Medics surface from the waters and tend to Keygella, Nykkan, and Jianyu, as Basil presents the victors for the crowd.
The fallen combatants each gain 1200xp and a prize of 160 gold. As you recover the head medic takes you into the prize room where you are allowed to select a Tier-1 prize.
Rothander, Tenrok, and Liam are lead out of the arena. Security guards hold back crowds of screaming fans as you pass. One blue Dragonborn among the crowd seems to be making a particular fuss as he attempts to get through to speak to the victors. You each gain 1800 xp, advancing to Level-4. You are awarded a prize of 400 gold and brought to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match will feature the new-comers. Any interested level-1 characters may participate. The match will start in about 24 hours.
To achieve victory... 2... Control points. Four flags (¥) on the battle field can be captured by beginning and ending your turn within ten feet of a flag if you are able to remove any enemies from the area by the end of your turn. Control all four points, or hold more points for five rounds.
The time: 2 Dusk. As the sun begins to set the fading light offers long dimly lit shadows throughout the battlefield. Checks relying on sight will have disadvantage without Darkvision.
The Arena has been returned to the Tower. A tall marble tower stands in a well manicured garden surrounded by marble halls. Steps lead down into the garden and again into the tower interior. Inside a dais offers the high ground, and advantage on and against melee attacks from opponents you can see.
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Introductions and descriptions will follow initiative. Teams and Figures will be assigned at that time as well. All competitors start each battle with one Potion of Healing. If you wish to participate make any final preparation, choose a starting position in row 1, and roll initiative when ready.)
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Liam felt a little pride when he stepped into the prize room. Though he didn't do much, fighting Keygella was amazing. She managed to knock Liam back to his senses, and drive away that THING if only for a moment. He could finally feel the weight of his axe as he swung his axe. He could feel as it bounced off her armor. He missed the feel of his own weapon. In any case, when he scoured the prizes, his attention went to the magic shield. It wasn't all that glamorous, but it simply reminded him of the struggle he and the others had just gone through. Keygella was almost impenetrable...If Liam wanted to keep going, if he wanted to change, then he'd have to start changing up his own ways. He took up Shield +1, and walked away...
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
This post has potentially manipulated dice roll results.
A proud though short warrior stands ready, making no attempts to hide. He calls out.
"May Najm grant me courage and Kor bestow wisdom upon me!" He kneels down and straps a on a mask, a roaring lion with a mane of grass, eyes resembling crescent moons with tears of trailing stars.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Just letting you know, you added Gloves of Swimming and Climbing twice. I would like to take them, but want to know if you'll replace it with something better)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
This post has potentially manipulated dice roll results.
Marmaduke rushes barefoot into the arena winded, but full of nervous energy. Gone are her hooded outer robes for the actual competition. Instead, she wore much more simple but tougher tunic and pants. Thus exposed, the blue scales covering much of her arms, neck, and the budding wedge shaped horn growing from her forehead is visible for all to see.
*Drunken snoring*
Pits: (Round 4)
Crow strikes as Ob moves out of his reach and scores a hit.
He climbs up to hold a stronger position and captures the flag. There he prepares to defend.
(King. Errich is unconscious)
Extended Signature
Medics surface from the waters and tend to Keygella, Nykkan, and Jianyu, as Basil presents the victors for the crowd.
The fallen combatants each gain 1200xp and a prize of 160 gold. As you recover the head medic takes you into the prize room where you are allowed to select a Tier-1 prize.
Rothander, Tenrok, and Liam are lead out of the arena. Security guards hold back crowds of screaming fans as you pass. One blue Dragonborn among the crowd seems to be making a particular fuss as he attempts to get through to speak to the victors. You each gain 1800 xp, advancing to Level-4. You are awarded a prize of 400 gold and brought to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Rothander's Chest:
Spell Scroll (Gentle Repose), Ring of Water Walking, Boots of Elvenkind, Boots of the Winterlands, Ring of Swimming, Shortsword +1, Rod of the Pact Keeper +1, Boots of the Winterlands, Ring of Water Walking, Spell Scroll (Daylight)
Tenrok's Chest:
Keoghtom's Ointment, Gloves of Swimming and Climbing, Sling +1, Potion of Healing (Greater), Quarterstaff +1, Potion of Thunder Resistance, Immovable Rod, Spell Scroll (Hold Person), Gloves of Swimming and Climbing, Dust of Dryness
Liam's Chest:
Potion of Healing, Potion of Water Breathing, Wand of Secrets, Sickle +1, Bag of Tricks (gray), Shield +1, Potion of Hill Giant Strength, Eyes of Charming, Ring of Jumping, Potion of Healing (Greater)
Extended Signature
The next match will feature the new-comers. Any interested level-1 characters may participate. The match will start in about 24 hours.
To achieve victory... 2... Control points. Four flags (¥) on the battle field can be captured by beginning and ending your turn within ten feet of a flag if you are able to remove any enemies from the area by the end of your turn. Control all four points, or hold more points for five rounds.
The time: 2 Dusk. As the sun begins to set the fading light offers long dimly lit shadows throughout the battlefield. Checks relying on sight will have disadvantage without Darkvision.
The Arena has been returned to the Tower. A tall marble tower stands in a well manicured garden surrounded by marble halls. Steps lead down into the garden and again into the tower interior. Inside a dais offers the high ground, and advantage on and against melee attacks from opponents you can see.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Introductions and descriptions will follow initiative. Teams and Figures will be assigned at that time as well. All competitors start each battle with one Potion of Healing. If you wish to participate make any final preparation, choose a starting position in row 1, and roll initiative when ready.)
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
(Nara: 21b, Marmaduke: 11o, Scarab: 5h)
Extended Signature
Rothander takes the shortsword +1 and then trades it and his +1 shield for the Periapt of Wound Closure.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Liam felt a little pride when he stepped into the prize room. Though he didn't do much, fighting Keygella was amazing. She managed to knock Liam back to his senses, and drive away that THING if only for a moment. He could finally feel the weight of his axe as he swung his axe. He could feel as it bounced off her armor. He missed the feel of his own weapon. In any case, when he scoured the prizes, his attention went to the magic shield. It wasn't all that glamorous, but it simply reminded him of the struggle he and the others had just gone through. Keygella was almost impenetrable...If Liam wanted to keep going, if he wanted to change, then he'd have to start changing up his own ways. He took up Shield +1, and walked away...
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Nara leaps down into the arena, and takes her position at B1
Initiative: 21
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Nykkan will take the sickle that he sees and continue his plan (posted in Glory of the colosseum)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
A proud though short warrior stands ready, making no attempts to hide. He calls out.
"May Najm grant me courage and Kor bestow wisdom upon me!" He kneels down and straps a on a mask, a roaring lion with a mane of grass, eyes resembling crescent moons with tears of trailing stars.
Scarab on Pride Huturi stands at H1.
Initiative: 19
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Just letting you know, you added Gloves of Swimming and Climbing twice. I would like to take them, but want to know if you'll replace it with something better)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
When you realize you're doing too much: Signature.
Tenrok, instead of the second pair of gloves you find an Immovable Rod
Extended Signature
who are we waiting on??
King
its been about 24 hours unfortunately. sucks for my team XD lmao. errich unconscious and king MIA
Hahahah Ik dude is so funny
Pathetic.
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Hay why is Para so good at describing himself
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
You can't be exposing his insecurities like that
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Nice to see my insult hit home, unlike your attacks rolls
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan