Lorvax’s face turns a paler green as he sees the spectres of his lost kinsmen. His voice is low, almost a hiss, laced with venom, “What is this... abomination! Must our shame run any deeper... not only did we let them down... that they should suffer this fate? It’s.. well.. it’s...” He shakes his head as much out of a deep sadness as experiencing a level of ’survivor’s guilt’, unable to articulate his grief.
He turns away from the spirits clearly troubled by what he has seen, struggling to accept it.
"... is this the work of the goblin blasphemers?" Lostur asked, confused. It's a bittersweet thing, seeing the hall filled with familiar faces, but also seeing they're just echoes of the past. Kray's question puts Lostur back on alert, and he forcefully erases the nostalgia from his mind, trying to view the spirits as obstacles rather than people he once knew. Searching for the weasel, he looks to toss it into the room filled with spirits, but it seems the little rodent has wised up and is staying out of his reach this time. Sighing in discontent, he picks up a rock and tosses it well into the room instead, letting it skip a few times across the floor to make some noise.
This post has potentially manipulated dice roll results.
A tear appears in Brenvull's eye. "I have never seen anything like this. Maybe I can think of something to help these poor souls."
((OOC: Does Brenvull know anything about ghosts without hands? (religion/history: 21). Also does Brenvull know the ritual to bless the temple (and if that would help anything in this situation)))
Lostur you throw the rock and it lands harmlessly in the centre of the room with a clatter. The spirits pay it no attention.
Brenvull you know that those you see were mostly connected to the service of the temple. You suspect some sort of binding ritual keeps them here, most likely connected to their missing hands. It would be typical of the dark, chaotic magic used by humans in the great war. You are very familiar with the temple cleaning, having performed this service yourself many times. The two great bowls in this room would be filled from a single greater bowl in the main temple. The clerics of Bahamut would gather here in this room to pray and collect oil in their flasks before passing one by one into the temple to cleanse nine alters. This would include the ritual cleaning of the alter itself in the holy oil before lighting incense in a burner suspended just above its surface.
"We must find a way to cleanse this place"Lorvax says sadly as he looks to the others. "We must do right by our kin, brothers. We must correct this wrong. What must be done?"
Brenvull shares his insights on what happened here: "Stupid humans with their dark magic! They cursed our kin to let them wander here, without hands nonetheless!"
He then turns to Kray: "I think we should." and he starts giving out the instructions to everyone on what they can do to help with the cleansing ritual. "Be on the lookout for any dark magic that is at work here"
Kray closes her eyes for a moment, and asks Bahamut to see if there is any foul magic around.
She then nods to Brenvull and follow his instructions and help him for what she remembers of her early days at the temple service when she was just a squire.
The first step you know would be to collect the holy oil. You could check the two large bowls in this room or open the double doors to the main temple and collect it from the source bowl near the centre of the chamber. You see there are shelves on either side of the wall holding dusty silver flasks for this purpose. There are also small chests containing incense.
Would there be any way, that Lorvax would know, of getting to the main temple without going through the double doors? Or any way he would be able to look into the room prior to opening the doors?
Either way, Lorvax will place his head close to the double doors to see if he can hear anything coming from the other side - Perception: 9
"Don't wander off too far on your own. We don't know what will surprise us here." And Brenvull wil start to collect the silver flasks to hand out to everyone when we find the oil.
Kray you lift the large lid to the bowl and heave it aside in a billow of dust. It is filled with the rich dark oil you remember, though its smell is sickly sweet.
Lorvax there were indeed other routes in to the temple but those you know of have all collapsed as far as you have seen. Listening at the door you hear only silence. The spirits of the dead continue to pass to and fro all around you.
Lostur you peer at the oil while Brenvull passes around the flasks and for the briefest of moments you are sure you seen something move beneath the surface of the oil.
"Oi! Is there supposed to be something swimming in the oil? Because there is," Lostur grumbles. He reaches into his pouch and clutches one of the soul coins tightly, feeling unnerved, and a sudden wave of strength floods him.
Drain Life: 5 temp HP
Then, holding his hand up to ward the others off, he takes his yklwa, and stabs it into the oil in the direction of the shape he thought he saw something moving.
(If it's needed, attack: 25, with disadvantage would be13, or you could consider that a second stab)
As Lorvax heard Lostur's warning he instantly crouched low and drew his halberd. Years of training had prepared him to be ready in an instance. Smearing his green blood all over the head of the halberd he renewed his blood magic enchantment.
Under his breath Lorvax growls, "What is it brother? You believe there to be something hostile lurking below the surface?"
Lostur you pull your weapon back to find a skewered hand caught on the blade. The oil begins to writhe then and bubbles come to the surfaces as more hands begin to spider their way out of the bowl toward you all. The lid to the opposite bowl rattle and suddenly shifts to one side and before you know it the floor is covered in a swarming mass of crawling claws soaked in the defiled oil.
Everyone make a Dex saving throw with a DC of 12. (1d6 piercing damage if you fail).
"I think I found everybody's hands," Lostur yells, backing away from the swarming appendages. He trips a little over the squirming mass, and you hear him yelp in pain. "Ow! Ow oww oww! Thrice-cursed little bastards!"
Damage: 6 >:/
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Kray walks behind Brenvull to the room.
"Why they don't have hands?" she asks to him, hoping that he has the answer to that.
PbP Character: A few ;)
Lorvax’s face turns a paler green as he sees the spectres of his lost kinsmen. His voice is low, almost a hiss, laced with venom, “What is this... abomination! Must our shame run any deeper... not only did we let them down... that they should suffer this fate? It’s.. well.. it’s...” He shakes his head as much out of a deep sadness as experiencing a level of ’survivor’s guilt’, unable to articulate his grief.
He turns away from the spirits clearly troubled by what he has seen, struggling to accept it.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"... is this the work of the goblin blasphemers?" Lostur asked, confused. It's a bittersweet thing, seeing the hall filled with familiar faces, but also seeing they're just echoes of the past. Kray's question puts Lostur back on alert, and he forcefully erases the nostalgia from his mind, trying to view the spirits as obstacles rather than people he once knew. Searching for the weasel, he looks to toss it into the room filled with spirits, but it seems the little rodent has wised up and is staying out of his reach this time. Sighing in discontent, he picks up a rock and tosses it well into the room instead, letting it skip a few times across the floor to make some noise.
A tear appears in Brenvull's eye. "I have never seen anything like this. Maybe I can think of something to help these poor souls."
((OOC: Does Brenvull know anything about ghosts without hands? (religion/history: 21). Also does Brenvull know the ritual to bless the temple (and if that would help anything in this situation)))
Lostur you throw the rock and it lands harmlessly in the centre of the room with a clatter. The spirits pay it no attention.
Brenvull you know that those you see were mostly connected to the service of the temple. You suspect some sort of binding ritual keeps them here, most likely connected to their missing hands. It would be typical of the dark, chaotic magic used by humans in the great war. You are very familiar with the temple cleaning, having performed this service yourself many times. The two great bowls in this room would be filled from a single greater bowl in the main temple. The clerics of Bahamut would gather here in this room to pray and collect oil in their flasks before passing one by one into the temple to cleanse nine alters. This would include the ritual cleaning of the alter itself in the holy oil before lighting incense in a burner suspended just above its surface.
DM - Warlock of Firetop Mountain
"Should we finish the cleaning ritual?" asks Kry to Brenvull when he recalls it, and she remembers it. "Perhaps that way they all will be freed..."
PbP Character: A few ;)
"We must find a way to cleanse this place" Lorvax says sadly as he looks to the others. "We must do right by our kin, brothers. We must correct this wrong. What must be done?"
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"Let's finish it for them, then," Lostur says with determination. He then stops short. "Uh... not that I know how to do that."
Brenvull shares his insights on what happened here: "Stupid humans with their dark magic! They cursed our kin to let them wander here, without hands nonetheless!"
He then turns to Kray: "I think we should." and he starts giving out the instructions to everyone on what they can do to help with the cleansing ritual. "Be on the lookout for any dark magic that is at work here"
Kray closes her eyes for a moment, and asks Bahamut to see if there is any foul magic around.
She then nods to Brenvull and follow his instructions and help him for what she remembers of her early days at the temple service when she was just a squire.
PbP Character: A few ;)
The first step you know would be to collect the holy oil. You could check the two large bowls in this room or open the double doors to the main temple and collect it from the source bowl near the centre of the chamber. You see there are shelves on either side of the wall holding dusty silver flasks for this purpose. There are also small chests containing incense.
DM - Warlock of Firetop Mountain
Kray will go and check the large bowls, in order to see if they have oil or if they must be filled with it.
PbP Character: A few ;)
Would there be any way, that Lorvax would know, of getting to the main temple without going through the double doors? Or any way he would be able to look into the room prior to opening the doors?
Either way, Lorvax will place his head close to the double doors to see if he can hear anything coming from the other side - Perception: 9
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"Don't wander off too far on your own. We don't know what will surprise us here." And Brenvull wil start to collect the silver flasks to hand out to everyone when we find the oil.
Lostur simply follows after the others, keeping an eye out for things that aren't ghosts, and offering to carry things if necessary.
Perception: 20
Kray you lift the large lid to the bowl and heave it aside in a billow of dust. It is filled with the rich dark oil you remember, though its smell is sickly sweet.
Lorvax there were indeed other routes in to the temple but those you know of have all collapsed as far as you have seen. Listening at the door you hear only silence. The spirits of the dead continue to pass to and fro all around you.
Lostur you peer at the oil while Brenvull passes around the flasks and for the briefest of moments you are sure you seen something move beneath the surface of the oil.
DM - Warlock of Firetop Mountain
"Oi! Is there supposed to be something swimming in the oil? Because there is," Lostur grumbles. He reaches into his pouch and clutches one of the soul coins tightly, feeling unnerved, and a sudden wave of strength floods him.
Drain Life: 5 temp HP
Then, holding his hand up to ward the others off, he takes his yklwa, and stabs it into the oil in the direction of the shape he thought he saw something moving.
(If it's needed, attack: 25, with disadvantage would be 13, or you could consider that a second stab)
As Lorvax heard Lostur's warning he instantly crouched low and drew his halberd. Years of training had prepared him to be ready in an instance. Smearing his green blood all over the head of the halberd he renewed his blood magic enchantment.
Under his breath Lorvax growls, "What is it brother? You believe there to be something hostile lurking below the surface?"
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Lostur you pull your weapon back to find a skewered hand caught on the blade. The oil begins to writhe then and bubbles come to the surfaces as more hands begin to spider their way out of the bowl toward you all. The lid to the opposite bowl rattle and suddenly shifts to one side and before you know it the floor is covered in a swarming mass of crawling claws soaked in the defiled oil.
Everyone make a Dex saving throw with a DC of 12. (1d6 piercing damage if you fail).
DM - Warlock of Firetop Mountain
Lostur Dex save: 11 >:/
"I think I found everybody's hands," Lostur yells, backing away from the swarming appendages. He trips a little over the squirming mass, and you hear him yelp in pain. "Ow! Ow oww oww! Thrice-cursed little bastards!"
Damage: 6 >:/