Okay, I currently have 9 possible players, and will narrow that down to between 4 and 6 later on. I haven't accepted any yet, but I have some ideas of which might make it into the campaign. I'm still accepting applications, and probably will until a few days after Christmas.
Just a clarification- we don't have to make character sheets in Beyond, right? I don't own anything in it and have zero experience using the homebrew editor. Could we share sheets through some other method?
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Just a clarification- we don't have to make character sheets in Beyond, right? I don't own anything in it and have zero experience using the homebrew editor. Could we share sheets through some other method?
You don't need to make a character sheet that works perfectly for it on D&D beyond, but in order to join the campaign you need a character to submit to it.
I don't own much on the site, too, but you will have access to the Ranger class (and Hunter subclass, I think). Once you join the campaign with the character, you'll have access to my homebrew on this site and be able to select the Deep Strider subclass.
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Please check out my homebrew, I would appreciate feedback:
Could I use the Black Bear race from your homebrew collection? I'm thinking of a bear monk, should be nice.
Assuming the answer is a yes, here's my character. If not, well... Obviously not.
Name: Rub (Pronounced with the /u/ sound, similar to the sound oo makes.)
Race/Class: Black Bear Monk of the Way of Mercy.
Backstory:
When you think of a black bear, you probably think of a large, dangerous beast that can kill you as you'd kill a small fly. Surely, you wouldn't think of one as a pet. Well, one monk did, and that's the start of our story. On his way back to his monastery after a long journey, a human monk named Evendur stumbled upon a bear cub who was probably born just the other day. The cub was alone and the monk decided, on a whim, to take him as a pet. The monastery viewed the action as an act of mercy and mostly didn't object, although some would clearly keep their distance from the wild beast. Usually, you'd expect a bear to be a normal bear. This bear, however, didn't grow to be a normal bear. He got the name Rub (pronounced as you'd usually pronounce the word) because of how he'd like to rub his back against walls and furniture. This behaviour may have led to some furniture to be discovered as a pile of broken sticks. When he was about three years old, it was clear Rub is no longer a normal bear. It wasn't clear whether this was due to the influence of the use of Ki or something else, but Rub began to spend more and more time standing on his hind legs and would sometimes mimic the movements of the training monks. He was even spotted attempting to meditate a few times. When he was a little after four years old, ones of the monks claimed he heard Rub speak a word in Common. When he reached the age of five, he was already speaking fluently.
Rub was the centre of attention for quite a while in the monastery. A bear that could talk, read and even try to write (though his claws weren't very efficient in holding the feathers so it was always a complete disaster of ink)? He even asked to be trained as a monk. The monks were unsure about it at first but eventually agreed, and Rub proved to be an excellent disciple. On his sixth anniversary in the monastery, Rub decided to change the pronunciation of his name to Rub (with /u/ as written at the top of the application) because the previous pronunciation made him feel mocked by anyone who'd speak it. Afterwards, he'd correct anyone who called him by the old pronunciation every time he'd hear that. It was obviously important to him.
When he was ten, he chose to leave the monastery. Obviously, he had not reached mastery of the monastery's traditions, but knowing bears don't live that long, he chose to leave the monastery early and travel the world, acting according to the ways the monks taught him.
Faith (if any): Doesn't exactly worship any deity in particular. The monks of the monastery worshipped life itself.
Physical Description: Indistinguishable from any other, normal black bear. The fur on his entire body is black, aside from the brown nose. His ears are round and small and his eyes are dark. His short tail usually just looks like part of the fur. Rub doesn't wear clothes or carries anything with him, at least at the start.
My story starts in the Yikkan Contingent. I did not know the name of the city, and I still don't, so don't ask me. I was hiding in the skins of the goblinoids there, mostly impersonating the eccentric and unloved. I would charm them off a cliff, or into a river, and become them. Once the body was found or I tipped someone off, I would find a new person to be.
My original plan was to travel the world, gathering information and secrets of every race and faction of Tor-eal, to become a master spy and infiltrator. However, while I was impersonating a goblin who was studying magic, I went to a lecture he certainly would not have missed. I grew enamored with the Yikare, not in the same way as the goblinoids, but I wanted more. Lifedrinking magic seemed to pair well with my wits and my charm, so I studied its form.
Now, you might be wondering why I am here, why I ever left. Well, my luck could not last for long. See, the goblin I was impersonating had a hobgoblin friend, also studying magic. The two knew each other better than they knew themselves, so I use the hobgoblin as a source of information while impersonating his friend. That kind of thing is risky, and I slipped up. I don't know what it was - An odd gesture, , or mispronunciation - but it was enough. He left town that day, and came back about a month later with his friend's drowned corpse over his shoulder. Getting away required revealing my true form, and one of the mages marked me with something, so I am unable to go back. If not for my wings, I would be dead.
Now, I am scouring Tor-eal not for coin but for knowledge. Both arcane and political power are my goals, and once I'm done I will be known across the land - for not being known.
-
And with that, the strange woman in front of you becomes identical in look to you, tips their hat, and walks out the door.
Faith (if any): Occasionally prays to a random god
Physical Description: Vivek looks like a dark-skinned male human with bat wings and tattoos on their shaved head. This form is about 5 1/2 feet tall and not very muscular. Vivek also enjoys taking the forms of goblinoids, especially hobgoblins.
Could I use the Black Bear race from your homebrew collection? I'm thinking of a bear monk, should be nice.
Assuming the answer is a yes, here's my character. If not, well... Obviously not.
Name: Rub (Pronounced with the /u/ sound, similar to the sound oo makes.)
Race/Class: Black Bear Monk of the Way of Mercy.
