The tiefling scoffs, "Fine. We'll find our way out. Just remember this moment one day when you need the Welcomers and we don't come calling." He calls out to the half-elf, "Unless you want to carry Lorry, it looks like we're going to need to wait out the drunkard. We should find a way to set some defenses before more of those creatures show up. When the idiot sobers up maybe we can have himthrow us to the surface and leave him to his flask." The tiefling makes no acknowledgement of the suggestion that they have treasure.
For Hex and Sylyra:
You note a few locations on each of the Welcomers' clothing that indicate that have odd protrusions where a few trinkets have obviously been hastily stuffed.
Hex smirks at the trio and crosses her arms. "Is that stolen treasure in your pants, or are you all just really glad to see us?" She lets out a small chuckle, seemingly proud of herself for thinking of the joke. "Look, it's obvious you've stolen shit. Honestly, I'm all up for stealing from the dead, it's not like they need it. But this is a religious place. Have some respect for the living and their beliefs at least, yeah?"
At the mention of the Welcomer's, Hex rolls her eyes and scoffs. "Don't think we'll be needing any help from you folk. But it looks to me like you need ours. So how about this. You empty those pockets of yours and we help lead you outta here. And don't try to deny it. It's very obvious that you've all stuffed yourselves with treasure."
This post has potentially manipulated dice roll results.
Hex Persuasion: 11
The half-orc shields himself from view and mumbles, "No, my shinies," as the tiefling scoffs at him, turning to Hex. "We got a job to do, just like you. You don't like it, I don't mind coming to blows. How about you?" he asks the elf, who draws his scimitar and responds, "I would rather not shed blood, but I will not hesitate. I did not wish for it to come to this, but--"
"Lorry! Read the room, you jackass," the tiefling interrupts. He leaves his scimitar sheathed in favor of a light crossbow, while the half-orc groans and draws a shortsword, wobbling with a hiccup.
Cassyt shies toward the corner of the room as the mood intensifies.
Hex laughs aloud. "Wow. You really think the three of you can take on the six of us? From the looks of your friend there though, it's more like the two of you. Gotta say, you have guts. And you're loyal to your group. I can respect that. If you all want to die in the name of the Welcomers, that's fine by me."
She turns to look at the rest of the group as she takes an arrow from her quiver. "Anything to add or shall we just kill them all?"
OOC: I'm assuming that Hex, Arnald, Uragum and Ola are in the same general area, the three grave robbers are in the same general area, and Sylyra is lurking in the far chamber by himself.
Hearing the conversation escalate, Sylyra peers through the doorway into the vampire's torture room and speaks an arcane phrase. A cloud of blue sparkles fills the air around the three Welcomers, attempting to cling to their forms.
As your newfound enemies prepare for battle, Sylyra illuminates them with a light that seems to shroud everything around them in a haze. They stand out against the backdrop of the sun pit, making easier targets.
Round 1 Order: Players <===== Sylyra has already acted this round Cassyt Enemies
Placement: All combatants are within movement range of one another. Sylyra is in the doorway to the niche room.
Health: Arnald is lightly wounded. Ola is lightly wounded. Sylyra is lightly wounded.
Arnald strafes to get a clear shot and fires an arrow at the tiefling. He expends a superiority die to make it a disarming attack.
Disarming Attack
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
This post has potentially manipulated dice roll results.
And then all at once the conversation is over and people are attacking. With a smile Uragum just grabs his staff in two hands and swings hard at the drunken half-orc.
Move so he's only next to the half-orc
Action attack: Attack: 12 Damage: 8
If advantage from fairie fire, not sure if he made the dc. 10
This post has potentially manipulated dice roll results.
OOC: Assuming that Ola's attack is with her longsword since it was not specified.
DM Screen:
9 10 28
19/28
Longbow vs. Tiefling: 13Damage: 14Advantage Roll: 20 Shortsword vs. Uragum: 21Damage: 7
The faerie fire illuminating the Welcomers guides Ola's blade to meet it, along with arrows from both Hex and Arnald that fell the tiefling and elf where they stand. The half-orc, however, doesn't seem to notice the fall of his companions in his current state, nearly gutting Uragum as he trades blows.
