someone or something is not far within," Sylyra comments to the others quietly. "I'm hearing what sounds like money being counted."
In preparation for the door being opened, Sylyra stands behind those who are ready to rush in. He makes a motion and a flame appears in his palm. At the first sign of an undead target, he will throw the flame.
"Would not it be easier to barricade that door and forget about undeads inside?" The question was obviously rhetorical, others decided to fight. Ola assumed position in front of the door to meed the next wave of zombies.
"We should not leave any of these foul creatures alive to wander the catacombs. Who knows where they will find their way out and who their next innocent victim may be," Cassyt responds indignantly.
Uragum pushes the door open. The walls of the long room beyond bear hundreds upon hundreds of niches; most of which bear a small urn or box, and a trinket or two.
An elf, a tiefling, and a hiccuping half-orc crouch on the far side of the room, clutching swords in their shaking hands.
"Selune's Kiss," Sylyra curses under his breath. They weren't supposed to be apprehending grave robbers; they were supposed to be exterminating undead. The flame immediately disappears from the elf's hand, and he reaches up and lifts the hood of his cloak up over his blond hair. He adjusts the front so that it casts a deep shadow over his eyes. Stepping to the side, he waits for the three to exit at Uragum's command. At that point, he will slip inside and look around the room. Once he notices the niches, he'll curiously look at them to see how similar they are to the ones in the vault beneath Sokol Keep.
He's trying to avoid any direct communication with the three just in case.
Ola raised her brows - the thieves were alive after all. It was equally impressive and disgusting. She was not a kelemvorite and did not place preserving dead's property higher than preserving the property of living, but theft is theft - should there be time she would escort them to the Black Guards personally. Here she was willing to listen first.
Hex peeks her head from behind the group. As Uragum shouts, she takes outs her bow and arrow, preparing for battle. At the sight of the cowering thieves, however, she lowers her bow and laughs. "Oh calm down, Uragum. Look at them, they're terrified." She waves at the thieves with an amused smirk. "Mind telling us what you're all doing down here? I think we've already guessed but an explanation wouldn't hurt."
Upon seeing the party, the terrified trio quickly sheathes their weapons. The fear leaves just as quickly, and the half-orc holds his hands up, wobbles toward Uragum, and throws his arms around the goliath in an awkward hug. "You're not undead! Thanks for the rescue," he exclaims through a strong smell of alcohol. The tiefling walks past with a roll of the eyes and makes his way toward the center of the sun pit, gazing at the grate above. "Ease off it Lorry, you sad sack. Just 'cause they saved us don't mean they want you slobberin' all over 'em," he says, turning back. "Help us out of here, yeah?"
The half-elf, seemingly the most composed of the three, bows to Hex and answers, "Terrified is a good word for it." He stares at the fallen zombies and shudders before continuing, "We are here on Welcomer business. Unfortunately that is not a matter to be discussed, but we are most grateful for the rescue. Would you perchance happen to have some food or water on hand? I'm not sure how long it's been since we shut that door - long enough to be parched, and I'm afraid we planned rather poorly. We only had a single flask of whiskey between us and Lorry here refused to share." The half-elf shoots an unpleasant glare at his companion.
Uragum removes himself from the awkward hug. He straightens his ropes and crosses his hands and glares at the bunch. "You want some food and water huh, after having broke in her to what, rob the dead? Nah, aint happening like that. You return what ya took, tell us what you saw of the the undead, and maybe you can have some of my food and water."
This post has potentially manipulated dice roll results.
Ola frowned: "Anyone in Phlan knows about Welcomers - a thieving stain on Phlan's reputation. Being a bandit is bad enough, expecting our cooperation with whatever you were doing here is plain stupid. We do not have time to bring you to the guards now, but can put you back in that room and barricade from outside until we do. Either you talk and come clean, or you remain here." Ola had little to know patience with the criminal on a good day, and that particular day was by far not the best.
