Gewonnt flies in to finish off Baryk. He then returns to J11.
Club 1 Attack: 17 Damage: 9
Club 2 Attack: 9 Damage: 11
Talons Attack: 26 Damage: 9
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Baryk aims to hold the objective, and doesn't capitalize on Gewonnt's moment of confusion.
The moment passes and Gewonnt, out of health, out of no and out of time makes one last ditch effort. He strikes! and Baryk collapses.
The crowd errupts and Basil enters the arena to congratulate the bird-man, who looks about ready to collapse. Medics emerge and tend to Baryk as the haul him away.
Baryk gains 6000 xp, 640 gold, and an uncommon prize token.
Gewonnt is taken past his rapidly growing number of fans down to his prize. He gains 9000 xp, 1600 gp, and one prize...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Gewonnt takes an oddly shaped rod with tentacles emerging from it out of the box.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
21
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Tenrok is going to move as far as possible, avoiding all doors and windows. (do I take damage or no? Because you said 2 no force damage?)
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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Complex:
Iscal's dark pact grants him some extra protection, as he moves forward (to H-16? your move was not clear.)
(Tenrok, Rothander, and Valmarir are up. Tenrok Str save.)
Extended Signature
Trying to stay In the shadows not knowing just where the enemies might pop out valmarir moves to e5
(another stealth roll? 16)
yes, H16 is okay, ( can open and enter to the dor in the same turn ?
(The doors with '..' In the space are open. You may open or close one door or draw or stow one weapon without using an action on your turn.)
(G-14 didn't see that added at the end. no problem)
Extended Signature
Rothander continues to casually walk to H9 through the busted door. Once there he gets into a defensive stance ready to dodge any incoming attacks.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Complex:
Valmarir quietly moves through the house, opening doors along the way. (2)... (2)...
(Tenrok, Rothander)
Extended Signature
Complex: (Round 2)
Rothander moves up prepared to defend.
(Tenrok you're up. Str save.)
Arena 7: Complex
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T R V vs. I D B)
Extended Signature
Baryk stays put next to the flag and continues to dodge
(Sorry I was DMing last night and forgot to respond)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Gewonnt flies in to finish off Baryk. He then returns to J11.
Club 1 Attack: 17 Damage: 9
Club 2 Attack: 9 Damage: 11
Talons Attack: 26 Damage: 9
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Labyrinth:
Baryk aims to hold the objective, and doesn't capitalize on Gewonnt's moment of confusion.
The moment passes and Gewonnt, out of health, out of no and out of time makes one last ditch effort. He strikes! and Baryk collapses.
The crowd errupts and Basil enters the arena to congratulate the bird-man, who looks about ready to collapse. Medics emerge and tend to Baryk as the haul him away.
Baryk gains 6000 xp, 640 gold, and an uncommon prize token.
Gewonnt is taken past his rapidly growing number of fans down to his prize. He gains 9000 xp, 1600 gp, and one prize...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Tier-3 Chest:
Potion of Gaseous Form, Halberd +2, Armor of Necrotic Resistance, Chain Mail, Tentacle Rod, Spell Scroll (Freedom of Movement), Staff of Swarming Insects, Potion of Clairvoyance, Lance +2, Staff of the Woodlands, Staff of Charming
Extended Signature
So what will the next match be?
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
(Next match will be level-4. I've got some work on my plate this morning, but I'll post it today.)
Extended Signature
YEEEEEET
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Gewonnt takes an oddly shaped rod with tentacles emerging from it out of the box.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Eider is so ready to be level 5
>:D
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
21
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Tenrok is knocked back by the trap taking 2 hp force damage, but is still able to end his turn in the intended position. You're up for Round 2.
Extended Signature
Tenrok is going to move as far as possible, avoiding all doors and windows. (do I take damage or no? Because you said 2 no force damage?)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(My phone doesn't think hp is a word...)
(2 hp force)
(Where are you moving to?)
Extended Signature
F4 please.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)