Crow strikes Talmich brutally, and the man is sent sprawling off of the glacier, into the mud. Crow captures the flag, the match, the hearts of fans, and a moments rest after a battle that seemed to go on forever.
Congratulations to Parabolus, Crow, and Morthos. You are victorious!
Talmich, and Hammerstone wake some time later in the medic's office feeling like a million bucks trampled their bodies while they were out. They, along with Errich, who is noted to have, at the very least, avoided that fate, gain 1200 xp and 160 gold.
Errich advances a level earning each member of his team an uncommon prize token.
Parabolus, Crow, and Morthos are presented to the crowd as the victors before they are lead down to the prize room. They each gain 1800 xp and 400 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The last match of the day will feature some of the fresh faces. Any interested level-1 competitors may participate. The match will begin in about 24 hours.
To win... 2... Control Points. 4 flags (¥) mark the control points. Capture a point by beginning and ending your turn within 10 feet of the flag (¥) and ensuring (Talmich is unconscious, I mean) your opponents aren't also in the space. Capture all 4 flags, or hold more flags than your opponents for five rounds to take the match.
The time: 3, Night. The evening continues on. Torch stands and Dancing Lights illuminate the battle field, but dark shadows penetrate the space. Ability checks relying on sight will suffer disadvantage even with Darkvision.
Powerful magicians move through the arena casting incredible spells to shape the battle field. They Fabricate walls, floors, and railings. The make Plant Growth appear bringing grass and trees from the earth. They Mold Earth, Transmute Rock, Shape Water, and use Stone Shape. The fans marvel and chear as, in moments, the terrain shifts, grows, and reforms into a whole new scene.
A peaceful rural village is left in their wake. Simple homes sit across a cobble paved road. Two of the structures have a second floor. All of the windows and doors are open and can not be closed.
Arena 4: Village
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . ====..%======..%==================..%======..%== 13 . . . . . . . = . . . . . . . =..__________...........=....................... 12 _ _ _ _ . . . . . . . . . . . =..=__=======.................=_____=======##=.. 11 = _ _ # . € . . . = _ _ - Г = =..=________¥.....€€€.........=_____¥__---ГГГ=.. 10 = _ _ = . . . . . = _ _ Г Г # =..=__=============.....=======________ГГГГГГ=.. 09 . . . . . . : . . # _ _ Г Г = =..................:::::......=__=======##====.. 08 : : : : : : : : . : : . . . . =...............::....:::::....::............... 07 . . . . : : . : : : : : : : : =..====##=======__=...:::::..................... 06 = Г Г _ _ # . . : . . . . . . =..=ГГГГГГ________=======.....=============__=.. 05 # Г Г _ _ = . . . . . = _ _ = =..=ГГГ---__¥_____=.........€€€.....¥________=.. 04 = Г - _ _ = . . . € . # _ _ = =..=##=======_____=.................=======__=.. 03 . . . . . . . . . . . _ _ _ _ =.......................=...........__________.. 02 . . . . . . . = . . . . . . . ====..%======..%==================..%======..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Teams and Figures will be assigned after initiative. If you wish to participate choose a starting position in row one, make any final preparations, and roll initiative when ready. Every one starts each battle with one Potion of Healing.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Ashiera calmly walks to the arena taking her place at E1. She then kneels down setting her yumi (bow) infront of her and begins meditating. Initiate 13
Nilwarith stands at A-1 as he stretches and cracks his knuckles, he also readies his darts and plays around with his quarterstaff. "Well hello. I'm Nilwarith."
Scarab moves to I9 and is ready to strike the first enemy that comes within range of his rapier.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Swigg smiles a monstrous grin with too many sharp teeth and heads to his position at O1. For as long as they will let him, he plays a song from his people giving his closest ally a Bardic Inspiration.
He will shout to the crowd and say, "Settle down ya mooks! Let me tell you a story..."
Standing in the rain, with his head hung low Couldn't get a ticket, it was a sold out show Heard the roar of the crowd, he could picture the scene Put his ear to the wall, then like a distant scream He heard one guitar, just blew him away He saw stars in his eyes, and the very next day
Bought a beat up six string, in a secondhand store Didn't know how to play it, but he knew for sure That one guitar, felt good in his hands, didn't take long, to understand Just one guitar, slung way down low Was a one way ticket, only one way to go So he started rockin', ain't never gonna stop Gotta keep on rockin', someday gonna make it to the top
And be a juke box hero, (got stars in his eyes) he's a juke box hero He took one guitar (juke box hero stars in his eyes) Juke box hero, (stars in his eyes) he'll come alive tonight
Parabolus takes a deep breath as he feels the energy from his victory swirling around him. As he acends another ring on his spiral, he comes one step closer to becoming The Cosmic Horror.
In the treasure room, he quickly grabs the Javelin of Lightning.
"Yesss this will do nicely"
He then heads to Greycastle Lounge for a drink
Rollback Post to RevisionRollBack
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
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(Did Hammerstone just die?.... oh man I hope not...)
Morthos stabs the body of Talmich just to be sure. 15, dmg: 8
"We make a scary duo haha." Morthos sheaths' his Rapier and again pulls his bow out.
Morthos goes for a fist bump from Crow.
Tundra:
Crow strikes Talmich brutally, and the man is sent sprawling off of the glacier, into the mud. Crow captures the flag, the match, the hearts of fans, and a moments rest after a battle that seemed to go on forever.
Congratulations to Parabolus, Crow, and Morthos. You are victorious!
Talmich, and Hammerstone wake some time later in the medic's office feeling like a million bucks trampled their bodies while they were out. They, along with Errich, who is noted to have, at the very least, avoided that fate, gain 1200 xp and 160 gold.
Errich advances a level earning each member of his team an uncommon prize token.
Parabolus, Crow, and Morthos are presented to the crowd as the victors before they are lead down to the prize room. They each gain 1800 xp and 400 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Parabolus' Chest:
Helm of Comprehending Languages, Pipes of the Sewers, Oil of Slipperiness, Necklace of Adaptation, Potion of Healing (Greater), Javelin of Lightning, Rope of Climbing, Potion of Hill Giant Strength, Spell Scroll (Bestow Curse), Goggles of Night
Crow's Chest:
Ring of Mind Shielding, Potion of Healing (Greater), Potion of Growth, Winged Boots, Crossbow, Hand +1, Potion of Healing (Greater), Trident of Fish Command, Potion of Animal Friendship, Sentinel Shield, Driftglobe
Morthos' Chest:
Helm of Telepathy, Goggles of Night, Spell Scroll (Rope Trick), Shield +1, Potion of Healing (Greater), Trident of Fish Command, Javelin +1, Potion of Fire Breath, Spell Scroll (Phantom Steed), Cloak of Protection
Extended Signature
The last match of the day will feature some of the fresh faces. Any interested level-1 competitors may participate. The match will begin in about 24 hours.
To win... 2... Control Points. 4 flags (¥) mark the control points. Capture a point by beginning and ending your turn within 10 feet of the flag (¥) and ensuring (Talmich is unconscious, I mean) your opponents aren't also in the space. Capture all 4 flags, or hold more flags than your opponents for five rounds to take the match.
The time: 3, Night. The evening continues on. Torch stands and Dancing Lights illuminate the battle field, but dark shadows penetrate the space. Ability checks relying on sight will suffer disadvantage even with Darkvision.
Powerful magicians move through the arena casting incredible spells to shape the battle field. They Fabricate walls, floors, and railings. The make Plant Growth appear bringing grass and trees from the earth. They Mold Earth, Transmute Rock, Shape Water, and use Stone Shape. The fans marvel and chear as, in moments, the terrain shifts, grows, and reforms into a whole new scene.
A peaceful rural village is left in their wake. Simple homes sit across a cobble paved road. Two of the structures have a second floor. All of the windows and doors are open and can not be closed.
Arena 4: Village
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
====..%======..%==================..%======..%==
13 . . . . . . . = . . . . . . .
=..__________...........=.......................
12 _ _ _ _ . . . . . . . . . . .
=..=__=======.................=_____=======##=..
11 = _ _ # . € . . . = _ _ - Г =
=..=________¥.....€€€.........=_____¥__---ГГГ=..
10 = _ _ = . . . . . = _ _ Г Г #
=..=__=============.....=======________ГГГГГГ=..
09 . . . . . . : . . # _ _ Г Г =
=..................:::::......=__=======##====..
08 : : : : : : : : . : : . . . .
=...............::....:::::....::...............
07 . . . . : : . : : : : : : : :
=..====##=======__=...:::::.....................
06 = Г Г _ _ # . . : . . . . . .
=..=ГГГГГГ________=======.....=============__=..
05 # Г Г _ _ = . . . . . = _ _ =
=..=ГГГ---__¥_____=.........€€€.....¥________=..
04 = Г - _ _ = . . . € . # _ _ =
=..=##=======_____=.................=======__=..
03 . . . . . . . . . . . _ _ _ _
=.......................=...........__________..
02 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
( S:14g, Ashiera: 13e, Nilwarith:8a, D:8a, L:7k, Honar:6o, Banjo:p, Swigg:o)
Teams and Figures will be assigned after initiative. If you wish to participate choose a starting position in row one, make any final preparations, and roll initiative when ready. Every one starts each battle with one Potion of Healing.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Extended Signature
Crows eyes dart straight toward the driftglobe and briefly he looks toward Parabolus. Thoughts of future battles compel him to take the glowing orb.
(Crow selects the Driftglobe)
At the end of a long, hard fought battle, Crow cant shake the urge to go check up on Talmich and Hammerstone
(lol true true. great match everyone.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Morthod restocks his arrows and picks the Cloak Of Protection
Like Doctor Strange i swing it on me and rush out to the glory.
Ashiera calmly walks to the arena taking her place at E1. She then kneels down setting her yumi (bow) infront of her and begins meditating. Initiate 13
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
Gell enters at K1. From a scroll scribed since last time, he casts False Life upon himself for 7 Temporary Hit Points.(7 in case of error)
"This may sound unnecessary, but I wish to be clear. Let us not split up. Focus our fire, and take care."
As he says that to his allies, he checks out his new crossbow, light one last time before nodding in satisfaction.
Initiative: 8
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Nilwarith stands at A-1 as he stretches and cracks his knuckles, he also readies his darts and plays around with his quarterstaff. "Well hello. I'm Nilwarith."
Initiative p: 8
(Is it too late to send in banjo man?)
Walton Gibson - Human Cleric, Level 1
Denka takes the spot at A1. Control, I must remain in control.
initiative 5
A banjo can be heard plucking about as ominously as a banjo can be plucked. The source is P-1, where Banjo Man now stands.
Walton Gibson - Human Cleric, Level 1
(It's been 7 of at least 24 hours =P it is not too late.)
Extended Signature
Scarab moves to I9 and is ready to strike the first enemy that comes within range of his rapier.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Swigg smiles a monstrous grin with too many sharp teeth and heads to his position at O1. For as long as they will let him, he plays a song from his people giving his closest ally a Bardic Inspiration.
He will shout to the crowd and say, "Settle down ya mooks! Let me tell you a story..."
Performance 21
Couldn't get a ticket, it was a sold out show
Heard the roar of the crowd, he could picture the scene
Put his ear to the wall, then like a distant scream
He heard one guitar, just blew him away
He saw stars in his eyes, and the very next day
Didn't know how to play it, but he knew for sure
That one guitar, felt good in his hands, didn't take long, to understand
Just one guitar, slung way down low
Was a one way ticket, only one way to go
So he started rockin', ain't never gonna stop
Gotta keep on rockin', someday gonna make it to the top
He took one guitar (juke box hero stars in his eyes)
Juke box hero, (stars in his eyes) he'll come alive tonight
I got alot a doods
Honar dusts off his sheild, makes sure his hammer is strapped to his wrist correctly and stands stout and strong. I take my place at O1
Initiative 5
Labyrinth: (Round 2)
Scarab is ready.
(Zevryl, Vurnic, Pendragon)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # B# = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # Z. # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . V# . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . Q. # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # M. . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = N. # . . . # N. = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . D# . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(D M N N vs. Z V Q B)
Extended Signature
Sarah walks up to g1 and attempts to hide. Stealth 25
Initiative 16
Parabolus takes a deep breath as he feels the energy from his victory swirling around him. As he acends another ring on his spiral, he comes one step closer to becoming The Cosmic Horror.
In the treasure room, he quickly grabs the Javelin of Lightning.
"Yesss this will do nicely"
He then heads to Greycastle Lounge for a drink
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L