As a note, Sylnora's Detect Magic would have still been up and the dagger would have flashed red with Evocation. Unless told otherwise, I'm going to assume she just keeps ritual casting the spell to check items as they come out?
Opening the last door on the thirteenth cabinet, Silthras would be puzzled to find pieces of plate armor. At one point it must have been a very fine set, but something had gone horribly wrong with this armor. A large gash tore through the front and back of the breastplate, and blackish corruption seemed to spread out from the entry/exit points in goo-like tendrils. It is entirely beyond repair, but something seems familiar about the armor. It looks as if it would have been a fit for the half-elvish woman depicted in the artwork from this cabinet.
Usul unlocks the first door of the sixth cabinet, finding yet another book, some childish toys and clothes, and bits of slain creatures on the top shelf. Among the trophies is silver ring with a pearl inset.
Moving to the twelfth cabinet, Silthras unlocks the last door once more. This contains only a few pieces of plate armor. Shattered remnants of a breastplate, half a helm, and other random metal bits. The inside surfaces are blasted a shiny silver, while the outside seems to have the normal wear and tear you would expect of a suit of armor.
An hour has passed at this point. Both have opened four doors now.
After seeing the armor in the cabinets, out of curiosity Kal will wander back into the mausoleum. He'll inspect the statues, to see if any of them match the pieces of armor they found.
This post has potentially manipulated dice roll results.
Pulling the items from this fourth shelf of the day, Usul is about to pocket the ring, but decides against it since he really should share ((insight DC 22 to see his hesitation and decision to not take it)). Walking this set of things to the growing pile in the room he sits down for a minute to take a break as Dib hop up on his shoulder, and he says to the rest of the group, wiping a bit of sweat from his brow, "There's a lot of cool stuff here! What have you found? Any idea what's up with all these books?"
Cabinet 6: Book Titled, Leo Crowell, The Lady of Winter's Sixth Watcher Cabinet 10: Book Titled, Esmell Roerin, The Lady of Winter's Tenth Watcher Cabinet 13: Book Titled, Isolde Du'lain, The Lady of Winter's Thirteen Watcher
As a note, the Thirteenth Watcher's book seems a bit shorter than the rest.
As he works, Silthras looks up at Velyra, "Fourteen cabinets, seven watchers. What gives? You obviously know something about all this...how about letting us in on the secret?"
Silthras: 14th Cabinet Square Door 1: Opening the first door of the very last cabinet, you immediately realize that something seems...Off. While the tomes in the other cabinets were incredibly large, this one contains a book only a quarter of the size of even the thirteenth cabinet's book, previously the smallest you had found. The other shelves are bare save for the clothes of a small child, styled in all black cloth. Square Door 2: As you open the second door, you find it barren save for clothes designed for a teenager. The plain uniform style clothing you had found depictions of in the other cabinets. Square Door 3: This cabinet is completely empty. Square Door 4: As is the last. Wide Door 1: Contains artwork depicting a half-drow male, from childhood up through young adulthood. Unlike the previous cabinets, this does not show any depictions into middle-aged years. Wide Door 2: Empty
For Kal: The statues do indeed match some of the armor pieces you've seen. There are fourteen statues in all, but only thirteen sarcophagi.
Usul: 1st doors on cabinets 1,9,13,5,7,8:
A gold circlet, with a topaz gem set into the center
To Kal, she will remark, "if this is another invasion, we don't have any Watchers anymore."
"I would say we're probably doomed, so pray you're wrong."
"Anything I say is really just guessing at this point." Velyra says flatly, gesturing to the room. "This has pretty much blown a hole in what we thought of our history. There were supposed to be seven Watchers. TheSeven. Each was supposed to be a sort of...Representative from one of the gods. But here alone we have fourteen for Amah. A lineage." She throws her hands in the air in exapseration. "It makes no sense!"
"When we have a lot of downtime I'll have to go through those books to make sense of this."
This post has potentially manipulated dice roll results.
Focused so much on the challenge of these damn locks, and the fun treasure inside the boxes, Usul barely notices the time pass. As he opens the box with the circlet, he giggles and tries it on before shaking his head and putting it in the pile. The sphere he rolls around in his hands a few times, tossing it back and forth, then walking mostly to the middle rolls it a bit to end in the collection. The geode, gem, and emerald he juggles a bit ((dex 8)), even tossing the geode behind his back and under his leg before setting them in the pile. Once the finds the rod with the button though, he almost can’t contain his curiosity. Keeping his back to the group with the rod in the shelf he quickly looks it over ((investigation 8)), and if he doesn’t see anything that would lead him to believe it’s a trap, and if no one notices and distracts him, he ((2 - 7 or lower and he pushes the button))…
Looking over the rod...It doesn't really seem trapped. There's no exit for something to shoot out. Aside from the button, it is entirely smooth. As the gnome pushes the button...Nothing happens. Disappointed, he lets go of the rod to mess with something else.
Only it doesn't drop. Seemingly defying gravity, the rod hovers in the air where Usul was holding it.
Silthras nods, and talks while he works, "We know that the watchers were replaced -- perhaps multiple times. This last one either never died -- which would be interestng -- or there was noone left to record their life."
He resume his work, this time opening all (remaining?) square doors on Cabinet 1.
Seeing the rod hover in place, Usul gives it a tug, and another a bit harder. As it doesn't follow, being a clever gnome, he pushes the button again and feels the rod drop into his hand. Giggling at this new toy, he puts it in a pocket and walks back to the group, plops down on the ground, and takes a sip of water from his waterskin, saying, "so... what's all this?" as he gestures towards the growing pile on the ground.
(It takes 11 minutes to Ritual Cast identify, and if my math is right they just took an 1 hour and a half opening those six doors right? If that's the case...)
While the others work hard to get the doors open, Syl will ritual cast Identify again and again on the pile of six items in the floor. The talk of an invasion frightens her, but she tries not to let it show. Thinking back to the violet orb, she remembers something, "there was a door behind the gateway when I turned off the orb back there. It was made of stone, and had a knight carved into it. I'm not sure how to get the door open though."
See Usul openly pocketing various items, Silthras frowns and says, "Usul, it's more useful to those who are trying top understand this place is everything is laid out near items from the same cabinet for them to see. And -- if we are going to keep some for ourselves -- fairer if we see everything that's been found."
Usul frowns and looks a bit sulky at being reprimanded, but nods and slowly pulls the dagger from his belt, handing it to up to his magical friend. He then pulls the rod from his pocket and hands it over as well, though just as Sil reaches out to take it Usul presses the button to watch Sil attempt to pull at the, now frozen in place, orb, and giggles to himself. He then goes and sits down off to the side, looking backwards through the spyglass to see all of his companions appear very very far away going over a pile of items on the floor.
The dagger has been suffused with elemental ice, and has additional properties. ((Can't link it. Search Icy Blade under equipment on your character sheet))
Both Usul and Silthras have two doors each they can open before going over 3 hours. For the first doors on each cabinet, I think only cabinets 2 & 3 haven't been opened.
Usul is happy to go back to work on the final 1 doors to see what else he can find before plopping down exhausted from a few hours of rather intense concentration.
When he is done with the first of the Door-1's, Silthras sees that Usul has done the other, so will look to see if there is another cabinet that did not have a book or magic item. He will then open any unopened square door on that cabinet.
Velyra turns to Syl, "another door you said?" After hearing the description, she'll pull out the parchment of diagrams, and see if there's something on there that matches it. "We might have a way in, give me a moment."
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Usul:
16Sil: 13
As a note, Sylnora's Detect Magic would have still been up and the dagger would have flashed red with Evocation. Unless told otherwise, I'm going to assume she just keeps ritual casting the spell to check items as they come out?
Opening the last door on the thirteenth cabinet, Silthras would be puzzled to find pieces of plate armor. At one point it must have been a very fine set, but something had gone horribly wrong with this armor. A large gash tore through the front and back of the breastplate, and blackish corruption seemed to spread out from the entry/exit points in goo-like tendrils. It is entirely beyond repair, but something seems familiar about the armor. It looks as if it would have been a fit for the half-elvish woman depicted in the artwork from this cabinet.
Usul unlocks the first door of the sixth cabinet, finding yet another book, some childish toys and clothes, and bits of slain creatures on the top shelf. Among the trophies is silver ring with a pearl inset.
Moving to the twelfth cabinet, Silthras unlocks the last door once more. This contains only a few pieces of plate armor. Shattered remnants of a breastplate, half a helm, and other random metal bits. The inside surfaces are blasted a shiny silver, while the outside seems to have the normal wear and tear you would expect of a suit of armor.
An hour has passed at this point. Both have opened four doors now.
After seeing the armor in the cabinets, out of curiosity Kal will wander back into the mausoleum. He'll inspect the statues, to see if any of them match the pieces of armor they found.
Pulling the items from this fourth shelf of the day, Usul is about to pocket the ring, but decides against it since he really should share ((insight DC 22 to see his hesitation and decision to not take it)). Walking this set of things to the growing pile in the room he sits down for a minute to take a break as Dib hop up on his shoulder, and he says to the rest of the group, wiping a bit of sweat from his brow, "There's a lot of cool stuff here! What have you found? Any idea what's up with all these books?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Cabinet 6: Book Titled, Leo Crowell, The Lady of Winter's Sixth Watcher
Cabinet 10: Book Titled, Esmell Roerin, The Lady of Winter's Tenth Watcher
Cabinet 13: Book Titled, Isolde Du'lain, The Lady of Winter's Thirteen Watcher
As a note, the Thirteenth Watcher's book seems a bit shorter than the rest.
As he works, Silthras looks up at Velyra, "Fourteen cabinets, seven watchers. What gives? You obviously know something about all this...how about letting us in on the secret?"
Silthras:
14th Cabinet
Square Door 1: Opening the first door of the very last cabinet, you immediately realize that something seems...Off. While the tomes in the other cabinets were incredibly large, this one contains a book only a quarter of the size of even the thirteenth cabinet's book, previously the smallest you had found. The other shelves are bare save for the clothes of a small child, styled in all black cloth.
