(OOC Sorry for the confusion and delay! I had worked out a re-cap keeping it all in one round but some things didn’t make sense, so here’s what I think would work best to keep from having to re-roll the whole fight:
Round 1: Alarion takes down the goblin, party enters main area, Klarg sees them and charges
Round 2: same initiatives, Alarion basically goes twice in a row, getting missiles off at the charging Klarg, and the rest follows as rolled.
Round 3: Alarion gets to charge the 7’ tall bear-like goblinoid (we don’t want to miss that!) and I’ll pick up from there after sending a quick re-re-cap when I get a chance)
As you made your way out of the slimy fissure, a goblin appeared, about to toss Klarg’s dinner down the chute. Alarion (20) swiftly pulled the first goblin1 (15) down and knocked him out.
You hear Klarg roaring angrily and in the 3 person about his dining options.
The party makes it up the last slope of the garbage chute to see the 4 bad guys, Rowan stealth-ing up behind stalagmites. The Paladin’s brave charge alerts Klarg.
Round 2:
3 glowing missiles from Alarion’s (20) fingertips slam into the charging Klarg, but it keeps coming. (8 damage)
Klarg (15) swings a huge spikey ball at Grzak, who ducks the blow and just barely misses being shot with an arrow whistling by (far goblin2 15). Goblin3 is running for cover.
Ripper (15), the wolf, hurtles onto Gabriel, locking his teeth into the Paladin’s neck. Gabriel manages to keep his feet despite the ferocity of the attack, as well as using Heavy Armor Mastery to mitigate damage.
Gabriel’s (9) (Attack: 6 Damage: 9) would now be in this turn, and at any target, will miss. Blame in on a massive wolf nearly knocking you over.
Rowan’s (7) arrow ploughs into the wolf’s side, causing a yelp but not terminal damage.
Light from Katherine’s (5) hands flash towards Grzak and Gabriel. (add 1d4 to any attack, save, or ability check, once per turn. Lasts for ten minutes.)
Grzak (3) whirls and slices through the wolf’s jugular, bringing the beast down for good.
Round 3:
20: Alarion mutters "This is a horrible idea" as he runs forward to try to tackle (Grapple) Klarg and keep him from attacking the others.
The wizard leaps at the hairy giant, attempting to pin its arms. For a moment the creature is so stunned by this bear-hug that it looks as if Alarion will succeed… until the massive muscled arms break free of the half-elf’s grasp and it roars,
“Brave fool! Klarg smush you now tiny bug!”
Just at that moment Ripper’s dying gurgle catches Klarg’s attention. “Noooo! Ripper killer die too!”
The huge morning-star swings with ferocious speed towards:
"Klarg mystified!" the Bugbear howls, as what he expected to be a skull-crushing blow glances away.
Two arrows swoosh from behind the crates and rubbish at the far end of the cavern. Rowan is hidden from view, Klarg is between the goblins and Alarion, so:
1-2 Gabriel 2-3 Katherine 4-6 Grzak
1st arrow at 3 Attack: 6 Damage: Unable to parse dice roll.
The first arrow bounces harmlessly off of Kathrine's shield, but the second slams into her shoulder, spinning her around and sending her to the ground. (Emboldening bond stays up, as it is not concentration.)
Katherine falls just behind Gabriel and Grzak, after casting a prayer upon them (add 1d4 to any attack, save, or ability check, once per turn. Lasts for ten minutes.)
With a glowing hand Gabriel reachs back useing his lay on hands on Katherine for 1 hp to get her back into the fight, and try and drag out his limited healing. "May Torm's power heal you lady of Eldath."
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(I'm not going to say anything to jinx my rolls.)
Remember though, we have not had a long rest yet, so Kathrine has only one spell slot left for casting.
(Thanks guys. I'll get back later, gotta play online in a minute!)
Rowen's sneak attack: 2
(OOC Sorry for the confusion and delay! I had worked out a re-cap keeping it all in one round but some things didn’t make sense, so here’s what I think would work best to keep from having to re-roll the whole fight:
Round 1: Alarion takes down the goblin, party enters main area, Klarg sees them and charges
Round 2: same initiatives, Alarion basically goes twice in a row, getting missiles off at the charging Klarg, and the rest follows as rolled.