"You're assuming an awful lot there, big guy," the tiefling glares at Uragum before turning to Ola. "If you know that much about us then you know you want to stay on our good side, yeah?"
The half-elf motions for calm with his hands and says, "Violence will end in death, either for us or for you. Both seem disagreeable, so why not help us get out of here first, and then you can be on about your business without us in your way?"
Cassyt brings Hex out of earshot to answer, "They are clearly not Kelemvorites. Doomguide Glandon wouldn't be pleased to hear that you've helped thieves escape."
For Sylyra:
The niches do share a similar architecture as those within Sokol Keep. You see bones in most of them, stacked nearly to the top of some. Others have small personal belongings of whoever resides within, like necklaces and lockets.
"Wrong," coldly answered Ola - she did not really expect to scare the thieves but hoped they have some senses. "I do not care about your sides - good or bad, we have nothing in common. You heard about your options: either you turn out your pockets, leave everything you stole here and then go, or you remain here with the treasures - alive or dead, but in this room. Your choice."It was not even stubbornness - current employer clearly qualified those people as "catacombs contamination" that has to be cleansed. She was just doing her job.
Sylyra decides hiding by the door might result in him being viewed as a coward, so he crosses over and looks up through the grate. "Do you know this grate?" he asks Cassyt, again not saying her name or even looking at her. After she answers — no matter how she answers — the elf crosses to the door and listens for sounds on the other side.
Hex nods at Ola. "Agreed, we should get going." She walked towards the door and waited for everyone else to leave first before following he group from behind.
Sylyra Perception: 17
Cassyt shakes her head, "There is no grate like this in Valhingen Graveyard as far as I am aware. The catacombs spread far beneath the city, though. We could be anywhere in Phlan right now."
For Sylyra:
You can hear a slight clinking sound through the door, like metal clanging lightly against metal.
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"We all ready? Then lets move through the door. I'll stand to the side and open it so that everyone has a clear shot for whatever is on the other side." Uragum says. When everyone else seems ready. He will stand to the side and swing the door open.
"Someone or something is not far within," Sylyra comments to the others quietly. "I'm hearing what sounds like money being counted."
In preparation for the door being opened, Sylyra stands behind those who are ready to rush in. He makes a motion and a flame appears in his palm. At the first sign of an undead target, he will throw the flame.
Arnald nocks and arrow and stands back from the door to give some range to his shot before nodding to Uragum and whispering, "Ready"
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Would not it be easier to barricade that door and forget about undeads inside?" The question was obviously rhetorical, others decided to fight. Ola assumed position in front of the door to meed the next wave of zombies.
Meili Liang Lvl 5 Monk
Dice
"We should not leave any of these foul creatures alive to wander the catacombs. Who knows where they will find their way out and who their next innocent victim may be," Cassyt responds indignantly.
Uragum pushes the door open. The walls of the long room beyond bear hundreds upon hundreds of niches; most of which bear a small urn or box, and a trinket or two.
An elf, a tiefling, and a hiccuping half-orc crouch on the far side of the room, clutching swords in their shaking hands.
See my profile for all my PbP threads!
Looking in, Uragum holds his arm out as though introducing someone and he says, "I present to you, your grave robbers."
He then yells at them. "Thieves! Put you weapons down and get your back ends in here."
"Selune's Kiss," Sylyra curses under his breath. They weren't supposed to be apprehending grave robbers; they were supposed to be exterminating undead. The flame immediately disappears from the elf's hand, and he reaches up and lifts the hood of his cloak up over his blond hair. He adjusts the front so that it casts a deep shadow over his eyes. Stepping to the side, he waits for the three to exit at Uragum's command. At that point, he will slip inside and look around the room. Once he notices the niches, he'll curiously look at them to see how similar they are to the ones in the vault beneath Sokol Keep.
He's trying to avoid any direct communication with the three just in case.
Ola raised her brows - the thieves were alive after all. It was equally impressive and disgusting. She was not a kelemvorite and did not place preserving dead's property higher than preserving the property of living, but theft is theft - should there be time she would escort them to the Black Guards personally. Here she was willing to listen first.