Backstory:
When you think of a black bear, you probably think of a large, dangerous beast that can kill you as you'd kill a small fly. Surely, you wouldn't think of one as a pet. Well, one monk did, and that's the start of our story. On his way back to his monastery after a long journey, a human monk named Evendur stumbled upon a bear cub who was probably born just the other day. The cub was alone and the monk decided, on a whim, to take him as a pet. The monastery viewed the action as an act of mercy and mostly didn't object, although some would clearly keep their distance from the wild beast. Usually, you'd expect a bear to be a normal bear. This bear, however, didn't grow to be a normal bear. He got the name Rub (pronounced as you'd usually pronounce the word) because of how he'd like to rub his back against walls and furniture. This behaviour may have led to some furniture to be discovered as a pile of broken sticks. When he was about three years old, it was clear Rub is no longer a normal bear. It wasn't clear whether this was due to the influence of the use of Ki or something else, but Rub began to spend more and more time standing on his hind legs and would sometimes mimic the movements of the training monks. He was even spotted attempting to meditate a few times. When he was a little after four years old, ones of the monks claimed he heard Rub speak a word in Common. When he reached the age of five, he was already speaking fluently.
Rub was the centre of attention for quite a while in the monastery. A bear that could talk, read and even try to write (though his claws weren't very efficient in holding the feathers so it was always a complete disaster of ink)? He even asked to be trained as a monk. The monks were unsure about it at first but eventually agreed, and Rub proved to be an excellent disciple. On his sixth anniversary in the monastery, Rub decided to change the pronunciation of his name to Rub (with /u/ as written at the top of the application) because the previous pronunciation made him feel mocked by anyone who'd speak it. Afterwards, he'd correct anyone who called him by the old pronunciation every time he'd hear that. It was obviously important to him.
When he was ten, he chose to leave the monastery. Obviously, he had not reached mastery of the monastery's traditions, but knowing bears don't live that long, he chose to leave the monastery early and travel the world, acting according to the ways the monks taught him.
Faith (if any): Doesn't exactly worship any deity in particular. The monks of the monastery worshipped life itself.
Physical Description: Indistinguishable from any other, normal black bear. The fur on his entire body is black, aside from the brown nose. His ears are round and small and his eyes are dark. His short tail usually just looks like part of the fur. Rub doesn't wear clothes or carries anything with him, at least at the start.
That race was a joke. . . so I won't allow it in the game.
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Please check out my homebrew, I would appreciate feedback:
Could I use the Black Bear race from your homebrew collection? I'm thinking of a bear monk, should be nice.
Assuming the answer is a yes, here's my character. If not, well... Obviously not.
Name: Rub (Pronounced with the /u/ sound, similar to the sound oo makes.)
Race/Class: Black Bear Monk of the Way of Mercy.
Backstory:
When you think of a black bear, you probably think of a large, dangerous beast that can kill you as you'd kill a small fly. Surely, you wouldn't think of one as a pet. Well, one monk did, and that's the start of our story. On his way back to his monastery after a long journey, a human monk named Evendur stumbled upon a bear cub who was probably born just the other day. The cub was alone and the monk decided, on a whim, to take him as a pet. The monastery viewed the action as an act of mercy and mostly didn't object, although some would clearly keep their distance from the wild beast. Usually, you'd expect a bear to be a normal bear. This bear, however, didn't grow to be a normal bear. He got the name Rub (pronounced as you'd usually pronounce the word) because of how he'd like to rub his back against walls and furniture. This behaviour may have led to some furniture to be discovered as a pile of broken sticks. When he was about three years old, it was clear Rub is no longer a normal bear. It wasn't clear whether this was due to the influence of the use of Ki or something else, but Rub began to spend more and more time standing on his hind legs and would sometimes mimic the movements of the training monks. He was even spotted attempting to meditate a few times. When he was a little after four years old, ones of the monks claimed he heard Rub speak a word in Common. When he reached the age of five, he was already speaking fluently.
Rub was the centre of attention for quite a while in the monastery. A bear that could talk, read and even try to write (though his claws weren't very efficient in holding the feathers so it was always a complete disaster of ink)? He even asked to be trained as a monk. The monks were unsure about it at first but eventually agreed, and Rub proved to be an excellent disciple. On his sixth anniversary in the monastery, Rub decided to change the pronunciation of his name to Rub (with /u/ as written at the top of the application) because the previous pronunciation made him feel mocked by anyone who'd speak it. Afterwards, he'd correct anyone who called him by the old pronunciation every time he'd hear that. It was obviously important to him.
When he was ten, he chose to leave the monastery. Obviously, he had not reached mastery of the monastery's traditions, but knowing bears don't live that long, he chose to leave the monastery early and travel the world, acting according to the ways the monks taught him.
Faith (if any): Doesn't exactly worship any deity in particular. The monks of the monastery worshipped life itself.
Physical Description: Indistinguishable from any other, normal black bear. The fur on his entire body is black, aside from the brown nose. His ears are round and small and his eyes are dark. His short tail usually just looks like part of the fur. Rub doesn't wear clothes or carries anything with him, at least at the start.
That race was a joke. . . so I won't allow it in the game.
Been chewing on this for a day now - question: would you be amenable to me using This psion by KibblesTasty if paired with one of your races? If not I can try something else, obviously, but I don't want to start the application ahead of that. :)
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Another medical problem. Indefinite hiatus. Sorry, all.
Ash’s father, Marcus, was once the son of a waterdhavian noble. He lived in wealth, but he was second in line to the title and the family fortune, so when he fell for selene, the young herbalist who lived near the manor, he thought little would stand in the way of their marriage. She was an orphan, and a poor one to boot, so their meeting would have been laughed at in polite society, but they did not care. On the night of her seventeenth birthday he proposed to her and she accepted, but the next week tragedy struck. His older brother, heir to the barony, was killed by bandits while travelling to meet his fiance. Marcus suddenly found himself the sole inheritor to his fathers holdings, and was arranged to marry the same woman his brother was promised to. He told Selene, and they were forced to part ways. He never even knew she was pregnant.
