Marmaduke strikes as the Raptors move in. Her necrotic grasping claw tries to grip onto Nara's leg before Marmaduke is able to release its magic.
She hurls her magic darts at the uninjured creature and the third missile brings it down. (Note: the damage for Magic Missile is simultaneous. You won't be able to choose targets based on the effect of darts that proceed them in the future.)
The remaining raptor claws and bites at Nara, hitting 18 for 5 piercing, and 8 for 5 slashing. The creature tries to bring Nara down but her Rage drives her on.
Marmaduke's grins, and starts to whip her hand back for another spell. But remembering what happened earlier, she leaps hitting the ground rolling, whips an actual dagger out from her sleeve, and with her spell still hastening her movements, rushes onwards with every intent of blindsiding the last one (if still alive) in melee.
Nara makes attacks but the critter doesn't hold still for her. Marmaduke leaps into the fray and drives her dagger into the beast. The Raptor reels back and collapses.
Congratulations Nara, Matmaduke, and Scarab. You've defeated these foes. The crowd cheers with excitement as Basil presents you as the victors.
You each gain 300 xp and 100 gold as you are brought through the exit past cheering fans and down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Scarab takes off his mask, revealing his exhausted face. He takes a small suit of half-plate as his prize.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Marmaduke nearly falls over herself with the beast, but manages to catch herself with a bit of a nervous chuckle. With a snap of her fingers, she cleans the blood off her form, and offers the same of the others (if albeit with some trepidation when it comes to Nara). She'll otherwise take the book on Brewer's Proficiency.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Baryk stealthily jumps into the tree at K3 and hides.
Stealth 13
But he stumbles when he realizes there is no tree. He clutches to the top of the wall over the bushes, quiet, but distinctly visible to Shmitty and Polly.
You reach into your bag and find it is empty. (The bag recharges at dawn, not when you rest. The same applies to magic items like a Wand of Magic Missile. Let me know if you wish to make a different action.)
Quara casts Darkness targeting a coin she holds in one hand. Before she burns a level-1 spell slot to recover 1 Sorcery point and moves out into the halls
Tower-1: (Round 3)
Marmaduke strikes as the Raptors move in. Her necrotic grasping claw tries to grip onto Nara's leg before Marmaduke is able to release its magic.
She hurls her magic darts at the uninjured creature and the third missile brings it down. (Note: the damage for Magic Missile is simultaneous. You won't be able to choose targets based on the effect of darts that proceed them in the future.)
The remaining raptor claws and bites at Nara, hitting 18 for 5 piercing, and 8 for 5 slashing. The creature tries to bring Nara down but her Rage drives her on.
(Nara, Marmaduke, Scarab.)
Extended Signature
Nara turns to the final velociraptor with a look of pure malice, and thrusts forward, attempting to gut it with the ragged, broken end of her blade.
Attack: 11 Damage: 9
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Marmaduke's grins, and starts to whip her hand back for another spell. But remembering what happened earlier, she leaps hitting the ground rolling, whips an actual dagger out from her sleeve, and with her spell still hastening her movements, rushes onwards with every intent of blindsiding the last one (if still alive) in melee.
Attack: 22 Damage: 5
When you realize you're doing too much: Signature.
Tower-1:
Nara makes attacks but the critter doesn't hold still for her. Marmaduke leaps into the fray and drives her dagger into the beast. The Raptor reels back and collapses.
Congratulations Nara, Matmaduke, and Scarab. You've defeated these foes. The crowd cheers with excitement as Basil presents you as the victors.
You each gain 300 xp and 100 gold as you are brought through the exit past cheering fans and down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Extended Signature
Scarab takes off his mask, revealing his exhausted face. He takes a small suit of half-plate as his prize.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Also, noted boss man. 'bout the Missile thing)
Marmaduke nearly falls over herself with the beast, but manages to catch herself with a bit of a nervous chuckle. With a snap of her fingers, she cleans the blood off her form, and offers the same of the others (if albeit with some trepidation when it comes to Nara). She'll otherwise take the book on Brewer's Proficiency.
When you realize you're doing too much: Signature.
The 4 Eider's stroll out to L6. He readies a Frostbite for the first foe that attacks him.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Tower-7: (Round 1)
Eider moves in and casts his spell, holding its power.
(Grianne, Baryk)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . _. . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . _. . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . B. = _¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 _. = ¤ _, , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . _- _. . .! .! = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . ·. = .! - . .! . . . - . = ·. .
=........=.....---.............---.....=........
06 . . =! . - . . .! . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . -! . . . . G= ¬ =! . . . . - .
=.....=¤¤¤,,,,,,..!...=====......,,,,,,¤¤¤=.....
04 . =! ¤ , , . . . .! . B,B , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . .! = ¤ , . .! . , B¤B = . . .
=............======-----------======............
02 . . . .! . . .! . I. . . . . . .
====..%==============%.....%===============..%==
01 . . . . .! .! . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(I G B vs. S Q B)
(Stealth: Q:29, S:27)
Extended Signature
Nara takes a breastplate from the shelf, and stows in away in her locker in the gladiator's quarters.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Tower-7: (Round 1)
Baryk quietly an nimbly leaps...
But he stumbles when he realizes there is no tree. He clutches to the top of the wall over the bushes, quiet, but distinctly visible to Shmitty and Polly.
(Grianne)
Extended Signature
Lol oops. Baryk will use the rest of his movement to climb over the wall to L3
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Grianne moves to G5 and readys a Magic Stone for the first enemy she sees.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Cast Invisible Mage Hand
Move Stealthfully 29 to
O8
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Stealth 26
Shmitty will move to A8 reach into his Bag of Tricks and throw Teddy the Brown Bear 3 to I6
I got alot a doods
Tower-7:
Baryk drops to the ground.
Grianne enchants some stones and holds one ready.
Polly darts through the halls.
Shmitty hides
Shmitty:
You reach into your bag and find it is empty. (The bag recharges at dawn, not when you rest. The same applies to magic items like a Wand of Magic Missile. Let me know if you wish to make a different action.)
Quara casts Darkness targeting a coin she holds in one hand. Before she burns a level-1 spell slot to recover 1 Sorcery point and moves out into the halls
(Round 2: Eider, Grianne, Baryk)
Extended Signature
I got alot a doods
Eider will move to J2, on the way he casts Polymorph on Baryk. "Maybe this will help you Climb things friend." Turning him into a Giant Ape
Baryk's new look:
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
That's fine. Everything is wonderful here.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(can Eider see Baryk (not realysure which side of the wall he is on) and is Baryk Willing?)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Baryk will move in any way that gives Eider line of sight to him and gives full consent to use any magical shenanigans on him
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit