Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Errich's dance throws off his attack, but he follows up and connects with his kick which is met with a powerful biting cold.
Hammerstone... (2)... Hangs on the edge of life and death.
Parabolus is lost in the rhythm (Effect: 1, Errich has advantage on his first attack on his turn) He attacks but fails to connect, even as he taunts the old man. (Contest with Insight or Intimidation, Effect: 5, the loser can't react.)
Zevryl heads next to Vurnic and raises his holy symbol. Cherubic singing is heard as a holy light descends upon him. He pauses for a moment, letting suspension rise and...
I strike Talmich from his left side (next to crow),
Attack: 19
Damage: 8
As a bonus action i will recast Hunters Mark on Talmich.
6 extra damage.
With Morthos' pretty Yellow Eyes... He will stare deep into Talmich's eyes "I hear you like LIGHT? i like it aswell... But mine comes from darker places..."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It kind of seems like there should be some sort of range limit on skill usage, maybe LOS or something like that.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Only thing is, he can still hear me. Additionally, I'm not really doing it because I think it's a good idea. I'm doing it because I think it's really in character for Og.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sure you do. It just happens to give you a major tactical advantage. In truth when I started this life I made a promise to never judge a player's hustle. )
(It actually caused me to be knocked unconscious last match. There’s a real chance that I’ll lose the contest, especially since spellcasters like Druids and Sorcerers will have higher bonuses. Sure, if I win it gives me an advantage. However, it has done literally nothing for me so far.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Labyrinth: (Round 2)
Marmaduke hides with more grace than her last attempt. (Anyone may contest with Perception or Investigation.)
(Remaining hidden will only keep you hidden from people who didn't already detect you.)
Og is Ready to mash. He calls out to the gnome. (Insight: 21, Effect: 5, Ogguimash has advantage against Pendragon) It's true, Pendragon really is small.
This post has potentially manipulated dice roll results.
(Contesting a stealth roll is a free action, right?)
Scarab's Perception: 17
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Morthos strikes, but he isn't quite able to pierce the man's armor. He makes a very good point, maybe its all futile. (Contest Intimidation or Insight, Effect: 10 [Woops: 2], the loser has disadvantage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(Does Og ever get LOS on anyone?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tundra: (Round 16)
Errich's dance throws off his attack, but he follows up and connects with his kick which is met with a powerful biting cold.
Hammerstone... (2)... Hangs on the edge of life and death.
Parabolus is lost in the rhythm (Effect: 1, Errich has advantage on his first attack on his turn) He attacks but fails to connect, even as he taunts the old man. (Contest with Insight or Intimidation, Effect: 5, the loser can't react.)
(Crow, Morthos)
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . . . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . Ω Ω . . Ω : Ω . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω : : : : : : : Ω . .
=..Ω:::ΩΩΩ..¥ΩΩ:::::::::^^^^^^^:::::¥:::ΩΩΩ.....
12 Ω : Ω Ω : : : : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : h: @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : : Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : Z: @ @ @ @ @ @ @ : P: : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω C: T: : : : : : : : GΩ Ω : Ω
=.....ΩΩΩ:::¥:::::^^^^^^^:::::::::ΩΩ¥..ΩΩΩ:::Ω..
04 . . Ω : : : : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(G H T vs. P C Z)
Z ¥ ¥ P (3 Rounds)
T ¥ ¥ C
Extended Signature
(Too many shrubs and walls obscure the area from our current positions.)
When you realize you're doing too much: Signature.
Labyrinth: (Round 1)
Vurnic comes out to play. (You reach K-10)
(Nara's position updated. You'd not reach from your starting position. I'll assume you moved closer during prep.)
(No one has come into sight of Og.)
(Zevryl is up)
Extended Signature
Zevryl heads next to Vurnic and raises his holy symbol. Cherubic singing is heard as a holy light descends upon him. He pauses for a moment, letting suspension rise and...
Pokes Vurnic in the face.
"Go. Punch face."
(Zevryl casts heroism on Vurnic.)
"Ignorance is bliss, and you look absolutely miserable."
Labyrinth: (Round 1)
Zevryl poke Vurnic in the eye, imbibing bravery.
(Marmaduke, Ogguimash, Nara, Gordon)
Extended Signature
Marmaduke will continue trying to be a ninja, only better!
Stealth: 18.
She moves to K5 if possible.
If that last stealth roll is considered only "maintaining" stealth, she will Ready a Chill Touch for the next enemy she sees that gets within range.
When you realize you're doing too much: Signature.
I strike Talmich from his left side (next to crow),
Attack: 19
Damage: 8
As a bonus action i will recast Hunters Mark on Talmich.
6 extra damage.
With Morthos' pretty Yellow Eyes... He will stare deep into Talmich's eyes "I hear you like LIGHT? i like it aswell... But mine comes from darker places..."
Intimidation: 21
"Dont underestimate a demon-kin."
"I see your tongue is the most deadly part about you." Intimidation 7
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Og will move to K8, and this time Ready a mash for the first person to come within 5 feet.
(Vurnic didn’t contest, but it doesn’t really matter now.)
Intimidation at the wizard this time (forgot his name): 17
Og glances disdainfully at the gnome.
"Huh. Tiny and cowardly. Glad you're not on my team."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It kind of seems like there should be some sort of range limit on skill usage, maybe LOS or something like that.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Only thing is, he can still hear me. Additionally, I'm not really doing it because I think it's a good idea. I'm doing it because I think it's really in character for Og.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sure you do. It just happens to give you a major tactical advantage. In truth when I started this life I made a promise to never judge a player's hustle. )
I got alot a doods
(It actually caused me to be knocked unconscious last match. There’s a real chance that I’ll lose the contest, especially since spellcasters like Druids and Sorcerers will have higher bonuses. Sure, if I win it gives me an advantage. However, it has done literally nothing for me so far.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Labyrinth: (Round 2)
Marmaduke hides with more grace than her last attempt. (Anyone may contest with Perception or Investigation.)
(Remaining hidden will only keep you hidden from people who didn't already detect you.)
Og is Ready to mash. He calls out to the gnome. (Insight: 21, Effect: 5, Ogguimash has advantage against Pendragon) It's true, Pendragon really is small.
(Nara, Gordon)
Extended Signature
(Contesting a stealth roll is a free action, right?)
Scarab's Perception: 17
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Tundra: (Round 16)
Morthos strikes, but he isn't quite able to pierce the man's armor. He makes a very good point, maybe its all futile. (Contest Intimidation or Insight, Effect:
10[Woops: 2], the loser has disadvantage.)(Crow)
Extended Signature
Crow strikes at talmich
Attack: 18 Damage: Unable to parse dice roll.
2nd Attack: 6 Damage: 5
But just cant seem to pierce his armor
Gordon will move to 6E, if he can, and is going to take the quiet route this time around. Stealth: 8
((Gonna make a Perception check to see anything lurking ahead of me or by the flag. 11))
If he still has an action, then he will use it to Dodge
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(I believe both that both hiding and searching are actions.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)