Ash was born in a small village near Neverwinter. His mother and the midwife were shocked, as one of his eyes was slitted like a cats and as black as pitch, but the local doctor assured them that it was simply a genetic defect. His mother took work as a washerwoman, but it was not a well paying occupation. They lived in poverty, only scraping by because of her hard work, day and night. Once he reached an age where he could accept some responsibility, he took a job as a shopkeeper's assistant so that he could ease the burden off of her shoulders. As hard as his life was, he was happy, and so was Selene. Despite their economic situation, and their social status. However, when Ash turned 12, it was clear that he was different from all the other children in the village, and not simply because of his eye. He started to have strange hallucinations, where he would commit horrific murders or other heinous acts. When he was around, odd and sometimes terrible things would happen. Objects near him would combust, or the grass would wither. Soon he was banned from the fields because of the damage he caused.
As he grew older, the effects grew more pronounced. Distressed, his mother took him to a church of the Yikare in the hope that they could help him control whatever curse plagued him. He swore himself to the church and in return they taught him self discipline and some of the paladins helped him with some basic fighting techniques, but none could help him with his problem. One day, during his daily practice session, he had a terrible vision. In it he saw a terrible warrior clad in black armour, with wings sprouting from his back. He was slaughtering everyone within the church. Soon after he blacked out. When he awoke, he came to a horrifying realization. His vision had come to pass. He lay in the grand chamber, the bodies of acolytes and priests splayed around him. Sickened, he ran from the carnage and into the woods. When he finally stopped that night, he knew what he had to do. That knight was purely evil, and he would stop at nothing to end him.
Faith (if any): Often prays to Yikare, but follows no strict religion
Physical Description: Ash is of a medium height and his build is quite muscular. His hair is jet black and his skin is pale. He wears simple clothes: A cotton tunic, leather hunting boots, woollen breeches, a black riding jacket and a cloak with a deep cowl. At his hip is a thin, single edged blade, which has a style that is reminiscent of elven weapons. For those that come closer, the most startling aspect of his appearance is his eyes - One is a stark grey, while the other's iris is as black as pitch with a single white slit, like a cat.
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Race/Class: Brightwing Tiefling Seelie Born Sorceress
Backstory:
Imagine this: You're a woodcutter. You go out early every morning, leaving your house before your wife and kids even wake up. You walk out of town and reach the forest. With your axe that you should probably swap for a newer one, if you had the money, you begin to chop the trees. You don't take the small trees at the edge of the forest though, you want to go big. You head deep into the woods, looking for a suitable tree. When you finally find that tree, you begin swinging your axe. The axe hits against the trunk, leaving a small scar behind. After several dozen of swings, the scar is already a deep wound, almost halfway through. By noon, you managed to cut the tree down. You take out your knife and mark your name on the trunk so you can identify it tomorrow when you're back with more people to carry it. This trunk that is about your own width will surely give you enough coin to feed your family for a few days. It's hard work, but it keeps you from starving. You sit down rest for a moment. Maybe you can cut a smaller tree later and call it a day, but suddenly, you hear a crying voice. The voice isn't the voice of a widowed woman, neither is it of a lost child. You can clearly tell it's the voice of a baby. 'But this far into the woods?' You ask yourself. Your curiosity takes control as you walk towards the voice. Eventually, you pass through a large, tangled bush and find yourself in a small clearing. Wait, the voice is now behind you. You step back into the bush and walk slowly. Suddenly, your leg hits something soft and the voice intensifies. You look down to see the source of the voice. Indeed a baby, but not a human one. No, much more than human. It has a tail, it has horns, it has a very bright-orange skin, almost white; but above all, it has two small, feathery wings in beautiful colours coming out of its back. It lies there, naked as if it were only just born a moment ago.
Fast forward, the woodcutter couldn't support another child, he already had four of his own, so he brought the baby to the closest orphanage. The baby was named Aprivia, meaning daughter of wild nature. Now, one might expect the daughter of wild nature to be a wild child who doesn't listen to the adults, making a lot of noise and problems all the time. Well, Aprivia was pretty much the polar opposite. She grew up to be a timid and delicate girl, well behaved and even shy. She is not perfect though. First, she is too timid and too trusting. Her naiveness would often be taken advantage of and she was easily scared. The kind of child you have to keep an eye on. Not because they will intentionally do something wrong, but rather because after that one second the sister in charge didn't watch, Aprivia was already crying because some kids tried to play with her, an act she perceived as bullying.
She was about twelve years old when it happened for the first time. Some of the children in the orphanage managed to get her to play catch with them. Being too slow, Aprivia couldn't catch any of them and even when they reset, she would be caught after a few brief moments. While she was chasing one of the children, she could see the distance between them growing. "Stop!" she called, but he kept running. She was almost crying with frustration. "Please slow down!" Something felt different. As if there was something in the air, or perhaps behind the air, maybe a different layer? It felt like her words moved something, changed something. The boy she was chasing slowed down. He stopped running and began walking instead. She quickly caught up to him and tagged him. He looked as if he was dreaming, but the moment she touched his shoulder he seemed to wake up. "Ah, what did you do?" he called, "You made me stop!" The boy felt cheated, and he was right to be so. Her words made him slow down, but not in the way words usually do. It was... unnatural. Magical.
As her powers grew stronger, it was no longer a secret to anyone in town. People would come and watch her trying to figure out her powers. Aprivia didn't like the attention and would try to avoid using her powers, but that would cause them to activate unwillingly. To boot, it wasn't even a year after when she managed to use her wings to fly for the first time.
Years came and went by, and Aprivia turned sixteen. To many, that number is just a number. For the children in the orphanage though, it was the age at which they leave. Aprivia cried so much the night before that one of the boys had to come and yell at her so he could sleep. She kept weeping, but too frightened to make any more noise, she wept silently.
Of what happened to her after leaving, I'd like to tie it to the campaign/other characters if possible, so I'm leaving it open for now. If Aprivia is not supposed to know any of the others and the campaign starts as a surprise for her, then just assume she's wandering aimlessly for now.
Faith (if any): None.
Physical Description: A medium-length tail that unlike Aprivia herself seems to be rather energetic, almost always moving around. Her hair is black and long and probably wasn't combed in some time. Through it, two horns come out and bend backwards along the line of her head, with the tip bending a bit upwards. Her skin is white, with a tinge of orange and her eyes are green. Her shoulder blades continue out of her body to create two large, rainbow-coloured feathered wings (though blue and green are the dominating colours, taking up much more of the wings in comparison to all the other colours) that, while folded, reach all the way down to the knee pits.
Dolan was taken at a young age by the king's spy master, along with several other children. They were experimented on and conditioned psychologically to be spies and assassin's, to do what needed to be done under the guise of patriotic duty. As the times changed and peace came to the nation, they became something that needed to be swept under the rug; what would the people do if they knew the crown had sanctioned the murder of its own people?
They were called to the castle courtyard where the spy master and the king's wizard met them. There was a great explosion which killed 2 of them. Several escaped and several were caught and imprisoned. Dolan was one of the jailed individuals. For 3 years he languished until an opportunity came and he took it, killing 2 guards and fleeing into the world. Now he strengthens his skills, planning to return to free his comrades and take revenge on those who trained them and ultimately betrayed them.
Faith (if any): no faith
Physical Description: 6ft tall,, tan skin, lithe and sinewy, wears dark leather armor and a deep blue cloak with hood up
The first twenty years of Xhakirath's life were unremarkable. His creche was located on a small island in the Sea of Fallen Stars. He was among the stronger children in the creche, but his greatest gift was his diligence. He studied and memorized all the tales he was told, the lessons administered to him, and the history of his people.
The Catastrophe had taken much from their people. Their greatest warriors and their god-like leader has been lost when the Astral Plain was sealed. With the erasure of Tiamat, the red dragons saw no reason to honor their ancient pact. But the gith had gained so much more - their freedom, and a sense of true camraderie.
Xhakirath was fascinated by this history, and through his teens he often wondered how things might have turned out differently. Would they be better? Worse? Were there useful ideas that could be excavated from the dusty memories of what the Githxei once were?
Xhakirath's keen mind for unconventional ideas and tactics served him well, and he was promoted to sarth in his 23rd winter. His first raid was to flush out and slay a mind flayer that had taken up residence under the gnomish town of Grunthrop. His soldiers were also green, but they all followed orders well and were theoretically well-equipped to handle the threat.
Their raid was based off of multiple gnomish eyewitness accounts. Unfortunately, the gnomes could not have known the difference between a healthy illithid and an undead alhoon.
Xhakirath saw most of his squad destroyed. They had not been prepared to face such a rare and dangerous foe, and few of their attacks had any effect. Eventually Xhakirath and his two remaining soldiers managed to trap the alhoon by collapsing a tunnel and then flooding the tunnel with burning oil.
Xhakirath took sole responsibility for their heavy losses and was granted leave at his request. In his eyes, it was his inexperience and lack of personal strength that had failed him. He needed to improve if he were to be worthy of his position.
He set out to wander Tor-eal. He took with him only his equipment, a book on ancient gith history, and the alhoon's notes regarding an apparent dragon breeding program.
Faith: None.
Physical Description: Xhakirath is sometimes mistaken by the ignorant as a 'very ugly elf,' though his race is apparent to anyone familiar with the Githxei. After years of walking the face of Tor-eal, he styles his hair and dress after the predominant local culture - most often getting by with his long, greasy hair, angular goatee, and finely-tailored silks and leathers. When expecting battle, he dons a fine chain hauberk and draws a meticulously maintained great sword. Over six feet tall, he possesses a strength that seems incongruous with his lean frame.
This was originally going to be my backup in case the Psion was off the table, but I had so much fun writing it up and theory crafting the class that it is my one and only submission.
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Another medical problem. Indefinite hiatus. Sorry, all.
Been chewing on this for a day now - question: would you be amenable to me using This psion by KibblesTasty if paired with one of your races? If not I can try something else, obviously, but I don't want to start the application ahead of that. :)
I'm sorry, but I am currently not accepting homebrew classes in the campaign (excluding my homebrew classes and the Blood Hunter).
If you want your character to be psionic, I recommend that you use one of the psionic subclasses from Tasha's Cauldron of Everything (such as the Psi Warrior, Aberrant Mind, Astral Self, or Soulknife), and/or a psionic race that is in this world (Githxei, Felshen, Jemlin Golmeng, etc).
Edit: I see that you have decided to use the Arcknight. That works.
Ash’s father, Marcus, was once the son of a waterdhavian noble. He lived in wealth, but he was second in line to the title and the family fortune, so when he fell for selene, the young herbalist who lived near the manor, he thought little would stand in the way of their marriage. She was an orphan, and a poor one to boot, so their meeting would have been laughed at in polite society, but they did not care. On the night of her seventeenth birthday he proposed to her and she accepted, but the next week tragedy struck. His older brother, heir to the barony, was killed by bandits while travelling to meet his fiance. Marcus suddenly found himself the sole inheritor to his fathers holdings, and was arranged to marry the same woman his brother was promised to. He told Selene, and they were forced to part ways. He never even knew she was pregnant.
Ash was born in a small village near Neverwinter. His mother and the midwife were shocked, as one of his eyes was slitted like a cats and as black as pitch, but the local doctor assured them that it was simply a genetic defect. His mother took work as a washerwoman, but it was not a well paying occupation. They lived in poverty, only scraping by because of her hard work, day and night. Once he reached an age where he could accept some responsibility, he took a job as a shopkeeper's assistant so that he could ease the burden off of her shoulders. As hard as his life was, he was happy, and so was Selene. Despite their economic situation, and their social status. However, when Ash turned 12, it was clear that he was different from all the other children in the village, and not simply because of his eye. He started to have strange hallucinations, where he would commit horrific murders or other heinous acts. When he was around, odd and sometimes terrible things would happen. Objects near him would combust, or the grass would wither. Soon he was banned from the fields because of the damage he caused.
As he grew older, the effects grew more pronounced. Distressed, his mother took him to a church of the Yikare in the hope that they could help him control whatever curse plagued him. He swore himself to the church and in return they taught him self discipline and some of the paladins helped him with some basic fighting techniques, but none could help him with his problem. One day, during his daily practice session, he had a terrible vision. In it he saw a terrible warrior clad in black armour, with wings sprouting from his back. He was slaughtering everyone within the church. Soon after he blacked out. When he awoke, he came to a horrifying realization. His vision had come to pass. He lay in the grand chamber, the bodies of acolytes and priests splayed around him. Sickened, he ran from the carnage and into the woods. When he finally stopped that night, he knew what he had to do. That knight was purely evil, and he would stop at nothing to end him.
Faith (if any): Often prays to Yikare, but follows no strict religion
Physical Description: Ash is of a medium height and his build is quite muscular. His hair is jet black and his skin is pale. He wears simple clothes: A cotton tunic, leather hunting boots, woollen breeches, a black riding jacket and a cloak with a deep cowl. At his hip is a thin, single edged blade, which has a style that is reminiscent of elven weapons. For those that come closer, the most startling aspect of his appearance is his eyes - One is a stark grey, while the other's iris is as black as pitch with a single white slit, like a cat.
Ash’s father, Marcus, was once the son of a waterdhavian noble. He lived in wealth, but he was second in line to the title and the family fortune, so when he fell for selene, the young herbalist who lived near the manor, he thought little would stand in the way of their marriage. She was an orphan, and a poor one to boot, so their meeting would have been laughed at in polite society, but they did not care. On the night of her seventeenth birthday he proposed to her and she accepted, but the next week tragedy struck. His older brother, heir to the barony, was killed by bandits while travelling to meet his fiance. Marcus suddenly found himself the sole inheritor to his fathers holdings, and was arranged to marry the same woman his brother was promised to. He told Selene, and they were forced to part ways. He never even knew she was pregnant.
Ash was born in a small village near Neverwinter. His mother and the midwife were shocked, as one of his eyes was slitted like a cats and as black as pitch, but the local doctor assured them that it was simply a genetic defect. His mother took work as a washerwoman, but it was not a well paying occupation. They lived in poverty, only scraping by because of her hard work, day and night. Once he reached an age where he could accept some responsibility, he took a job as a shopkeeper's assistant so that he could ease the burden off of her shoulders. As hard as his life was, he was happy, and so was Selene. Despite their economic situation, and their social status. However, when Ash turned 12, it was clear that he was different from all the other children in the village, and not simply because of his eye. He started to have strange hallucinations, where he would commit horrific murders or other heinous acts. When he was around, odd and sometimes terrible things would happen. Objects near him would combust, or the grass would wither. Soon he was banned from the fields because of the damage he caused.
As he grew older, the effects grew more pronounced. Distressed, his mother took him to a church of the Yikare in the hope that they could help him control whatever curse plagued him. He swore himself to the church and in return they taught him self discipline and some of the paladins helped him with some basic fighting techniques, but none could help him with his problem. One day, during his daily practice session, he had a terrible vision. In it he saw a terrible warrior clad in black armour, with wings sprouting from his back. He was slaughtering everyone within the church. Soon after he blacked out. When he awoke, he came to a horrifying realization. His vision had come to pass. He lay in the grand chamber, the bodies of acolytes and priests splayed around him. Sickened, he ran from the carnage and into the woods. When he finally stopped that night, he knew what he had to do. That knight was purely evil, and he would stop at nothing to end him.
Faith (if any): Often prays to Yikare, but follows no strict religion
Physical Description: Ash is of a medium height and his build is quite muscular. His hair is jet black and his skin is pale. He wears simple clothes: A cotton tunic, leather hunting boots, woollen breeches, a black riding jacket and a cloak with a deep cowl. At his hip is a thin, single edged blade, which has a style that is reminiscent of elven weapons. For those that come closer, the most startling aspect of his appearance is his eyes - One is a stark grey, while the other's iris is as black as pitch with a single white slit, like a cat.
Since I cannot edit, I will just post it. My class is going to be a Profane soul bloodhunter instead. It fits rather nicely IMO.
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Okay, I currently have 9 possible players, and will narrow that down to between 4 and 6 later on. I haven't accepted any yet, but I have some ideas of which might make it into the campaign. I'm still accepting applications, and probably will until a few days after Christmas.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Just a clarification- we don't have to make character sheets in Beyond, right? I don't own anything in it and have zero experience using the homebrew editor. Could we share sheets through some other method?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
You don't need to make a character sheet that works perfectly for it on D&D beyond, but in order to join the campaign you need a character to submit to it.
I don't own much on the site, too, but you will have access to the Ranger class (and Hunter subclass, I think). Once you join the campaign with the character, you'll have access to my homebrew on this site and be able to select the Deep Strider subclass.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I think I can probably patch a sheet together.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Could I use the Black Bear race from your homebrew collection? I'm thinking of a bear monk, should be nice.
Assuming the answer is a yes, here's my character. If not, well... Obviously not.
Name: Rub (Pronounced with the /u/ sound, similar to the sound oo makes.)
Race/Class: Black Bear Monk of the Way of Mercy.
Backstory:
When you think of a black bear, you probably think of a large, dangerous beast that can kill you as you'd kill a small fly. Surely, you wouldn't think of one as a pet. Well, one monk did, and that's the start of our story.
On his way back to his monastery after a long journey, a human monk named Evendur stumbled upon a bear cub who was probably born just the other day. The cub was alone and the monk decided, on a whim, to take him as a pet. The monastery viewed the action as an act of mercy and mostly didn't object, although some would clearly keep their distance from the wild beast.
Usually, you'd expect a bear to be a normal bear. This bear, however, didn't grow to be a normal bear. He got the name Rub (pronounced as you'd usually pronounce the word) because of how he'd like to rub his back against walls and furniture. This behaviour may have led to some furniture to be discovered as a pile of broken sticks. When he was about three years old, it was clear Rub is no longer a normal bear. It wasn't clear whether this was due to the influence of the use of Ki or something else, but Rub began to spend more and more time standing on his hind legs and would sometimes mimic the movements of the training monks. He was even spotted attempting to meditate a few times. When he was a little after four years old, ones of the monks claimed he heard Rub speak a word in Common. When he reached the age of five, he was already speaking fluently.
Rub was the centre of attention for quite a while in the monastery. A bear that could talk, read and even try to write (though his claws weren't very efficient in holding the feathers so it was always a complete disaster of ink)? He even asked to be trained as a monk. The monks were unsure about it at first but eventually agreed, and Rub proved to be an excellent disciple.
On his sixth anniversary in the monastery, Rub decided to change the pronunciation of his name to Rub (with /u/ as written at the top of the application) because the previous pronunciation made him feel mocked by anyone who'd speak it. Afterwards, he'd correct anyone who called him by the old pronunciation every time he'd hear that. It was obviously important to him.
When he was ten, he chose to leave the monastery. Obviously, he had not reached mastery of the monastery's traditions, but knowing bears don't live that long, he chose to leave the monastery early and travel the world, acting according to the ways the monks taught him.
Faith (if any): Doesn't exactly worship any deity in particular. The monks of the monastery worshipped life itself.
Physical Description: Indistinguishable from any other, normal black bear. The fur on his entire body is black, aside from the brown nose. His ears are round and small and his eyes are dark. His short tail usually just looks like part of the fur. Rub doesn't wear clothes or carries anything with him, at least at the start.
Varielky
Name: Vivek
Race/Class: Ecubus Lifedrinking Magic Wizard
Backstory:
Work in Progress.
My story starts in the Yikkan Contingent. I did not know the name of the city, and I still don't, so don't ask me. I was hiding in the skins of the goblinoids there, mostly impersonating the eccentric and unloved. I would charm them off a cliff, or into a river, and become them. Once the body was found or I tipped someone off, I would find a new person to be.
My original plan was to travel the world, gathering information and secrets of every race and faction of Tor-eal, to become a master spy and infiltrator. However, while I was impersonating a goblin who was studying magic, I went to a lecture he certainly would not have missed. I grew enamored with the Yikare, not in the same way as the goblinoids, but I wanted more. Lifedrinking magic seemed to pair well with my wits and my charm, so I studied its form.
Now, you might be wondering why I am here, why I ever left. Well, my luck could not last for long. See, the goblin I was impersonating had a hobgoblin friend, also studying magic. The two knew each other better than they knew themselves, so I use the hobgoblin as a source of information while impersonating his friend. That kind of thing is risky, and I slipped up. I don't know what it was - An odd gesture, , or mispronunciation - but it was enough. He left town that day, and came back about a month later with his friend's drowned corpse over his shoulder. Getting away required revealing my true form, and one of the mages marked me with something, so I am unable to go back. If not for my wings, I would be dead.
Now, I am scouring Tor-eal not for coin but for knowledge. Both arcane and political power are my goals, and once I'm done I will be known across the land - for not being known.
-
And with that, the strange woman in front of you becomes identical in look to you, tips their hat, and walks out the door.
Faith (if any): Occasionally prays to a random god
Physical Description: Vivek looks like a dark-skinned male human with bat wings and tattoos on their shaved head. This form is about 5 1/2 feet tall and not very muscular. Vivek also enjoys taking the forms of goblinoids, especially hobgoblins.
That race was a joke. . . so I won't allow it in the game.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
But still very cool idea!
Sad, I liked the idea. Well, not going to be a black bear then.
Still want to play a monk though. I will edit this post with another character sheet soon.
Varielky
Wow. That’s the longest application I’ve ever seen. Props to the dedication!
Been chewing on this for a day now - question: would you be amenable to me using This psion by KibblesTasty if paired with one of your races? If not I can try something else, obviously, but I don't want to start the application ahead of that. :)
Another medical problem. Indefinite hiatus. Sorry, all.
Name: Ash Liendrial
Race/Class: Human/ Paladin
Backstory:
Ash’s father, Marcus, was once the son of a waterdhavian noble. He lived in wealth, but he was second in line to the title and the family fortune, so when he fell for selene, the young herbalist who lived near the manor, he thought little would stand in the way of their marriage. She was an orphan, and a poor one to boot, so their meeting would have been laughed at in polite society, but they did not care. On the night of her seventeenth birthday he proposed to her and she accepted, but the next week tragedy struck. His older brother, heir to the barony, was killed by bandits while travelling to meet his fiance. Marcus suddenly found himself the sole inheritor to his fathers holdings, and was arranged to marry the same woman his brother was promised to. He told Selene, and they were forced to part ways. He never even knew she was pregnant.