Meili Liang Lvl 5 Monk
Dice
Hex peeks her head from behind the group. As Uragum shouts, she takes outs her bow and arrow, preparing for battle. At the sight of the cowering thieves, however, she lowers her bow and laughs. "Oh calm down, Uragum. Look at them, they're terrified." She waves at the thieves with an amused smirk. "Mind telling us what you're all doing down here? I think we've already guessed but an explanation wouldn't hurt."
Upon seeing the party, the terrified trio quickly sheathes their weapons. The fear leaves just as quickly, and the half-orc holds his hands up, wobbles toward Uragum, and throws his arms around the goliath in an awkward hug. "You're not undead! Thanks for the rescue," he exclaims through a strong smell of alcohol. The tiefling walks past with a roll of the eyes and makes his way toward the center of the sun pit, gazing at the grate above. "Ease off it Lorry, you sad sack. Just 'cause they saved us don't mean they want you slobberin' all over 'em," he says, turning back. "Help us out of here, yeah?"
The half-elf, seemingly the most composed of the three, bows to Hex and answers, "Terrified is a good word for it." He stares at the fallen zombies and shudders before continuing, "We are here on Welcomer business. Unfortunately that is not a matter to be discussed, but we are most grateful for the rescue. Would you perchance happen to have some food or water on hand? I'm not sure how long it's been since we shut that door - long enough to be parched, and I'm afraid we planned rather poorly. We only had a single flask of whiskey between us and Lorry here refused to share." The half-elf shoots an unpleasant glare at his companion.
See my profile for all my PbP threads!
Uragum removes himself from the awkward hug. He straightens his ropes and crosses his hands and glares at the bunch. "You want some food and water huh, after having broke in her to what, rob the dead? Nah, aint happening like that. You return what ya took, tell us what you saw of the the undead, and maybe you can have some of my food and water."
persuasion: 5
Hex looks to Cassyt. "This is your organisation's catacomb. How do you want us to deal with them?"
Ola frowned: "Anyone in Phlan knows about Welcomers - a thieving stain on Phlan's reputation. Being a bandit is bad enough, expecting our cooperation with whatever you were doing here is plain stupid. We do not have time to bring you to the guards now, but can put you back in that room and barricade from outside until we do. Either you talk and come clean, or you remain here." Ola had little to know patience with the criminal on a good day, and that particular day was by far not the best.
Intimidation: 9
Meili Liang Lvl 5 Monk
Dice
"You're assuming an awful lot there, big guy," the tiefling glares at Uragum before turning to Ola. "If you know that much about us then you know you want to stay on our good side, yeah?"
The half-elf motions for calm with his hands and says, "Violence will end in death, either for us or for you. Both seem disagreeable, so why not help us get out of here first, and then you can be on about your business without us in your way?"
Cassyt brings Hex out of earshot to answer, "They are clearly not Kelemvorites. Doomguide Glandon wouldn't be pleased to hear that you've helped thieves escape."
For Sylyra:
The niches do share a similar architecture as those within Sokol Keep. You see bones in most of them, stacked nearly to the top of some. Others have small personal belongings of whoever resides within, like necklaces and lockets.
See my profile for all my PbP threads!
"Wrong," coldly answered Ola - she did not really expect to scare the thieves but hoped they have some senses. "I do not care about your sides - good or bad, we have nothing in common. You heard about your options: either you turn out your pockets, leave everything you stole here and then go, or you remain here with the treasures - alive or dead, but in this room. Your choice." It was not even stubbornness - current employer clearly qualified those people as "catacombs contamination" that has to be cleansed. She was just doing her job.
Meili Liang Lvl 5 Monk
Dice
Hex lets Uragum and Ola do the talking and tries to get a better look at the three, trying to see if they have any stolen treasures on them.
Seeing some valuables left, Sylyra tries to determine whether he can tell if anything has been taken from the room by the trio.