This post has potentially manipulated dice roll results.
Jacob DEX save vs. DC 8: 21
Tries to move in melee range of the bow-wielding skels, to discourage them from firing more arrows. (Not sure if Kuatho took out the pair of sword-swingers or the archers.) Attack with the magic censer.
Attack1: 11 Damage: 7 bludgeoning + 4 radiant
Attack2: 18 Damage: 6 bludgeoning + 4 radiant
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Kraven and I were posting at the same time, I will say that the order goes skeletons, then glerm and then kraven, kraven's attack killing the last skeleton. You have the room to the left that they came from along with an opening to a starewell that looks like it was carved and adjusted from bones.
"Well," Mist says. "Freb, here, can give yis a lift up the slope if you'd like. Otherwise we can check the room down there." He shrugs and waits for a response from those back down the hill.
This small, elegant waiting room exits from the top of the staircase. The connecting corridors to the rooms on this upper level are of a much more artful make than the lower chambers - the petrified flesh of the floors is smooth and clean, and cunningly fitted bone form the high-ceilings and walls of the corridors, occasionally interrupted by stone archways.
Small side tables and chaise lounges are the only furniture in the room, and petrified skeletons of exotic creatures are embedded in the walls. These relics are decorations and nothing more. The doors (one to the west and one to the south) leading from this room are unlocked.
Both directions are mostly silent, save for the occasional sound of a distant footsteps, or the creak of a door, but from time to time you hear from the south passage a roar of almost people talking, and the west fluttering of wings and dropping of books.
Jecob would be towards the front, to help protect the others. Behind Kraven (single file) or next to him (two abreast).
(If others would like to be in front, they are welcome to overrule this. But with his melee weapon and armor, that is my preference.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Varlan is happy to fall in behind Jecob, his helmet covering his face almost completely and electricity occasionally flickering over his gauntlets.
When Kuatho moves off he will hang back a little, conscious that he is not the most stealthy of individuals, at least with his armour in its current configuration.
"At least the scenery is changing, and a library -- if that is what it is -- might be useful."
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Jacob DEX save vs. DC 8: 21
Tries to move in melee range of the bow-wielding skels, to discourage them from firing more arrows. (Not sure if Kuatho took out the pair of sword-swingers or the archers.)
Attack with the magic censer.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Well it's already looking like it won't matter!!!
Mist you do take out 1 of the archers
Yes Kuatho the melee ones are out, and you make bone dust again out of 2 skeletons.
This leaves 1 archer.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven will look at the last skeleton and chuckle as he tosses two more psychic daggers at the creature.
Psychic Dagger: Attack: 28 Damage: 13
Corpse Psychic Dagger: Attack: 12 Damage: 8 Undead Damage: 7
To keep things moving I will make the Dex saves for Kraven and Varlan
Kraven- 14
Varlan- 8
Glerm also needs to make the save- 10
The lonely skeleton will take an attack at Jecob, using their bow more as a staff, Attack: 14 Damage: 6
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Glerm and Varlan both take the 7 damage, I forgot about the 2 NPC turns, mostly because Gorvenal can't do much from where he is at.
Glerm will charge the Skeleton and attack with the hammer Attack: 8 Damage: 6
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The last skeleton is still standing. you all may take your turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven and I were posting at the same time, I will say that the order goes skeletons, then glerm and then kraven, kraven's attack killing the last skeleton. You have the room to the left that they came from along with an opening to a starewell that looks like it was carved and adjusted from bones.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vlar lifts a hand, sending a blast of fire in...
Fire bolt to hit is 17, damage is 3 fire.
Vlar must have been typing while I was also. I will say for fun that Vlar sends his fire into a wall ripping a hole into it.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Well," Mist says. "Freb, here, can give yis a lift up the slope if you'd like. Otherwise we can check the room down there." He shrugs and waits for a response from those back down the hill.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
With little time Ferb is able to bring the others up.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Onward, then!" Mist calls out as he turns to lead the way and then pauses for someone else to go first.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
This small, elegant waiting room exits from the top of the staircase. The connecting corridors to the rooms on this upper level are of a much more artful make than the lower chambers - the petrified flesh of the floors is smooth and clean, and cunningly fitted bone form the high-ceilings and walls of the corridors, occasionally interrupted by stone archways.
Small side tables and chaise lounges are the only furniture in the room, and petrified skeletons of exotic creatures are embedded in the walls. These relics are decorations and nothing more. The doors (one to the west and one to the south) leading from this room are unlocked.
Both directions are mostly silent, save for the occasional sound of a distant footsteps, or the creak of a door, but from time to time you hear from the south passage a roar of almost people talking, and the west fluttering of wings and dropping of books.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho turns to the others, "How about west? Perhaps the gathering of books, a library, could indicate we in or near the brain?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Haven't the foggiest how that equates but I'm game!" Mist responds as he approaches the western door. "Anyone want to lead the way?"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
I do need to know a general marching order, and if we are activily being quite, normal, or activily loud.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Looking around Kraven shuffles his feathers and takes the lead, "I can lead, stay back a bit as I travel." Then he sets off down the passageway.
Perception: 20
Jecob would be towards the front, to help protect the others.
Behind Kraven (single file) or next to him (two abreast).
(If others would like to be in front, they are welcome to overrule this. But with his melee weapon and armor, that is my preference.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Kuatho would be toward the front, moving stealthily. He would try to sneak ahead to look at what is going on, with Kraven and Jecob.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlan is happy to fall in behind Jecob, his helmet covering his face almost completely and electricity occasionally flickering over his gauntlets.
When Kuatho moves off he will hang back a little, conscious that he is not the most stealthy of individuals, at least with his armour in its current configuration.
"At least the scenery is changing, and a library -- if that is what it is -- might be useful."