Ash was born in a small village near Neverwinter. His mother and the midwife were shocked, as one of his eyes was slitted like a cats and as black as pitch, but the local doctor assured them that it was simply a genetic defect. His mother took work as a washerwoman, but it was not a well paying occupation. They lived in poverty, only scraping by because of her hard work, day and night. Once he reached an age where he could accept some responsibility, he took a job as a shopkeeper's assistant so that he could ease the burden off of her shoulders. As hard as his life was, he was happy, and so was Selene. Despite their economic situation, and their social status. However, when Ash turned 12, it was clear that he was different from all the other children in the village, and not simply because of his eye. He started to have strange hallucinations, where he would commit horrific murders or other heinous acts. When he was around, odd and sometimes terrible things would happen. Objects near him would combust, or the grass would wither. Soon he was banned from the fields because of the damage he caused.
As he grew older, the effects grew more pronounced. Distressed, his mother took him to a church of the Yikare in the hope that they could help him control whatever curse plagued him. He swore himself to the church and in return they taught him self discipline and some of the paladins helped him with some basic fighting techniques, but none could help him with his problem. One day, during his daily practice session, he had a terrible vision. In it he saw a terrible warrior clad in black armour, with wings sprouting from his back. He was slaughtering everyone within the church. Soon after he blacked out. When he awoke, he came to a horrifying realization. His vision had come to pass. He lay in the grand chamber, the bodies of acolytes and priests splayed around him. Sickened, he ran from the carnage and into the woods. When he finally stopped that night, he knew what he had to do. That knight was purely evil, and he would stop at nothing to end him.
Faith (if any): Often prays to Yikare, but follows no strict religion
Physical Description: Ash is of a medium height and his build is quite muscular. His hair is jet black and his skin is pale. He wears simple clothes: A cotton tunic, leather hunting boots, woollen breeches, a black riding jacket and a cloak with a deep cowl. At his hip is a thin, single edged blade, which has a style that is reminiscent of elven weapons. For those that come closer, the most startling aspect of his appearance is his eyes - One is a stark grey, while the other's iris is as black as pitch with a single white slit, like a cat.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
There are some very good entries here. Making me nervous a little about mine. 😂. I kid. Awesome work, guys!
[Disregard this post.]
Another medical problem. Indefinite hiatus. Sorry, all.
Name: Aprivia
Race/Class: Brightwing Tiefling Seelie Born Sorceress
Backstory:
Imagine this: You're a woodcutter. You go out early every morning, leaving your house before your wife and kids even wake up. You walk out of town and reach the forest. With your axe that you should probably swap for a newer one, if you had the money, you begin to chop the trees. You don't take the small trees at the edge of the forest though, you want to go big. You head deep into the woods, looking for a suitable tree. When you finally find that tree, you begin swinging your axe. The axe hits against the trunk, leaving a small scar behind. After several dozen of swings, the scar is already a deep wound, almost halfway through. By noon, you managed to cut the tree down. You take out your knife and mark your name on the trunk so you can identify it tomorrow when you're back with more people to carry it. This trunk that is about your own width will surely give you enough coin to feed your family for a few days. It's hard work, but it keeps you from starving. You sit down rest for a moment. Maybe you can cut a smaller tree later and call it a day, but suddenly, you hear a crying voice.
The voice isn't the voice of a widowed woman, neither is it of a lost child. You can clearly tell it's the voice of a baby. 'But this far into the woods?' You ask yourself. Your curiosity takes control as you walk towards the voice. Eventually, you pass through a large, tangled bush and find yourself in a small clearing. Wait, the voice is now behind you. You step back into the bush and walk slowly. Suddenly, your leg hits something soft and the voice intensifies. You look down to see the source of the voice. Indeed a baby, but not a human one. No, much more than human. It has a tail, it has horns, it has a very bright-orange skin, almost white; but above all, it has two small, feathery wings in beautiful colours coming out of its back. It lies there, naked as if it were only just born a moment ago.
Fast forward, the woodcutter couldn't support another child, he already had four of his own, so he brought the baby to the closest orphanage. The baby was named Aprivia, meaning daughter of wild nature. Now, one might expect the daughter of wild nature to be a wild child who doesn't listen to the adults, making a lot of noise and problems all the time. Well, Aprivia was pretty much the polar opposite. She grew up to be a timid and delicate girl, well behaved and even shy. She is not perfect though. First, she is too timid and too trusting. Her naiveness would often be taken advantage of and she was easily scared. The kind of child you have to keep an eye on. Not because they will intentionally do something wrong, but rather because after that one second the sister in charge didn't watch, Aprivia was already crying because some kids tried to play with her, an act she perceived as bullying.
She was about twelve years old when it happened for the first time. Some of the children in the orphanage managed to get her to play catch with them. Being too slow, Aprivia couldn't catch any of them and even when they reset, she would be caught after a few brief moments. While she was chasing one of the children, she could see the distance between them growing. "Stop!" she called, but he kept running. She was almost crying with frustration. "Please slow down!" Something felt different. As if there was something in the air, or perhaps behind the air, maybe a different layer? It felt like her words moved something, changed something. The boy she was chasing slowed down. He stopped running and began walking instead. She quickly caught up to him and tagged him. He looked as if he was dreaming, but the moment she touched his shoulder he seemed to wake up. "Ah, what did you do?" he called, "You made me stop!" The boy felt cheated, and he was right to be so. Her words made him slow down, but not in the way words usually do. It was... unnatural. Magical.
As her powers grew stronger, it was no longer a secret to anyone in town. People would come and watch her trying to figure out her powers. Aprivia didn't like the attention and would try to avoid using her powers, but that would cause them to activate unwillingly. To boot, it wasn't even a year after when she managed to use her wings to fly for the first time.
Years came and went by, and Aprivia turned sixteen. To many, that number is just a number. For the children in the orphanage though, it was the age at which they leave. Aprivia cried so much the night before that one of the boys had to come and yell at her so he could sleep. She kept weeping, but too frightened to make any more noise, she wept silently.
Of what happened to her after leaving, I'd like to tie it to the campaign/other characters if possible, so I'm leaving it open for now. If Aprivia is not supposed to know any of the others and the campaign starts as a surprise for her, then just assume she's wandering aimlessly for now.
Faith (if any): None.
Physical Description: A medium-length tail that unlike Aprivia herself seems to be rather energetic, almost always moving around. Her hair is black and long and probably wasn't combed in some time. Through it, two horns come out and bend backwards along the line of her head, with the tip bending a bit upwards. Her skin is white, with a tinge of orange and her eyes are green. Her shoulder blades continue out of her body to create two large, rainbow-coloured feathered wings (though blue and green are the dominating colours, taking up much more of the wings in comparison to all the other colours) that, while folded, reach all the way down to the knee pits.
Varielky
Name: Dolan Seris
Race/Class: wood elf soul knife rogue
Backstory:
Dolan was taken at a young age by the king's spy master, along with several other children. They were experimented on and conditioned psychologically to be spies and assassin's, to do what needed to be done under the guise of patriotic duty. As the times changed and peace came to the nation, they became something that needed to be swept under the rug; what would the people do if they knew the crown had sanctioned the murder of its own people?
They were called to the castle courtyard where the spy master and the king's wizard met them. There was a great explosion which killed 2 of them. Several escaped and several were caught and imprisoned. Dolan was one of the jailed individuals. For 3 years he languished until an opportunity came and he took it, killing 2 guards and fleeing into the world. Now he strengthens his skills, planning to return to free his comrades and take revenge on those who trained them and ultimately betrayed them.
Faith (if any): no faith
Physical Description: 6ft tall,, tan skin, lithe and sinewy, wears dark leather armor and a deep blue cloak with hood up
Name: Xhakirath
Race/Class: Githxei Arcknight
Backstory:
The first twenty years of Xhakirath's life were unremarkable. His creche was located on a small island in the Sea of Fallen Stars. He was among the stronger children in the creche, but his greatest gift was his diligence. He studied and memorized all the tales he was told, the lessons administered to him, and the history of his people.
The Catastrophe had taken much from their people. Their greatest warriors and their god-like leader has been lost when the Astral Plain was sealed. With the erasure of Tiamat, the red dragons saw no reason to honor their ancient pact. But the gith had gained so much more - their freedom, and a sense of true camraderie.
Xhakirath was fascinated by this history, and through his teens he often wondered how things might have turned out differently. Would they be better? Worse? Were there useful ideas that could be excavated from the dusty memories of what the Githxei once were?
Xhakirath's keen mind for unconventional ideas and tactics served him well, and he was promoted to sarth in his 23rd winter. His first raid was to flush out and slay a mind flayer that had taken up residence under the gnomish town of Grunthrop. His soldiers were also green, but they all followed orders well and were theoretically well-equipped to handle the threat.
Their raid was based off of multiple gnomish eyewitness accounts. Unfortunately, the gnomes could not have known the difference between a healthy illithid and an undead alhoon.
Xhakirath saw most of his squad destroyed. They had not been prepared to face such a rare and dangerous foe, and few of their attacks had any effect. Eventually Xhakirath and his two remaining soldiers managed to trap the alhoon by collapsing a tunnel and then flooding the tunnel with burning oil.
Xhakirath took sole responsibility for their heavy losses and was granted leave at his request. In his eyes, it was his inexperience and lack of personal strength that had failed him. He needed to improve if he were to be worthy of his position.
He set out to wander Tor-eal. He took with him only his equipment, a book on ancient gith history, and the alhoon's notes regarding an apparent dragon breeding program.
Faith: None.
Physical Description: Xhakirath is sometimes mistaken by the ignorant as a 'very ugly elf,' though his race is apparent to anyone familiar with the Githxei. After years of walking the face of Tor-eal, he styles his hair and dress after the predominant local culture - most often getting by with his long, greasy hair, angular goatee, and finely-tailored silks and leathers. When expecting battle, he dons a fine chain hauberk and draws a meticulously maintained great sword. Over six feet tall, he possesses a strength that seems incongruous with his lean frame.
This was originally going to be my backup in case the Psion was off the table, but I had so much fun writing it up and theory crafting the class that it is my one and only submission.
Another medical problem. Indefinite hiatus. Sorry, all.
I'm sorry, but I am currently not accepting homebrew classes in the campaign (excluding my homebrew classes and the Blood Hunter).
If you want your character to be psionic, I recommend that you use one of the psionic subclasses from Tasha's Cauldron of Everything (such as the Psi Warrior, Aberrant Mind, Astral Self, or Soulknife), and/or a psionic race that is in this world (Githxei, Felshen, Jemlin Golmeng, etc).
Edit: I see that you have decided to use the Arcknight. That works.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Since I cannot edit, I will just post it. My class is going to be a Profane soul bloodhunter instead. It fits rather nicely IMO.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Wow, there are a lot of awesome entires. I need to get my butt in gear and finish the bit left of my backstory. XD
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills