Vanys steps back across Mia and growls to the robed figures, "You'll have to get to them first." He then mutters another arcane phrase and sends another spike of psychic energy into the mind of the cultist that was injured by Red and Mia.
Move: 20 Feet (Back Diagonally: North and East - 2 Squares)
Bonus Action: None
Action: Cast Mind Sliver (Against Robed Figure - Injured) Robed Figure must make a DC 13 Intelligence Saving Throw; On a failure, Robed Figure takes 2Psychic Damage and must subtract 1d4 from his next saving throw
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wounded and still beating the wisps of flame off his robe, the figure in front of Red cries in pain as he presses his back against the door flimsy wielding his scimitar in front of him as some protection, retreating deeper into the chamber to the disgust of the other shouting man nearby. Despite Vanys' mental assault, the figure presses on, treading on the difficult terrain created by Mialee's spell.
Robed I Int Save: 14 Robed I Disengages.
Robed IV Str Check: 6
Goblin's Death Save: 15 (stable)
You continue to hear the sound of the others struggling against the plants in the chamber.
This post has potentially manipulated dice roll results.
"Where are you going! I'm not done with you yet!!" With an angry war cry, Mia throws another stone to the robed figure who is running away from her. This pebble has a triangle shape. It spins and flies like a infamous ninja shuriken!
"Do it well or not at all..." Right now familiar words sounded like mocking in Mihris's head, but she had to keep fighting and people, no less. Stuck cultists even allowed her do it in disgusting comfort - they could not avoid bolts or spells.
(They are restrained and attacks are with advantage, right?)
(They are restrained and attacks are with advantage, right?)
((The visible ones both already broke free, the ones which are still restrained are both deeper into the chamber))
Mialee's stone bullseyes the fleeing figure on the forehead and he falls face-first into a bed of still writhing thick roots, laying there. The second one grimaces at this, and taking advantage of his newfound doubts, Red shoots a contraption of spiked rope that pulls him closer tearing garment and flesh alike, and seconds later a crossbow bolt from Mihris loudly sinks into the man's shoulder, and he also falls down before being able to utter anything.
Wolf's Death Save: 8
Robed III's Death Save: 19
The only ones left standing now are those restrained by Mialee's vines further down the chamber. Vanys is up!
This post has potentially manipulated dice roll results.
Vanys prepares another psychic spike as he creeps forward, but he notices the apprehension in Mihris' face, so he decides to give the robed figures one more chance. Stepping forward, he picks up one of the unconscious-robed figures and drags the body closer to the entangled cultists. A frown creeping onto his face he says, "Last warning. If you stop struggling and put down your weapons, you will survive. If not, you will soon be joining the rest of your companions."
Move: Up to Unconcious Body (Should only be 15 feet (counts as 30 feet because of moving through allies' spaces) from where I said I ended my last turn - See Post #481 because I think the map is slightly off)
This post has potentially manipulated dice roll results.
As Vanys moves into the room carrying the limp robed man, you hear his threatening words echo from the small chamber and some shuffling of feet trying helplessly to break free from grasping roots. Then, after a tense silent moment, you hear the clatter of metal blades against the stone floor, "I yield!" sighs one of them as he drops his blade and slaps the one still flimsily held by his companion nearby.
Blood starts to freeze in pools around the bodies scattered over the tunnel and chamber, some of them barely breathing or stirring.
Robed I Death Save: 6
Both men bear the look of northerners, probably local folk, but with more than one sign of old badly healed frostbites, like marks similar to burns over their cheeks and missing fingers. Their robes are frayed and dirty, mostly a tan white of raw linen with edges painted blue. Both hold their hands up defeatedly, looking to the ground and no longer struggling against Mialee's plants, "You'll take us to Revel's End, right?". Meanwhile, the tabaxi prisoner nearby still presses his back against the rock wall, eyes wide open and unsure of what to make of you.
(OOC: Does Vanys know anything about Revel's End? I have an idea of what it is OOC because I import a lot of things from Icewind Dale into my home game, but I'm not sure if it is commonplace enough for Vanys to know it exists/what it is.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Mia enters the room following Vanys. Her hand still holds a pointy pebblewhich radiates magical right. "To be honest. I want to bind you up and leave you idiots out just like those poor souls outside. However…"Mia takes a glance at Mihris. She knows her friend and what the priestess is feeling. "My friends have different opinions. Also this is humans land, so I'll leave you to humans law" The little Elf turns her gaze to the prisoner. "Hey Mr Whiskers. Are you okay? We are here to help. Do you need something to eat?"
(OOC: Does Vanys know anything about Revel's End? I have an idea of what it is OOC because I import a lot of things from Icewind Dale into my home game, but I'm not sure if it is commonplace enough for Vanys to know it exists/what it is.)
Not being a local and having just arrived, Vanys wouldn't really know, but the ominous name and the hopeful look of the defeated men are clues enough to ascertain that it is arguably a preferable choice than death for captured miscreants. Both men wince and grimace as Mialee angrily stomps in, their hands frailly hoping to be able to catch any stone thrown.
The tabaxi worriedly nods and stutters before managing to answer the elf's question, "S-... Starving, yes, please." in a Common so heavily accented you have to think back on the words to then understand them, "But who are you?" he says still showing a bit of fear. Having more time to take a look at the gray-furred tabaxi, you see marks of a few beatings, darkened eyes due to lack of sleep, thin body from starvation, and the frayed and blood stained robes of... Mialee can't help but blink several times as she notices, these are clearly the robes of an elven priest of the Seldarine.
((I was rolling Death Saves for the Wolf but I forgot Mihris dropped it with her mace, puppy is stable))
"Oh!" There was so much blood around and those dead bodies... Mihris suppressed the untimely thoughts of her not being cut out for that kind of adventures and walked to the prisoner, stopping just for a moment to tell Mia "I... I think the wolf is still breathing. If you would rather save the poor animal."She would too but the prisoner was more important. "We came with the caravan and were attacked. Followed the treat here." It was the truth (even if not the whole truth) and she did not want to say more in presence of the cultists (of course they were cultists - to Mihris's knowledge robes were not a common dress-code among simple banditry).
"I am Mihris. May I as your name and how did you end up here?" While talking, she found a ration in her bag and offered it to the prisoner with a flask of water. Hopefully, one of the cultist had the key to open the cage but first things first.
Seeing you approach the prisoner, one of the two cultists, in slow and telegraphed movements, picks up a large copper key hanging from his cord belt, offering it to Mihris on a visibly shaking hand, it seems to fit an old lock on the wooden bars. Both cultists present slightly jump at the mention of "caravan" and glance at each other briefly.
The prisoner's eyes brighten at the sight of food and he jumps at the opportunity, munching it and washing it down with water as if it were a delicious feast, between a bite and another he manages "Bandages..." he smiles, bits of food dotting his whiskers, "... came up north when I heard of the curse... Thought I could help..." he shakes his head and sighs, "... ended up here."
While Mia tends to the animal (presumably) and Mihris converses with the prisoner, Vanys's face hardens and he steps further into the room glaring at the cultists. He responds to their question shortly with, "Where you end up will be determined based on how useful you are." With that, he bends down and picks both of their blades up, placing one in his pack he points the other one out at the cultists, "Let's start with this, what do you know about the caravan?"
Seeing Vanys and the others dividing into groups; for the Prisoner and for interrigation. Red opts to stand near the entry way-They made a great deal of knowledge. but follows up Vanys' inquiry. "I'll keep an eye out, we made some noise. That said. If they aren't helpful enough to keep alive for prisoner transport let me know. I'll deal with it." Red implies more than he's willing to pursue in terms of "lightening the load"-but they don't know.
(Attempting to Help Action Vanys' intimidation. If GM accepts it. Vanys can roll if he wants for advantage. or GM can, whomever works in the flow of PBP) (Red won't leave the area though ,just keeping an ear out for shuffling in the hallway best he can with the light they have)
One of the captured cultists sneers at Vanys and spits on the floor, "Listen, we're just conscripts. All I know is the masters were coming along with a caravan from down south." the man shifts on his feet and you catch him glimpsing at the northeastern door at times.
Mia dismissed her spell once all her friends entered the room. "Give us the key of the cell. And don't think something funny! I can cast the same spell and you won't get free alive next time." Actually the Entangle was her last spell but Mia sees no reason to tell these lunatics.
>>Mihris, the prisoner
"Oh that's great! I'll help the poor puppy once we take care of brother fluffy!" Mia's face is animated with joy. She walks to the tabaxi priest with light steps.She offers one of her magic berries and says."That's a bad luck brother. I think you're a priest of Seldarine, right? I am Mialee Raethran, a druid of High Forest. Me and my friend Mihris received messages from our deities and came to aid the north. And there is one priestess of Morninglord named Mithann who stays with the caravan. She is carrying some important material that might get rid of this depressing endless night. Our gods really put a lot of effort into saving this land, don't they?"
Red coughs and catchs Vanys' attention and points at his throat in an unspoken request for some.. quiet communication.
Red's message if Vanys (or any of the others who has that) shoots him a quiet conversation.
"Plural. Masters. More than one. That greatly explains the oddities on the caravan and the shifting. "
(ooc; There is a door on the north eastern? I'm not sure we've had a "no fog of war" version of the map, and I missed a note about it. Is it just the hallway we came from (western side) and the NE door or are there more?)
This post has potentially manipulated dice roll results.
Vanys tenses when the cultist spits on the floor and he seems about to thrust forward with the sword in an attempt to impale the cultist when Red coughs. Noticing, he will send Red a message and when he gets the response, he nods and looks grudgingly back at the cultists. Glancing at his blade first, he looks up to them and says, "Tell us more about these masters. And I wouldn't keep anything from us, otherwise, after I am done with you, you might wish you had been sent to Revel's End." Unlike some of his more compassionate traveling companions, Vanys has no compunctions regarding torture, and if that is what is necessary to figure out the information that is needed, then he doesn't mind persuading them. In fact, as he voices his threat, he summons a pitch black spectral floating hand and gently caresses the face of one of the cultists.
(OOC: Agree with the above sentiment about a full map of the room... Also, I am not sure if I need to roll a new check for each question, but ignore it if it is not necessary!)
Vanys steps back across Mia and growls to the robed figures, "You'll have to get to them first." He then mutters another arcane phrase and sends another spike of psychic energy into the mind of the cultist that was injured by Red and Mia.
Move: 20 Feet (Back Diagonally: North and East - 2 Squares)
Bonus Action: None
Action: Cast Mind Sliver (Against Robed Figure - Injured)
Robed Figure must make a DC 13 Intelligence Saving Throw; On a failure, Robed Figure takes 2 Psychic Damage and must subtract 1d4 from his next saving throw
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wounded and still beating the wisps of flame off his robe, the figure in front of Red cries in pain as he presses his back against the door flimsy wielding his scimitar in front of him as some protection, retreating deeper into the chamber to the disgust of the other shouting man nearby. Despite Vanys' mental assault, the figure presses on, treading on the difficult terrain created by Mialee's spell.
Robed I Int Save: 14
Robed I Disengages.
Robed IV Str Check: 6
Goblin's Death Save: 15 (stable)
You continue to hear the sound of the others struggling against the plants in the chamber.
Mialee, Red, and Mihris are up!
Round 2 Initiative:
Vanys: 20
Robed I: 19
Robed IV: 17
Goblin: 15(unconscious)Robed II: 14
Mialee: 13 << We
Red: 13 << are
Mihris: 12 << here
Prisoner: 10
Wolf: 9(unconscious)Robed III: 5
Art Portfolio
Oops, Robed II was in that Initiative too Str Check 12
.
Art Portfolio
"Where are you going! I'm not done with you yet!!" With an angry war cry, Mia throws another stone to the robed figure who is running away from her. This pebble has a triangle shape. It spins and flies like a infamous ninja shuriken!
Magic Stone to Robed I
Bless:2
Attack: 6 Damage: 6
Having lost his will to speak while dealing in death. Red follows up Mia's assault; drawing a strange tube, carved with what looks like vines embossed with brass. Red points it at the now-confirmed-cultist and a spike fires out towards the cultist.
Same target as Mia; if they're down then transition to another one I can see.
Thorn Whip 15+4 To Hit.
3 Piercing damage.
The target is dragged 10ft closer to Red.
As they are now close range again, IF they try to escape from Red and provoke an attack,
Leg kick 11+3 To Hit. for 2 Bludgeoning.
[ooc] I'm uncertain if they're previous movement away from Red provoked an oportunity attack. but if so Leg kick 3+3 To Hit. for 2 Bludgeoning.
"Do it well or not at all..." Right now familiar words sounded like mocking in Mihris's head, but she had to keep fighting and people, no less. Stuck cultists even allowed her do it in disgusting comfort - they could not avoid bolts or spells.
(They are restrained and attacks are with advantage, right?)
Next alive entangled target: Attack: 19 Damage: 6
Meili Liang Lvl 5 Monk
Dice
((The first one Disengaged before moving away from you 👍))
((The visible ones both already broke free, the ones which are still restrained are both deeper into the chamber))
Mialee's stone bullseyes the fleeing figure on the forehead and he falls face-first into a bed of still writhing thick roots, laying there. The second one grimaces at this, and taking advantage of his newfound doubts, Red shoots a contraption of spiked rope that pulls him closer tearing garment and flesh alike, and seconds later a crossbow bolt from Mihris loudly sinks into the man's shoulder, and he also falls down before being able to utter anything.
Wolf's Death Save: 8
Robed III's Death Save: 19
The only ones left standing now are those restrained by Mialee's vines further down the chamber. Vanys is up!
Round 2 Initiative:
Vanys: 20 << We are here
Robed I: 19(unconscious)Robed IV: 17
Goblin: 15(unconscious, + + +)Robed II: 14
Mialee: 13
Red: 13
Mihris: 12
Prisoner: 10
Wolf: 9(unconscious, × ×)Robed III: 5(unconscious, +)Art Portfolio
Vanys prepares another psychic spike as he creeps forward, but he notices the apprehension in Mihris' face, so he decides to give the robed figures one more chance. Stepping forward, he picks up one of the unconscious-robed figures and drags the body closer to the entangled cultists. A frown creeping onto his face he says, "Last warning. If you stop struggling and put down your weapons, you will survive. If not, you will soon be joining the rest of your companions."
Move: Up to Unconcious Body (Should only be 15 feet (counts as 30 feet because of moving through allies' spaces) from where I said I ended my last turn - See Post #481 because I think the map is slightly off)
Bonus Action: None
Action: "Grapple" the Unconcious Body
Free Action: Talking (Intimidation: 18)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As Vanys moves into the room carrying the limp robed man, you hear his threatening words echo from the small chamber and some shuffling of feet trying helplessly to break free from grasping roots. Then, after a tense silent moment, you hear the clatter of metal blades against the stone floor, "I yield!" sighs one of them as he drops his blade and slaps the one still flimsily held by his companion nearby.
Blood starts to freeze in pools around the bodies scattered over the tunnel and chamber, some of them barely breathing or stirring.
Robed I Death Save: 6
Both men bear the look of northerners, probably local folk, but with more than one sign of old badly healed frostbites, like marks similar to burns over their cheeks and missing fingers. Their robes are frayed and dirty, mostly a tan white of raw linen with edges painted blue. Both hold their hands up defeatedly, looking to the ground and no longer struggling against Mialee's plants, "You'll take us to Revel's End, right?". Meanwhile, the tabaxi prisoner nearby still presses his back against the rock wall, eyes wide open and unsure of what to make of you.
Art Portfolio
(OOC: Does Vanys know anything about Revel's End? I have an idea of what it is OOC because I import a lot of things from Icewind Dale into my home game, but I'm not sure if it is commonplace enough for Vanys to know it exists/what it is.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Mia enters the room following Vanys. Her hand still holds a pointy pebble which radiates magical right. "To be honest. I want to bind you up and leave you idiots out just like those poor souls outside. However…" Mia takes a glance at Mihris. She knows her friend and what the priestess is feeling. "My friends have different opinions. Also this is humans land, so I'll leave you to humans law" The little Elf turns her gaze to the prisoner. "Hey Mr Whiskers. Are you okay? We are here to help. Do you need something to eat?"
Not being a local and having just arrived, Vanys wouldn't really know, but the ominous name and the hopeful look of the defeated men are clues enough to ascertain that it is arguably a preferable choice than death for captured miscreants. Both men wince and grimace as Mialee angrily stomps in, their hands frailly hoping to be able to catch any stone thrown.
The tabaxi worriedly nods and stutters before managing to answer the elf's question, "S-... Starving, yes, please." in a Common so heavily accented you have to think back on the words to then understand them, "But who are you?" he says still showing a bit of fear. Having more time to take a look at the gray-furred tabaxi, you see marks of a few beatings, darkened eyes due to lack of sleep, thin body from starvation, and the frayed and blood stained robes of... Mialee can't help but blink several times as she notices, these are clearly the robes of an elven priest of the Seldarine.
((I was rolling Death Saves for the Wolf but I forgot Mihris dropped it with her mace, puppy is stable))
Art Portfolio
"Oh!" There was so much blood around and those dead bodies... Mihris suppressed the untimely thoughts of her not being cut out for that kind of adventures and walked to the prisoner, stopping just for a moment to tell Mia "I... I think the wolf is still breathing. If you would rather save the poor animal." She would too but the prisoner was more important. "We came with the caravan and were attacked. Followed the treat here." It was the truth (even if not the whole truth) and she did not want to say more in presence of the cultists (of course they were cultists - to Mihris's knowledge robes were not a common dress-code among simple banditry).
"I am Mihris. May I as your name and how did you end up here?" While talking, she found a ration in her bag and offered it to the prisoner with a flask of water. Hopefully, one of the cultist had the key to open the cage but first things first.
Meili Liang Lvl 5 Monk
Dice
Seeing you approach the prisoner, one of the two cultists, in slow and telegraphed movements, picks up a large copper key hanging from his cord belt, offering it to Mihris on a visibly shaking hand, it seems to fit an old lock on the wooden bars. Both cultists present slightly jump at the mention of "caravan" and glance at each other briefly.
The prisoner's eyes brighten at the sight of food and he jumps at the opportunity, munching it and washing it down with water as if it were a delicious feast, between a bite and another he manages "Bandages..." he smiles, bits of food dotting his whiskers, "... came up north when I heard of the curse... Thought I could help..." he shakes his head and sighs, "... ended up here."
Art Portfolio
While Mia tends to the animal (presumably) and Mihris converses with the prisoner, Vanys's face hardens and he steps further into the room glaring at the cultists. He responds to their question shortly with, "Where you end up will be determined based on how useful you are." With that, he bends down and picks both of their blades up, placing one in his pack he points the other one out at the cultists, "Let's start with this, what do you know about the caravan?"
Intimidation (If Needed): 10
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Seeing Vanys and the others dividing into groups; for the Prisoner and for interrigation. Red opts to stand near the entry way-They made a great deal of knowledge. but follows up Vanys' inquiry. "I'll keep an eye out, we made some noise. That said. If they aren't helpful enough to keep alive for prisoner transport let me know. I'll deal with it." Red implies more than he's willing to pursue in terms of "lightening the load"-but they don't know.
(Attempting to Help Action Vanys' intimidation. If GM accepts it. Vanys can roll if he wants for advantage. or GM can, whomever works in the flow of PBP)
(Red won't leave the area though ,just keeping an ear out for shuffling in the hallway best he can with the light they have)
Red's Help: 7
One of the captured cultists sneers at Vanys and spits on the floor, "Listen, we're just conscripts. All I know is the masters were coming along with a caravan from down south." the man shifts on his feet and you catch him glimpsing at the northeastern door at times.
Art Portfolio
>>Cultists
Mia dismissed her spell once all her friends entered the room. "Give us the key of the cell. And don't think something funny! I can cast the same spell and you won't get free alive next time." Actually the Entangle was her last spell but Mia sees no reason to tell these lunatics.
>>Mihris, the prisoner
"Oh that's great! I'll help the poor puppy once we take care of brother fluffy!" Mia's face is animated with joy. She walks to the tabaxi priest with light steps.She offers one of her magic berries and says. "That's a bad luck brother. I think you're a priest of Seldarine, right? I am Mialee Raethran, a druid of High Forest. Me and my friend Mihris received messages from our deities and came to aid the north. And there is one priestess of Morninglord named Mithann who stays with the caravan. She is carrying some important material that might get rid of this depressing endless night. Our gods really put a lot of effort into saving this land, don't they?"
Red coughs and catchs Vanys' attention and points at his throat in an unspoken request for some.. quiet communication.
Red's message if Vanys (or any of the others who has that) shoots him a quiet conversation.
"Plural. Masters. More than one. That greatly explains the oddities on the caravan and the shifting. "
(ooc; There is a door on the north eastern? I'm not sure we've had a "no fog of war" version of the map, and I missed a note about it. Is it just the hallway we came from (western side) and the NE door or are there more?)
Vanys tenses when the cultist spits on the floor and he seems about to thrust forward with the sword in an attempt to impale the cultist when Red coughs. Noticing, he will send Red a message and when he gets the response, he nods and looks grudgingly back at the cultists. Glancing at his blade first, he looks up to them and says, "Tell us more about these masters. And I wouldn't keep anything from us, otherwise, after I am done with you, you might wish you had been sent to Revel's End." Unlike some of his more compassionate traveling companions, Vanys has no compunctions regarding torture, and if that is what is necessary to figure out the information that is needed, then he doesn't mind persuading them. In fact, as he voices his threat, he summons a pitch black spectral floating hand and gently caresses the face of one of the cultists.
Intimidation (If Needed): 5
(OOC: Agree with the above sentiment about a full map of the room... Also, I am not sure if I need to roll a new check for each question, but ignore it if it is not necessary!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”