Since to do the rolls setting up the scene with Haunse and Fraunse you are not in (or shouldn't be) in the main chamber there is no need to Roll, till you move your pc's token on the map on roll 20 I've checked a few times.
While the group stages the dead Orcs and then makes their way back towards where they came, you can hear Gryrig quietly working on snippets of new song
"The adventurers went to explore A cave that they’d never seen before. They thought it would be an easy task, But they soon found it was too much to ask.
The cave was full of stench and heat, So from the foul orcs our heroes did retreat. To approach and rescue from another side, Brave Gryrig led our heroes far and wide."
As he finishes his draft, he mutters to himself. "Hmm. I'm not sure that'll do. Not heroic enough. I definitely need to get in a bit about me rescuing a harem girl. No, a couple of them. Yes, that has a ring of truth to it." (the rest of the party by now presumably has realised that the concept of 'truth' to Gryrig is somewhat fluid and subject to interpretation)
Leaving the group behind. Kat and Gryrig entertaining each other. Pass by an area (marked with an X) that sounds like air moving from the south. But they move on east then northeast, past the rope latter, they note the passageway, due west the air gets colder and the air turns into more of a cold breeze.
Leaving the group behind. Kat and Gryrig entertaining each other. Pass by an area (marked with an X) that sounds like air moving from the south. But they move on east then northeast, past the rope latter, they note the passageway, due west the air gets colder and the air turns into more of a cold breeze.
Did we notice the area with air from the south? Is there a tunnel that could be followed? Looked like a dead end on the map
Kat, Gryrig. With a passive insight above or at 14 you think the passage that leads due west from (Kat, Tormans and Gryrigs current left at the moment leads outside. To fresh air.
Gryrig: With some skill checks, and Role Play find out but you need to be in that area with an orange X on the map.
With the other two preoccupied with the western passage, Torman peers east, wondering where it leads. He sends his familiar to quickly scout in that direction, telling it to turn around the moment it sees any sign of life. As it does so, he joins senses with it.
And what is Tormans Familiar Again? How are you doing this? In its senses? You may need someone guarding you. Also give it a name.
(( It's a falcon...and previous player called it Trevor. I'm not thrilled with a falcon called Trevor, and am inclined more to Rupert as a name. Perhaps resummon some time? Torman is perhaps 15' from the other two, and he will crouch down in a corner when he links his senses to it -- I've moved him on the map from 5' south of Azzure to 5' east, next to a wall ))
Kat, Gryrig. With a passive insight above or at 14 you think the passage that leads due west from (Kat, Tormans and Gryrigs current left at the moment leads outside. To fresh air.
Gryrig: With some skill checks, and Role Play find out but you need to be in that area with an orange X on the map.
Having initially walked past while whistling his new tune, Gryrig pauses and slightly backtracks on himself to checks out the cold draft of air from the tunnel, thinking that it might lead somewhere. Specifically, he is hoping that perhaps there is a path that does not involve climbing up a 500ft ladder back up to where they came from. STR or CON are not his top scores, and he is a little lazy, so he would certainly prefer another path.
He walks back to the place where he felt the air (the orange marker; i moved Gryrig's token). Starting from there, he peers into the dark crevices of the tunnel, trying to work out where the draft of cold air came from. He rummages around in his pack for his Tinderbox and some scraps of anything flammable. Once he has a little flame, he will try to get it smoking so that he can observe the way the flame and smoke bend in the draft of air. Moving around with his crude setup, he hopes to discover exactly where the airflow comes from. He goes this way and that, and tries to follow the direction of the airflow. Gryrig also has a crowbar in his pack which he would use to dislodge some of the rocks once he has worked out where he thinks the airflow/tunnel leads (as I am guessing it might be that the path is hidden behind some rocks and this is why we didn't spot it).
Perception 26; Investigation [roll]1d20+1/roll]
Dislodging rocks with crowbar (which grants advantage): [roll]1d20ad+1/roll]
Rocks and boulders slide aside, the low moan of air rushes thru this passageway, from the south. Filling the cavern with the smell of mud, much like, in Gryrig's mind, the hog troth he was recently occupying, that dung, rotted food accompany. But there's a different kind of smell to the current rush of air.
It seems to smell like morning breath mixed with vomit and urine.
Gryrig takes a deep breath and sniff, and promptly gasps and gags at the smells. He is not keen on exploring further in this direction as he has already been slobbered by one hog, and does not want to wade through the Orcs cesspit. He returns to Kat and is happy to let her lead them wherever, as long as it preferably avoids cesspits and Hog enclosures.
Do you need a roll for anything on the way?
Just in case:
Stealth 12
Perception 21
(Navigating is up to Kat due to her skills)
Since to do the rolls setting up the scene with Haunse and Fraunse you are not in (or shouldn't be) in the main chamber there is no need to Roll, till you move your pc's token on the map on roll 20 I've checked a few times.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Sorry, missed the posts, I'll get her moved when I'm on computer ))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
While the group stages the dead Orcs and then makes their way back towards where they came, you can hear Gryrig quietly working on snippets of new song
"The adventurers went to explore
A cave that they’d never seen before.
They thought it would be an easy task,
But they soon found it was too much to ask.
The cave was full of stench and heat,
So from the foul orcs our heroes did retreat.
To approach and rescue from another side,
Brave Gryrig led our heroes far and wide."
As he finishes his draft, he mutters to himself. "Hmm. I'm not sure that'll do. Not heroic enough. I definitely need to get in a bit about me rescuing a harem girl. No, a couple of them. Yes, that has a ring of truth to it." (the rest of the party by now presumably has realised that the concept of 'truth' to Gryrig is somewhat fluid and subject to interpretation)
((@DM: I've moved Torman, but would there be any chance of exposing the map where we have already been? ))
Leaving the group behind. Kat and Gryrig entertaining each other. Pass by an area (marked with an X) that sounds like air moving from the south. But they move on east then northeast, past the rope latter, they note the passageway, due west the air gets colder and the air turns into more of a cold breeze.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(@ersh there is no reveal with the dynamic lighting.)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman scurries to catch up with the receding sound of music, sending his familiar ahead in case of surprises.
(( @DM: Any chance of just a screen dump/image? ))
Just ignore the numbers thats what I used before you guys joined R20
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Did we notice the area with air from the south? Is there a tunnel that could be followed? Looked like a dead end on the map
Kat, Gryrig. With a passive insight above or at 14 you think the passage that leads due west from (Kat, Tormans and Gryrigs current left at the moment leads outside. To fresh air.
Gryrig: With some skill checks, and Role Play find out but you need to be in that area with an orange X on the map.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With the other two preoccupied with the western passage, Torman peers east, wondering where it leads. He sends his familiar to quickly scout in that direction, telling it to turn around the moment it sees any sign of life. As it does so, he joins senses with it.
And what is Tormans Familiar Again? How are you doing this? In its senses? You may need someone guarding you. Also give it a name.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(( It's a falcon...and previous player called it Trevor. I'm not thrilled with a falcon called Trevor, and am inclined more to Rupert as a name. Perhaps resummon some time? Torman is perhaps 15' from the other two, and he will crouch down in a corner when he links his senses to it -- I've moved him on the map from 5' south of Azzure to 5' east, next to a wall ))
Torman finds out that Trevor, cannot see in total darkness.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman apologises to Trevor, resolving to summon a form more suited to the world in which he now finds himself.
Having initially walked past while whistling his new tune, Gryrig pauses and slightly backtracks on himself to checks out the cold draft of air from the tunnel, thinking that it might lead somewhere. Specifically, he is hoping that perhaps there is a path that does not involve climbing up a 500ft ladder back up to where they came from. STR or CON are not his top scores, and he is a little lazy, so he would certainly prefer another path.
He walks back to the place where he felt the air (the orange marker; i moved Gryrig's token). Starting from there, he peers into the dark crevices of the tunnel, trying to work out where the draft of cold air came from. He rummages around in his pack for his Tinderbox and some scraps of anything flammable. Once he has a little flame, he will try to get it smoking so that he can observe the way the flame and smoke bend in the draft of air. Moving around with his crude setup, he hopes to discover exactly where the airflow comes from. He goes this way and that, and tries to follow the direction of the airflow. Gryrig also has a crowbar in his pack which he would use to dislodge some of the rocks once he has worked out where he thinks the airflow/tunnel leads (as I am guessing it might be that the path is hidden behind some rocks and this is why we didn't spot it).
Perception 26; Investigation [roll]1d20+1/roll]
Dislodging rocks with crowbar (which grants advantage): [roll]1d20ad+1/roll]
Investigation 2
Dislodging rocks with crowbar (which grants advantage): 18
Rocks and boulders slide aside, the low moan of air rushes thru this passageway, from the south. Filling the cavern with the smell of mud, much like, in Gryrig's mind, the hog troth he was recently occupying, that dung, rotted food accompany. But there's a different kind of smell to the current rush of air.
It seems to smell like morning breath mixed with vomit and urine.
Otherwise all is silent.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gryrig takes a deep breath and sniff, and promptly gasps and gags at the smells. He is not keen on exploring further in this direction as he has already been slobbered by one hog, and does not want to wade through the Orcs cesspit. He returns to Kat and is happy to let her lead them wherever, as long as it preferably avoids cesspits and Hog enclosures.