Square Door 2: As you open the second door, you find it barren save for clothes designed for a teenager. The plain uniform style clothing you had found depictions of in the other cabinets.
Square Door 3: This cabinet is completely empty.
Square Door 4: As is the last.
Wide Door 1: Contains artwork depicting a half-drow male, from childhood up through young adulthood. Unlike the previous cabinets, this does not show any depictions into middle-aged years.
Wide Door 2: Empty
For Kal:
The statues do indeed match some of the armor pieces you've seen. There are fourteen statues in all, but only thirteen sarcophagi.
Usul:
1st doors on cabinets 1,9,13,5,7,8:
To Kal, she will remark, "if this is another invasion, we don't have any Watchers anymore."
"I would say we're probably doomed, so pray you're wrong."
"Anything I say is really just guessing at this point." Velyra says flatly, gesturing to the room. "This has pretty much blown a hole in what we thought of our history. There were supposed to be seven Watchers. The Seven. Each was supposed to be a sort of...Representative from one of the gods. But here alone we have fourteen for Amah. A lineage." She throws her hands in the air in exapseration. "It makes no sense!"
"When we have a lot of downtime I'll have to go through those books to make sense of this."
Focused so much on the challenge of these damn locks, and the fun treasure inside the boxes, Usul barely notices the time pass. As he opens the box with the circlet, he giggles and tries it on before shaking his head and putting it in the pile. The sphere he rolls around in his hands a few times, tossing it back and forth, then walking mostly to the middle rolls it a bit to end in the collection. The geode, gem, and emerald he juggles a bit ((dex 8)), even tossing the geode behind his back and under his leg before setting them in the pile.
Once the finds the rod with the button though, he almost can’t contain his curiosity. Keeping his back to the group with the rod in the shelf he quickly looks it over ((investigation 8)), and if he doesn’t see anything that would lead him to believe it’s a trap, and if no one notices and distracts him, he ((2 - 7 or lower and he pushes the button))…
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Looking over the rod...It doesn't really seem trapped. There's no exit for something to shoot out. Aside from the button, it is entirely smooth. As the gnome pushes the button...Nothing happens. Disappointed, he lets go of the rod to mess with something else.
Only it doesn't drop. Seemingly defying gravity, the rod hovers in the air where Usul was holding it.
Silthras nods, and talks while he works, "We know that the watchers were replaced -- perhaps multiple times. This last one either never died -- which would be interestng -- or there was noone left to record their life."
He resume his work, this time opening all (remaining?) square doors on Cabinet 1.
Seeing the rod hover in place, Usul gives it a tug, and another a bit harder. As it doesn't follow, being a clever gnome, he pushes the button again and feels the rod drop into his hand. Giggling at this new toy, he puts it in a pocket and walks back to the group, plops down on the ground, and takes a sip of water from his waterskin, saying, "so... what's all this?" as he gestures towards the growing pile on the ground.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(It takes 11 minutes to Ritual Cast identify, and if my math is right they just took an 1 hour and a half opening those six doors right? If that's the case...)
While the others work hard to get the doors open, Syl will ritual cast Identify again and again on the pile of six items in the floor. The talk of an invasion frightens her, but she tries not to let it show. Thinking back to the violet orb, she remembers something, "there was a door behind the gateway when I turned off the orb back there. It was made of stone, and had a knight carved into it. I'm not sure how to get the door open though."
See Usul openly pocketing various items, Silthras frowns and says, "Usul, it's more useful to those who are trying top understand this place is everything is laid out near items from the same cabinet for them to see. And -- if we are going to keep some for ourselves -- fairer if we see everything that's been found."
Usul frowns and looks a bit sulky at being reprimanded, but nods and slowly pulls the dagger from his belt, handing it to up to his magical friend. He then pulls the rod from his pocket and hands it over as well, though just as Sil reaches out to take it Usul presses the button to watch Sil attempt to pull at the, now frozen in place, orb, and giggles to himself. He then goes and sits down off to the side, looking backwards through the spyglass to see all of his companions appear very very far away going over a pile of items on the floor.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As the young wizard begins working non-stop to identify the items as they come in, she discovers the following:
As the items are described, Silthras jaw drops, but he stoically focuses on the task at hand, wary that they have limited time.
He starts work on Door 1 of Cabinet 2, and when he is done, if Usul has not started on Door 1 of cabinet 3, he does.
(( I assume this means that we will soon have 14 books? ))
Usul is happy to go back to work on the final 1 doors to see what else he can find before plopping down exhausted from a few hours of rather intense concentration.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
When he is done with the first of the Door-1's, Silthras sees that Usul has done the other, so will look to see if there is another cabinet that did not have a book or magic item. He will then open any unopened square door on that cabinet.
Velyra turns to Syl, "another door you said?" After hearing the description, she'll pull out the parchment of diagrams, and see if there's something on there that matches it. "We might have a way in, give me a moment."