(Dex Save: 3 / Damage: 1 rolled on the sheet and should be on the game log. )
The dragonborn paladin looks at one of the hands as it crawls over her own arm and the pointy nails scratches her scales. She simply taps it to drop it to the ground.
" Blasphemy!"she says in a hiss reaching for her sword. "We must destroy them and bury their hands to give them rest."
The oiled claws are swarming the entire floor now and constantly trying to clamber up onto your legs to do you damage. It is clear that the oil in here has been turned rancid by this defiling ritual. This leaves the larger source bowl in the main temple.
You may choose to deal with the swarm before moving on but for every turn (post) you must roll again, Dex saving throw with a DC of 12. (1d6 piercing damage if you fail). Otherwise you can either enter the temple or go back the way you came?
Furious at the amount of tiny creatures nibbling away at him more than the defilement, Lostur roars in agreement with Kray and wades through the claws to line the most of them up within his range without hitting his companions. Then he takes a deep breath, and lets out a mighty, acidic exhale.
DEX save: 11. Again. >:(
Damage: 2
Breath Weapon: DEX DC14 for 12 damage, half on a save, 30ft line
"The hard way," Lostur grunts, wading right into the mass of hands, once again, making sure he's completely surrounded by the little bastards, before casting sword burst.
Dex save: 11 (OH COME ON) Damage taken: 6
Sword Burst Damage: DEX 15 or 2 force damage
(.. the dice roller really wants Lostur to just go die I guess XD)
You all lay into the tiny undead horrors as they attempt to clay into your flesh. Only a few remain now, skittering about the shadows of the room. You have broken the swarm effect and can easily clean up what is left if you have the urge.
Sweating and unusually bloodied by the little hands, Lostur reaches into his pocket again and grips the same soul coin, siphoning out some of its power to temporarily rejuvenate himself. (Drain Life: 8) He then runs around the room, roaring loudly and stabbing the last few remaining ones with his yklwa with an unusual amount of pent-up frustration. When he's finally finished, he shakes the shish-kabob of skewered hands off of his weapon and stomps back to the others, storm clouds all over his face.
"This is why I never interned with the Temple," he grumbles, still oozing blood from a few scratches. "We still need to help the ghosts, though. We killed all hands, but they didn't rejoin their bodies in the afterlife. Maybe we need to do that ritual after all." He waits patiently to be told where to go, and what to stab next, looking to the others for direction.
"Well that was disgusting and an utter disgrace.. So, we should continue and hope this doesn't happen any more. Let's get the oil from the main room then, it's through those doors. But be careful" And Brenvull walks towards the doors, listens a bit at the door (Perception 23) and opens them (assuming no strange noises are heard (otherwise he would tell that first))
Lorvax will follow Brenvull into the main room, deferring to his expertise in such matters, weapon drawn in case of further threat. His eyes scan the surroundings as he enters just behind Brenvull.
Investigation ((as Brenvull used Perception!)): 16 ((Character sheet mentions I get advantage - natural 1 otherwise!))
Brenvull you hear no strange voices and open the door. The ethereal blue light continues to infuse the area beyond and you step through to stand at the bottom of the supplicants stairway; a broad set of shallow steps leading up to the main temple area. The strange spirits from the first chamber are here also passing to and fro. At the top of the stairs you see what remains of the main temple area. It is a large oblong room still furnished with rows of dark oak benches set around a large raised circle in its centre. Here sits the source bowl. A large enchanted artefact that continually creates a supply of cleansing oil for the temple ritual. If the enchantment remains intact fresh oil should be found beneath its lid even now.
OOC : Bare with me until this evening and I will have a map up and further descriptions of the temple. On holiday in Devon right now so I can’t get my laptop out during the day without my wife throwing things at me 😀
"The coast looks clear," Lostur grumps, still ruffled by his encounter with one too many fingers as he gives the weasel a grudging nod of appreciation. "So... we have to fill these containers of ours with oil, right?" he asks Kray, looking at his silvered vessel. "Well, why don't we get started?"
Obviously not having learned enough of a lesson in the room full of oily hands, Lostur stomps right up towards the holy oil container. Glancing around for any sign of scurrying fingers in the corners, he approaches the container and cautiously taps on the lid with the end of his yklwa.
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Lorvax Dexterity Saving Throw: 14
"This is... unnatural!" Lorvax fumes. "Senseless violence, senseless desecration... What is the purpose behind all this?!"
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dex Save: 13 (oops) Damage: 6
"AAAARGH! In the old days people would keep their hands to theirselves. uhm Attached to themselves!"
(Dex Save: 3 / Damage: 1 rolled on the sheet and should be on the game log. )
The dragonborn paladin looks at one of the hands as it crawls over her own arm and the pointy nails scratches her scales. She simply taps it to drop it to the ground.
" Blasphemy!" she says in a hiss reaching for her sword. "We must destroy them and bury their hands to give them rest."
PbP Character: A few ;)
The oiled claws are swarming the entire floor now and constantly trying to clamber up onto your legs to do you damage. It is clear that the oil in here has been turned rancid by this defiling ritual. This leaves the larger source bowl in the main temple.
You may choose to deal with the swarm before moving on but for every turn (post) you must roll again, Dex saving throw with a DC of 12. (1d6 piercing damage if you fail). Otherwise you can either enter the temple or go back the way you came?
DM - Warlock of Firetop Mountain
Furious at the amount of tiny creatures nibbling away at him more than the defilement, Lostur roars in agreement with Kray and wades through the claws to line the most of them up within his range without hitting his companions. Then he takes a deep breath, and lets out a mighty, acidic exhale.
DEX save: 11. Again. >:(
Damage: 2
Breath Weapon: DEX DC14 for 12 damage, half on a save, 30ft line
Lostur you reduce around a dozen of the tiny horrors to melted husks, but plenty remain. (You have reduced their number by around 20%)
DM - Warlock of Firetop Mountain
Spotting that Lostur was attempting to reduce their number, Lorvax also open's his maw wide and breaths out a toxic green cloud.
Dexterity Saving Throw: 23 (Natural 20 - pass!)
Breath Weapon (Green): CON DC13 for 5 poison damage, half damage on save, 15ft range.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Lorvax you release your noxious cloud but unfortunately the poison has no effect on these undead appendages and they continue to scuttle toward you.
DM - Warlock of Firetop Mountain
Dex save 18 damage 3
Brenvull will claw at the claws. "Die by radiant flame you bastards!" and cast Sacred Flame (dex save 14 or 10 radiant damage)
"This unholy abominations appear to resist my attacks!" Lorvax shouts in disbelief, "Any ideas on how to stem the flow?"
He swings down with his halberd against them.
Dexterity Saving Throw: 10! Damage: 3
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"The hard way," Lostur grunts, wading right into the mass of hands, once again, making sure he's completely surrounded by the little bastards, before casting sword burst.
Dex save: 11 (OH COME ON)
Damage taken: 6
Sword Burst Damage: DEX 15 or 2 force damage
(.. the dice roller really wants Lostur to just go die I guess XD)
You all lay into the tiny undead horrors as they attempt to clay into your flesh. Only a few remain now, skittering about the shadows of the room. You have broken the swarm effect and can easily clean up what is left if you have the urge.
DM - Warlock of Firetop Mountain
Sweating and unusually bloodied by the little hands, Lostur reaches into his pocket again and grips the same soul coin, siphoning out some of its power to temporarily rejuvenate himself. (Drain Life: 8) He then runs around the room, roaring loudly and stabbing the last few remaining ones with his yklwa with an unusual amount of pent-up frustration. When he's finally finished, he shakes the shish-kabob of skewered hands off of his weapon and stomps back to the others, storm clouds all over his face.
"This is why I never interned with the Temple," he grumbles, still oozing blood from a few scratches. "We still need to help the ghosts, though. We killed all hands, but they didn't rejoin their bodies in the afterlife. Maybe we need to do that ritual after all." He waits patiently to be told where to go, and what to stab next, looking to the others for direction.
"Well that was disgusting and an utter disgrace.. So, we should continue and hope this doesn't happen any more. Let's get the oil from the main room then, it's through those doors. But be careful" And Brenvull walks towards the doors, listens a bit at the door (Perception 23) and opens them (assuming no strange noises are heard (otherwise he would tell that first))
Lorvax will follow Brenvull into the main room, deferring to his expertise in such matters, weapon drawn in case of further threat. His eyes scan the surroundings as he enters just behind Brenvull.
Investigation ((as Brenvull used Perception!)): 16 ((Character sheet mentions I get advantage - natural 1 otherwise!))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Brenvull you hear no strange voices and open the door. The ethereal blue light continues to infuse the area beyond and you step through to stand at the bottom of the supplicants stairway; a broad set of shallow steps leading up to the main temple area. The strange spirits from the first chamber are here also passing to and fro. At the top of the stairs you see what remains of the main temple area. It is a large oblong room still furnished with rows of dark oak benches set around a large raised circle in its centre. Here sits the source bowl. A large enchanted artefact that continually creates a supply of cleansing oil for the temple ritual. If the enchantment remains intact fresh oil should be found beneath its lid even now.
OOC : Bare with me until this evening and I will have a map up and further descriptions of the temple. On holiday in Devon right now so I can’t get my laptop out during the day without my wife throwing things at me 😀
DM - Warlock of Firetop Mountain
Lostur casts around for the weasel, before finding it and grabbing it. He glares at it briefly before tossing it into the center of the room.
DM - Warlock of Firetop Mountain
Lostur you throw the weasel into the temple and it scurries back to you, clearly uncomfortable in the ghost filled room.
DM - Warlock of Firetop Mountain
"The coast looks clear," Lostur grumps, still ruffled by his encounter with one too many fingers as he gives the weasel a grudging nod of appreciation. "So... we have to fill these containers of ours with oil, right?" he asks Kray, looking at his silvered vessel. "Well, why don't we get started?"
Obviously not having learned enough of a lesson in the room full of oily hands, Lostur stomps right up towards the holy oil container. Glancing around for any sign of scurrying fingers in the corners, he approaches the container and cautiously taps on the lid with the end of his yklwa.