Kraven no sneak on 13, they are about 10 feet down the hole, but it does send the skeleton falling, same situation with #10 and sneak attack it is however still climbing.
I will post the NPC and Monsters turn on Monday or when I see everyone take their turns.
Varlan grunts at the injury, though it seems less severe than might have been expected from such a savage blow. Energy then courses over his gloves as he strikes the skeleton on front of him (#10). That same energy then seems to course over his whole body then merge with him, fortifying him once more.
Attack 1: 12 Damage: 13
Attack 2: 11 Damage: 13
He will attack 10, and if 10 falls, attack 5. Any creature that is hit will be at disadvantage attacking anyone other than Varlan.
Kuatho bends slightly at the strong hit from the giant wasp. He keeps swinging away at them, tries to jab at their midsections now using his spear instead, following up with a kick. He is hitting at the huge wasp #5 in front of him.
Vlar lifts his hand to send another blast of flame out at a skeleton, but the flames fizzle and then go out, leaving Vlar to stare at his hand in confusion. Rolled a nat 1 on his Fire Bolt attack...
(I'm not sure what is left, but hopefully Jacob does.)
Jecob continues swinging the magic flail censer at these undead foes.
Attack1: 27 Damage: 15
Attack2: 26 Damage: 11
(Edit: In case the forum eats my rolls, the first attack was 27 to-hit with 13 bludgeoning and 2 radiant damage. The second attack was 26 to-hit with 7 bludgeoning and 4 radiant damage.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
As the last giant hornet falls to the ground, you see Kuatho visibly relax. His lower two arms pump forward in a back and forth motion several times and then come to rest on his sides. He seems more relaxed and calm after he has done this.
Using Ki for Hand of Mercy feature. Kuatho heals himself twice for 5 and 5 hit points. “Should we rest here a moment?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Mist shakes his head vigorously, clearing it of whatever had come over him.
"Uh... Right. Maybe we sit a minute. Things were movin' a wee bit fast for ol' Mist for a minute there." He looks to be in his early 20s. "Still a bit winded from earlier."
He sits on the ledge and hangs his legs into the pit.
As the others take a moment to gather themselves Varlan paces impatiently, then occupies himself inspecting what is left of the skeletons and their equipment, and peers down the hole from which they came.
"If you are needing a rest, then sure." Vlar says with an uncaring shrug. He leans against a wall, waiting and keeping watch as those needing a rest take it.
When 5 hits the wall it crumbles.
Jecob again makes a skeleton crumble and fall.
Kraven no sneak on 13, they are about 10 feet down the hole, but it does send the skeleton falling, same situation with #10 and sneak attack it is however still climbing.
I will post the NPC and Monsters turn on Monday or when I see everyone take their turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho attacks #10, if successful, he will move to attack #2, to be in flanking position.
"These giant hornets, they keep trying to sting me! Do you see these things? Get away! The buzzing, the buzzing!!"
Punch : Attack: 9 Damage: 5
Punch : Attack: 11 Damage: 9
Kick : Attack: 13 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Vlar sends another blast of flames into another of the enemies... To hit is a 27, damage is 6.
Kuatho scared of the enemy infront of him misses 2 of his hits.
Vlar's blast hits making number 2 fall.
Gorvenal sends another Sacred Flame at monster #10 dex dave of 14 or 8 radiant damage 21
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(skeleton is climbing I meant to give disadavatge 12
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
So he takes the 8 points of damage.
Also I just realized that Kuatho can't hit #10 (he is still about 10-15 feet down), so I moved you next to number 5 and the attack on to him.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Number 10 cralws out of the hole and pulls out their sword and attacks Varlan Attack: 15 Damage: 6
Number 5 will rear back and try to sting at Kuatho Attack: 12 Damage: 6
Number 8 drops their bow and pulls out a sword and attacks Jecob Attack: 13 Damage: 8
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
You all may take your turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven will continue to hover above the others and throw a couple more psychic daggers at skeleton #5.
Psychic Dagger: Attack: 13 Damage: 9
Corpse Dagger: Attack: 10 Damage: 8 Undead Damage: 4
Sneak Attack: 5 (If any of those hit)
Varlan grunts at the injury, though it seems less severe than might have been expected from such a savage blow. Energy then courses over his gloves as he strikes the skeleton on front of him (#10). That same energy then seems to course over his whole body then merge with him, fortifying him once more.
Attack 1: 12 Damage: 13
Attack 2: 11 Damage: 13
He will attack 10, and if 10 falls, attack 5. Any creature that is hit will be at disadvantage attacking anyone other than Varlan.
Bonus action: Defensive Field (5 temp HP)
Kuatho bends slightly at the strong hit from the giant wasp. He keeps swinging away at them, tries to jab at their midsections now using his spear instead, following up with a kick. He is hitting at the huge wasp #5 in front of him.
Spear attack 1 : Attack: 10 Damage: 12 piercing damage
Spear attack 2 : Attack: 15 Damage: 10 piercing damage
Kick : Attack: 8 Damage: 8 bludgeoning damage
A wizard is never late, nor is he early, he arrives precisely when he means to.
Vlar lifts his hand to send another blast of flame out at a skeleton, but the flames fizzle and then go out, leaving Vlar to stare at his hand in confusion.
Rolled a nat 1 on his Fire Bolt attack...
Kraven's first dagger hits and the monster falls, the second dagger goes into nothingness.
Varlan's attacks are wide and miss.
Kuatho is struggling with the monsters that he hears, and only manages to get 1 hit in, but it does force the monster to fall.
I will wait till tomorrow to take the next turns of NPC and Monster (if it is still alive)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(I'm not sure what is left, but hopefully Jacob does.)
Jecob continues swinging the magic flail censer at these undead foes.
Attack1: 27 Damage: 15
Attack2: 26 Damage: 11
(Edit: In case the forum eats my rolls, the first attack was 27 to-hit with 13 bludgeoning and 2 radiant damage. The second attack was 26 to-hit with 7 bludgeoning and 4 radiant damage.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jecob is able to hit and send the left over bones scattering.
The wall of force that was blocking the exit is now gone, what do we do?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
As the last giant hornet falls to the ground, you see Kuatho visibly relax. His lower two arms pump forward in a back and forth motion several times and then come to rest on his sides. He seems more relaxed and calm after he has done this.
Using Ki for Hand of Mercy feature. Kuatho heals himself twice for 5 and 5 hit points. “Should we rest here a moment?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Mist shakes his head vigorously, clearing it of whatever had come over him.
"Uh... Right. Maybe we sit a minute. Things were movin' a wee bit fast for ol' Mist for a minute there." He looks to be in his early 20s. "Still a bit winded from earlier."
He sits on the ledge and hangs his legs into the pit.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
As the others take a moment to gather themselves Varlan paces impatiently, then occupies himself inspecting what is left of the skeletons and their equipment, and peers down the hole from which they came.
Investigation (Skeletons): 8 (Passive 18) + Guidance: 3
Perception (Hole): 14 (Passive 15) + Guidance: 1
"If you are needing a rest, then sure." Vlar says with an uncaring shrug. He leans against a wall, waiting and keeping watch as those needing a rest take it.
Kraven lands on the floor and then takes a seat in a corner, placing a feathered arm over his eyes and rests a moment.
Hit Die: 4
Then will make his way over to the hole and pear down and then over to the exit to check what is coming next.
Investigation: 4
Perception: 20