This post has potentially manipulated dice roll results.
"Wow. That was easier than I thought it would be." Hex grins at Sylyra as she nocks another arrow into her bow. "Nice spell." She then lets it loose at the remaining half orc.
Figuring the rest of them can handle a drunk orc, Arnald starts patting down the two they've slain in search of any notes or orders from their group as well as any valuables.
The half-orc stumbles back as Ola's sword carves across his body. A burst of flame strikes him from Sylyra, sending him toward Uragum. The half-orc drops to the ground as the goliath's staff smashes into his head with a crack.
Meanwhile, Arnald is already searching through the pockets of the elf and tiefling. He finds a few trinkets and valuable art objects on each of them, stuffed into pockets and other parts of their clothing.
OOC: Each character has received 41 XP for defeating the Welcomers.
Rollback Post to RevisionRollBack
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Hex Perception: 17
Sylyra Perception: 15
The tiefling scoffs, "Fine. We'll find our way out. Just remember this moment one day when you need the Welcomers and we don't come calling." He calls out to the half-elf, "Unless you want to carry Lorry, it looks like we're going to need to wait out the drunkard. We should find a way to set some defenses before more of those creatures show up. When the idiot sobers up maybe we can have him throw us to the surface and leave him to his flask." The tiefling makes no acknowledgement of the suggestion that they have treasure.
For Hex and Sylyra:
You note a few locations on each of the Welcomers' clothing that indicate that have odd protrusions where a few trinkets have obviously been hastily stuffed.
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Hex smirks at the trio and crosses her arms. "Is that stolen treasure in your pants, or are you all just really glad to see us?" She lets out a small chuckle, seemingly proud of herself for thinking of the joke. "Look, it's obvious you've stolen shit. Honestly, I'm all up for stealing from the dead, it's not like they need it. But this is a religious place. Have some respect for the living and their beliefs at least, yeah?"
At the mention of the Welcomer's, Hex rolls her eyes and scoffs. "Don't think we'll be needing any help from you folk. But it looks to me like you need ours. So how about this. You empty those pockets of yours and we help lead you outta here. And don't try to deny it. It's very obvious that you've all stuffed yourselves with treasure."
Sylyra isn't sure who these Welcomers are and isn't in a hurry to get on anyone's bad side, so he continues to lurk in the far room.
Hex Persuasion: 11
The half-orc shields himself from view and mumbles, "No, my shinies," as the tiefling scoffs at him, turning to Hex. "We got a job to do, just like you. You don't like it, I don't mind coming to blows. How about you?" he asks the elf, who draws his scimitar and responds, "I would rather not shed blood, but I will not hesitate. I did not wish for it to come to this, but--"
"Lorry! Read the room, you jackass," the tiefling interrupts. He leaves his scimitar sheathed in favor of a light crossbow, while the half-orc groans and draws a shortsword, wobbling with a hiccup.
Cassyt shies toward the corner of the room as the mood intensifies.
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Hex laughs aloud. "Wow. You really think the three of you can take on the six of us? From the looks of your friend there though, it's more like the two of you. Gotta say, you have guts. And you're loyal to your group. I can respect that. If you all want to die in the name of the Welcomers, that's fine by me."
She turns to look at the rest of the group as she takes an arrow from her quiver. "Anything to add or shall we just kill them all?"
"They clearly chose to stay," shrugged Ola, making a step forward to place herself between the group and the enemies and readying her sword.
Meili Liang Lvl 5 Monk
Dice
OOC: I'm assuming that Hex, Arnald, Uragum and Ola are in the same general area, the three grave robbers are in the same general area, and Sylyra is lurking in the far chamber by himself.
Hearing the conversation escalate, Sylyra peers through the doorway into the vampire's torture room and speaks an arcane phrase. A cloud of blue sparkles fills the air around the three Welcomers, attempting to cling to their forms.
Initiative:
Arnald: 22
Hex: 20
Ola: 3
Sylyra: 23
Uragum: 8
Average: 15.2
Elf: 5
Tiefling: 2 (-5)
Half-Orc: 21
Average: 7.67
Cassyt: 15
Elf DEX Save: 6
Tiefling DEX Save: 8
Half-Orc DEX Save: 13
As your newfound enemies prepare for battle, Sylyra illuminates them with a light that seems to shroud everything around them in a haze. They stand out against the backdrop of the sun pit, making easier targets.
Round 1 Order:
Players <===== Sylyra has already acted this round
Cassyt
Enemies
Placement:
All combatants are within movement range of one another.
Sylyra is in the doorway to the niche room.
Health:
Arnald is lightly wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Cassyt is lightly wounded.
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They made their choice. Ola simply attacked the closest one:
BA Shield of Faith (AC21)
Attack: 17 Damage: 9
Meili Liang Lvl 5 Monk
Dice
Arnald strafes to get a clear shot and fires an arrow at the tiefling. He expends a superiority die to make it a disarming attack.
Disarming Attack
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Campaigns:
DM - Waterdeep Dragon Heist PbP
Hex lets loose an arrow at the tiefling as well before moving into the other room, attempting to get cover if possible.
Longbow Attack: 24 Damage: 10
And then all at once the conversation is over and people are attacking. With a smile Uragum just grabs his staff in two hands and swings hard at the drunken half-orc.
Move so he's only next to the half-orc
Action attack: Attack: 12 Damage: 8
If advantage from fairie fire, not sure if he made the dc. 10
OOC: Assuming that Ola's attack is with her longsword since it was not specified.
DM Screen:
9
10
28
19/28
Longbow vs. Tiefling: 13 Damage: 14 Advantage Roll: 20
Shortsword vs. Uragum: 21 Damage: 7
The faerie fire illuminating the Welcomers guides Ola's blade to meet it, along with arrows from both Hex and Arnald that fell the tiefling and elf where they stand. The half-orc, however, doesn't seem to notice the fall of his companions in his current state, nearly gutting Uragum as he trades blows.
Cassyt mutters a prayer, remaining cautious in the corner of the room.
Round 2 Order:
Players <=====
Cassyt
Half-Orc
Placement:
All combatants are within movement range of one another.
Sylyra is in the doorway to the niche room.
Health:
The half-orc is lightly wounded.
Arnald is lightly wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Uragum is lightly wounded.
Cassyt is lightly wounded.
Ammunition:
Arnald has used 1 arrow.
Hex has used 1 arrow.
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(In a previous post I did mention "readying the sword")
Half-orc could be mad, drunk or all of this together but he continued to attack and so did Ola: Attack: 22 Damage: 7
Meili Liang Lvl 5 Monk
Dice
Grinning at his own cunning, Sylyra creates another small flame in his palm and tosses it at the half-orc from the doorway.
Attack: 18 Damage: 8 fire
"You're a little drunk if you think that will end me," uragum says before slaming his staff at the half orc.
Attack: 6 Damage: 10
If there is advantage 19
"Wow. That was easier than I thought it would be." Hex grins at Sylyra as she nocks another arrow into her bow. "Nice spell." She then lets it loose at the remaining half orc.
Longbow Attack: 25 Damage: 6
Forgot my own advantage (in case I roll a critical): 20
Figuring the rest of them can handle a drunk orc, Arnald starts patting down the two they've slain in search of any notes or orders from their group as well as any valuables.
Campaigns:
DM - Waterdeep Dragon Heist PbP
The half-orc stumbles back as Ola's sword carves across his body. A burst of flame strikes him from Sylyra, sending him toward Uragum. The half-orc drops to the ground as the goliath's staff smashes into his head with a crack.
Meanwhile, Arnald is already searching through the pockets of the elf and tiefling. He finds a few trinkets and valuable art objects on each of them, stuffed into pockets and other parts of their clothing.
OOC: Each character has received 41 XP for defeating the Welcomers.
See my profile for all my PbP threads!