Round 3: Alarion gets to charge the 7’ tall bear-like goblinoid (we don’t want to miss that!) and I’ll pick up from there after sending a quick re-re-cap when I get a chance)
(to clarify, Alarion is attempting to Grapple the 7' tall brute?)
Re-re-cap.. Round 1:
As you made your way out of the slimy fissure, a goblin appeared, about to toss Klarg’s dinner down the chute. Alarion (20) swiftly pulled the first goblin1 (15) down and knocked him out.
You hear Klarg roaring angrily and in the 3 person about his dining options.
The party makes it up the last slope of the garbage chute to see the 4 bad guys, Rowan stealth-ing up behind stalagmites. The Paladin’s brave charge alerts Klarg.
Round 2:
3 glowing missiles from Alarion’s (20) fingertips slam into the charging Klarg, but it keeps coming. (8 damage)
Klarg (15) swings a huge spikey ball at Grzak, who ducks the blow and just barely misses being shot with an arrow whistling by (far goblin2 15). Goblin3 is running for cover.
Ripper (15), the wolf, hurtles onto Gabriel, locking his teeth into the Paladin’s neck. Gabriel manages to keep his feet despite the ferocity of the attack, as well as using Heavy Armor Mastery to mitigate damage.
Gabriel’s (9) (Attack: 6 Damage: 9) would now be in this turn, and at any target, will miss. Blame in on a massive wolf nearly knocking you over.
Rowan’s (7) arrow ploughs into the wolf’s side, causing a yelp but not terminal damage.
Light from Katherine’s (5) hands flash towards Grzak and Gabriel. (add 1d4 to any attack, save, or ability check, once per turn. Lasts for ten minutes.)
Grzak (3) whirls and slices through the wolf’s jugular, bringing the beast down for good.
Round 3:
20: Alarion mutters "This is a horrible idea" as he runs forward to try to tackle (Grapple) Klarg and keep him from attacking the others.
Athletics: 14
…
Yep. That would be an athletics (or acrobatics, but I assume str is better) check against mine.
The wizard leaps at the hairy giant, attempting to pin its arms. For a moment the creature is so stunned by this bear-hug that it looks as if Alarion will succeed… until the massive muscled arms break free of the half-elf’s grasp and it roars,
“Brave fool! Klarg smush you now tiny bug!”
Just at that moment Ripper’s dying gurgle catches Klarg’s attention. “Noooo! Ripper killer die too!”
The huge morning-star swings with ferocious speed towards:
1-2 Alarion
3-4 Grzak
2
(Uh-oh)
Klarg's attack on Alarion:
Attack: 12 Damage: 10
As the brutal morningstar swings at Alarion, the mist surrounding his body coalesces at the point of impact and drives away the blow.
(Whew. That would have knocked me out.)
"Klarg mystified!" the Bugbear howls, as what he expected to be a skull-crushing blow glances away.
Two arrows swoosh from behind the crates and rubbish at the far end of the cavern. Rowan is hidden from view, Klarg is between the goblins and Alarion, so:
1-2 Gabriel
2-3 Katherine
4-6 Grzak
1st arrow at 3 Attack: 6 Damage: Unable to parse dice roll.
2nd arrow at 5 Attack: 18 Damage: 6
(Uh-oh. Cleric down. Everyone protect Gabriel so he can get to her!)
The first arrow bounces harmlessly off of Kathrine's shield, but the second slams into her shoulder, spinning her around and sending her to the ground. (Emboldening bond stays up, as it is not concentration.)
(How far away from me is Katherine?)
Not far, around 5'
Katherine falls just behind Gabriel and Grzak, after casting a prayer upon them (add 1d4 to any attack, save, or ability check, once per turn. Lasts for ten minutes.)
Remainder of 3rd round:
9: Gabriel
7: Rowan
3: Grzak
(on Rowan's turn he can make another stealth check, seeing as Klarg has been distracted, and the goblins haven't seen him yet)
With a glowing hand Gabriel reachs back useing his lay on hands on Katherine for 1 hp to get her back into the fight, and try and drag out his limited healing. "May Torm's power heal you lady of Eldath."