(Changing a roll to da will flag for manipation, and potentially alter the die, which can get really frustrating. Instead of changing the role just roll the second die after the post.)
(Really frustrating as when it says critical, you edit the post to cheer your success, and the die changes, and is no longer critical. Then you edit the post to say 'I swear it was critical', and it changes again. =P )
(And that, my friend Dardan, is why real soldiers used to take their helmets of in the middle of a battle.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I did say real soldiers, not disposable movie henchmen. :p You're more likely to die from being blind and overheating than you are from an arrowhead to the head.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
wait, I thought this was a 3v3, are the others sneaking or something?
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
This post has potentially manipulated dice roll results.
Tower:
Basil introduces the combatants as the battle is about to begin.
Nalok the steel clad Goliath enters with his Cloak whipping about in the wind of his own passing. "When we refer to the mountain, is it the man or the stone you see! The man and the stone are one in the same! Nalok Storm Runner!"
Manikin's cloak spreads wide then falls to his back as he unfurls and flexes his wings, which give him a distinct otherworldly appearance beyond that of his Tiefling cousins. "The force of Chaos drawing power from the disorder of our world! Manikin!"
Polly swoops in to land displaying the power and grace of a Falcon. "He is not without contest in the ain. The bird of pray will strike without warning! 'Polly' Quaf!"
Eider bears his typical layer of frost, protected by the unnatural cool mist that surrounds him. "The student brings forth his knowledge and his opponents prepare for battle as ants prepare for winter! The Frigid Eider!"
Marvarax smarts from his recent loss. A Dragonkin on the cusp of growth in his abilities. He wears his plate head to toe with Gauntlets that look like they could crush a man's head. "Itching for a fight. Now he's got it! Marvarax!"
Calgin seems a bit winded from having been caught on his back. The Turtle-man seems distracted by the moonlit sky. "Man? Turtle? Bear? What will we see tonight! Calgin!
Teams: Nalok will fight with (44) Eider, and (2)... Polly.
The gates burst open and the match begins
(Nalok, Eider, and Polly are up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . K. X. . . . . . C. ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . N. Q. . . . . . I. A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
Iscal move to G-12
He point with his finger and cast [Toll the Dead] again Rothander , he should make a Wis save with disadvantage , if fails take 1d12 for previous damage and a plus of 1d6 for [Hex] .
then he move to D-12 and rolls for stealth 22 .
Rollback Post to RevisionRollBack
Iscal LvL 3 Variant Human Warlock *Coliseum-of-Conques*(2W-1L)(Retired) Lasser Lvl 6Elf EladrinWizard *Coliseum of Conquest* 5/1
(Note: Hex only benefits "attacks" in quotes referring to anything that includes an attack roll. Toll the dead does not deal extra damage through Hex.)
(You may choose another spell if you wish.)
(Of course No one can hit Rothander with an attack roll anyway.)
Complex: (Round 3)
Tenrok moves to the courtyard through the destroyed door and hurls his Javelin at Dardan, but it falls short.
This door certainly isn't going to do any more harm. Its remains hang simply in the frame. (Inspecting doors requires an action to Search.)
(Rothander, Valmarir)
Extended Signature
(Changing a roll to da will flag for manipation, and potentially alter the die, which can get really frustrating. Instead of changing the role just roll the second die after the post.)
(Really frustrating as when it says critical, you edit the post to cheer your success, and the die changes, and is no longer critical. Then you edit the post to say 'I swear it was critical', and it changes again. =P )
Extended Signature
Rothander looking at Kilja with a snarling gaze "I will deal with you once I am done with Dardan. Ye pig faced orc."
Attack: 9 Damage: 4
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Valmarir moves out deeper into the complex to 8d staying in steath (roll?)
Complex: (Round 3)
Rothander begins his offensive swinging at Dardan, but offense isn't his specialty and his attack is easily avoided.
Valmarir skulks about slipping through a door that would bar his path. *click* (2) what is he planning?
(Iscal, Kilja, Dardan)
Extended Signature
Complex: (Round 3)
Dardan swings his blessed sword, hitting (1)7 for 10 slashing and Smiting for another 6 Radiant.
He's unaccustomed to this much attention. He swears profusely. He can hardly see as sweat rolls into his eyes under his helm.
(Iscal, Kilja)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##===%..%%%====##=======##=""===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................%..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . ·. . ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . D. . . = . . . .
=÷÷......=.....======%..%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . B, R, , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ ·_ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , T, , . = % . . ¬
====%%====..%===..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%""%============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%===%..=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . . . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..%.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T R V vs. I D B)
Extended Signature
(And that, my friend Dardan, is why real soldiers used to take their helmets of in the middle of a battle.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Takes off helmet in the middle of the big fight scene *instantly gets shot with an arrow the head*
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
(I did say real soldiers, not disposable movie henchmen. :p You're more likely to die from being blind and overheating than you are from an arrowhead to the head.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
wait, I thought this was a 3v3, are the others sneaking or something?
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(There are 2 who are sneaking.)
Extended Signature
Ok, just making sure.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Kilja enters into a Barbarian rage and moves to H10. Drawing his Maul he swings at Rothander.
"Teamwork makes the dream work!"
Attack: 16 Damage: 11
If that hit it should be 2 more damage due to rage.
Complex:
Kilja swings his sledge but it doesn't dent Rothander's armor.
(Iscal)
Extended Signature
Tower:
Basil introduces the combatants as the battle is about to begin.
Nalok the steel clad Goliath enters with his Cloak whipping about in the wind of his own passing. "When we refer to the mountain, is it the man or the stone you see! The man and the stone are one in the same! Nalok Storm Runner!"
Manikin's cloak spreads wide then falls to his back as he unfurls and flexes his wings, which give him a distinct otherworldly appearance beyond that of his Tiefling cousins. "The force of Chaos drawing power from the disorder of our world! Manikin!"
Polly swoops in to land displaying the power and grace of a Falcon. "He is not without contest in the ain. The bird of pray will strike without warning! 'Polly' Quaf!"
Eider bears his typical layer of frost, protected by the unnatural cool mist that surrounds him. "The student brings forth his knowledge and his opponents prepare for battle as ants prepare for winter! The Frigid Eider!"
Marvarax smarts from his recent loss. A Dragonkin on the cusp of growth in his abilities. He wears his plate head to toe with Gauntlets that look like they could crush a man's head. "Itching for a fight. Now he's got it! Marvarax!"
Calgin seems a bit winded from having been caught on his back. The Turtle-man seems distracted by the moonlit sky. "Man? Turtle? Bear? What will we see tonight! Calgin!
Teams: Nalok will fight with (
44) Eider, and (2)... Polly.The gates burst open and the match begins
(Nalok, Eider, and Polly are up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . K. X. . . . . . C.
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . N. Q. . . . . . I.
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: N Q I vs. K X C)
(Stealth: Q:30)
Extended Signature
Iscal move to G-12
He point with his finger and cast [Toll the Dead] again Rothander , he should make a Wis save with disadvantage , if fails take 1d12 for previous damage and a plus of 1d6 for [Hex] .
then he move to D-12 and rolls for stealth 22 .
Complex:
Iscal points and a distant bell rings for Rothander. (Wis save)
(Round 4: Tenrok, Rothander, Valmarir)
Extended Signature
(Note: Hex only benefits "attacks" in quotes referring to anything that includes an attack roll. Toll the dead does not deal extra damage through Hex.)
(You may choose another spell if you wish.)
(Of course No one can hit Rothander with an attack roll anyway.)
Extended Signature