Zephyra rushes forward trying to get as close as she can to the Zombies by the end of her turn (30 movement), casting frostbite cantrip at the uninjured zombie. 1 cold damage if save vs Con 13 fails plus disadvantage on next attack.
Zephyra, frustrated that her attack had no effect on the Zombies continues forward to engage them directly. Slicing with her scimitar if she is able to get within range, then following with a stab of her dagger.
Ufeza does his best to keep distant from the zombies (looking to stay in the 40-60 foot range as much as possible. Coming to a halt, he cups his hands around his mouth and shouts to the wounded zombie, "Hey you! Yeah, I'm talking to you you good for nothing piece of recycled being. How does it feel to be brought back from death just to become a pin cushion?"
As he shouts, magical energy mixes with the air in his lungs and shoots out with the vibrations of his words, invisible but real.
OOC: casting vicious mockery on the wounded zombie. The zombie must make a wisdom saving through against a DC of 14. On a fail, it has disadvantage on the next attack roll made before the end of its next turn. It also takes 3 damage.
*Moving as above in post. Zephyra will look at the area surrounding the zombies as she does so looking to see if there are others and what surrounds them if she can see far enough into the forest.
Blossom snarls and charges at the zombies on all fours, closing the distance to them in a flash (feline agility). He slashes at one twice with open palms claws extended.
Blossom slashes the same zombie that was damaged previously, the damage makes it stumble (Undead fortitude con save: 4) and fall to the ground.
Luther shoots at the remaining zombie, hitting it easily. The undead groans and tries to slam itself against Blossom. Attack: 4 Damage: 6 But the monk easily evades the slow moving attack.
A third, smaller zombie stumbles out of the woods, slowly advancing towards Luther. It ends its movement 20 feet away from him.
Initiative order 23 Blossom 18 Luther 14 one normal zombie (6) 14 one small zombie 12 Thariv 7 Ufeza 4 Zephyra
Thariv goes next. I see actions for both Ufeza and Zephyra already posted.
This post has potentially manipulated dice roll results.
So that first attack is a natural one. Oh well!
Thariv follows Luther, ending up beside the archer. He then conjures another mystic blast and tries to push the small zombie near them further away from the archer so they can use it for target practice.
Then, his eyes glow sea green for a moment, just before a black tentacle rises from the ground next to the small zombie. The prehensile, suckered limb attempts to smack the zombie and slow it down even further.
Eldritch Blast Attack Attack: 19 Damage: 11 Use Repelling Blast to push it back 10 feet from where it is Bonus: Conjuring and attacking with Tentacle of the Deeps Attack: 16 Damage: 1 (causes cold damage and slows speed by 10)
Distracted by the trees, the eldritch blast misses the zombie. The summoned tentacle hits the smaller zombie, slowing it down. It's looking badly damaged, but still standing.
Wisdom save against Vicious Mockery: 17 The zombie's rotting brain does not process Ufeza's words as an insult and keeps groaning.
Zephyra moves forward, slashing and stabbing effectively.
Initiative order 23 Blossom 18 Luther 14 one normal zombie (11) 14 one small zombie (8) 12 Thariv 7 Ufeza 4 Zephyra
Blossom spins and tries to deliver a vicious back-hander to the adjacent zombie with his right hand, before punching it in the head with a meaty left hook.
Both of Blossom's attacks connect with the zombie next to him (Undead fortitude con save: 9), collapsing it to the ground. Only the smaller zombie remains in motion.
Initiative order 23 Blossom 18 Luther 14 one small zombie (8) 12 Thariv 7 Ufeza 4 Zephyra
This post has potentially manipulated dice roll results.
Both arrows hit the last zombie (Undead fortitude con save: 7), pinning it to a tree, where it stays unmoving. As you move closer to look at the undead you see that this last one was a small girl not long dead, while the other two had been buried long ago before attacking you.
OOC: combat has ended, we are out of initiative order.
Zephyra moves closer, heart breaking at seeing that the zombie was a child. "Do you suppose that this is the girl with the cat?" She wonders to the others as she dislodges the arrows carefully passing them back to the archer. "A gruesome chore, but these are likely family to the townspeople and should be laid again to rest. The temple is close." Ensuring they are truly without animation and lifting the child to carry herself.
"We should alert Lehkrasol. The clergy of Kelemvor will see the proper rites are performed and will be better bearers of news to the townspeople than a group of strangers. We should do so quickly. These zombies didn't appear from thin air and there may be a trail for us to follow if we make haste." Ufeza says as he begins to make his way back to the temple.
This post has potentially manipulated dice roll results.
Luther accepts the arrows and checks the area for any others that might be retrievable (OOC: Four fired so two recovered).
He studies the small zombie and is inclined to agree with Zephyra's theory. He checks the other two zombies for any sign of the origin, clothing/uniform etc. He has fought undead before in defence of the city, so their appearance does not faze him, although he'll never get used to that smell.
Zephyra rushes forward trying to get as close as she can to the Zombies by the end of her turn (30 movement), casting frostbite cantrip at the uninjured zombie. 1 cold damage if save vs Con 13 fails plus disadvantage on next attack.
Zombie Constitution save: 21
The zombie keeps walking, unaffected by Zephyra's spell.
Initiative order
23 Blossom
18 Luther
14 two zombies (14)
12 Thariv
7 Ufeza
4 Zephyra
Blossom goes next. Feel free to post your actions in advance, I'll resolve them in order when I connect.
Zephyra, frustrated that her attack had no effect on the Zombies continues forward to engage them directly. Slicing with her scimitar if she is able to get within range, then following with a stab of her dagger.
Scimitar Attack: 8 Damage: 4
Dagger Attack: 10 Damage: 4
Ufeza does his best to keep distant from the zombies (looking to stay in the 40-60 foot range as much as possible. Coming to a halt, he cups his hands around his mouth and shouts to the wounded zombie, "Hey you! Yeah, I'm talking to you you good for nothing piece of recycled being. How does it feel to be brought back from death just to become a pin cushion?"
As he shouts, magical energy mixes with the air in his lungs and shoots out with the vibrations of his words, invisible but real.
OOC: casting vicious mockery on the wounded zombie. The zombie must make a wisdom saving through against a DC of 14. On a fail, it has disadvantage on the next attack roll made before the end of its next turn. It also takes 3 damage.
*Moving as above in post. Zephyra will look at the area surrounding the zombies as she does so looking to see if there are others and what surrounds them if she can see far enough into the forest.
Adding to post 396, once Luther has fired he will move 30ft away from the zombies, towards the party
Blossom snarls and charges at the zombies on all fours, closing the distance to them in a flash (feline agility). He slashes at one twice with open palms claws extended.
Attack 1: 11
Attack 2: 13
Damage 1: 5
Damage 2: 8
Blossom slashes the same zombie that was damaged previously, the damage makes it stumble (Undead fortitude con save: 4) and fall to the ground.
Luther shoots at the remaining zombie, hitting it easily. The undead groans and tries to slam itself against Blossom.
Attack: 4 Damage: 6
But the monk easily evades the slow moving attack.
A third, smaller zombie stumbles out of the woods, slowly advancing towards Luther. It ends its movement 20 feet away from him.
Initiative order
23 Blossom
18 Luther
14 one normal zombie (6)
14 one small zombie
12 Thariv
7 Ufeza
4 Zephyra
Thariv goes next. I see actions for both Ufeza and Zephyra already posted.
So that first attack is a natural one. Oh well!
Thariv follows Luther, ending up beside the archer. He then conjures another mystic blast and tries to push the small zombie near them further away from the archer so they can use it for target practice.
Then, his eyes glow sea green for a moment, just before a black tentacle rises from the ground next to the small zombie. The prehensile, suckered limb attempts to smack the zombie and slow it down even further.
Eldritch Blast Attack Attack: 19 Damage: 11
Use Repelling Blast to push it back 10 feet from where it is
Bonus: Conjuring and attacking with Tentacle of the Deeps Attack: 16 Damage: 1 (causes cold damage and slows speed by 10)
Distracted by the trees, the eldritch blast misses the zombie. The summoned tentacle hits the smaller zombie, slowing it down. It's looking badly damaged, but still standing.
Wisdom save against Vicious Mockery: 17
The zombie's rotting brain does not process Ufeza's words as an insult and keeps groaning.
Zephyra moves forward, slashing and stabbing effectively.
Initiative order
23 Blossom
18 Luther
14 one normal zombie (11)
14 one small zombie (8)
12 Thariv
7 Ufeza
4 Zephyra
Blossom goes next.
(blossom's move is above - post 407)I'm sorry disregard - you used that one.Blossom spins and tries to deliver a vicious back-hander to the adjacent zombie with his right hand, before punching it in the head with a meaty left hook.
Attack 1: 19
Attack 2: 12
Damage 1: 6
Damage 2: 5
Both of Blossom's attacks connect with the zombie next to him (Undead fortitude con save: 9), collapsing it to the ground. Only the smaller zombie remains in motion.
Initiative order
23 Blossom
18 Luther
14 one small zombie (8)
12 Thariv
7 Ufeza
4 Zephyra
Luther goes next.
Luther backs 30ft away from the smaller zombie, then fires at it with his longbow:
Attack: 11 Damage: 6
And then Action Surge to fire again:
Attack: 19 Damage: 8
Both arrows hit the last zombie (Undead fortitude con save: 7), pinning it to a tree, where it stays unmoving. As you move closer to look at the undead you see that this last one was a small girl not long dead, while the other two had been buried long ago before attacking you.
OOC: combat has ended, we are out of initiative order.
Zephyra moves closer, heart breaking at seeing that the zombie was a child. "Do you suppose that this is the girl with the cat?" She wonders to the others as she dislodges the arrows carefully passing them back to the archer. "A gruesome chore, but these are likely family to the townspeople and should be laid again to rest. The temple is close." Ensuring they are truly without animation and lifting the child to carry herself.
"We should alert Lehkrasol. The clergy of Kelemvor will see the proper rites are performed and will be better bearers of news to the townspeople than a group of strangers. We should do so quickly. These zombies didn't appear from thin air and there may be a trail for us to follow if we make haste." Ufeza says as he begins to make his way back to the temple.
Luther accepts the arrows and checks the area for any others that might be retrievable (OOC: Four fired so two recovered).
He studies the small zombie and is inclined to agree with Zephyra's theory. He checks the other two zombies for any sign of the origin, clothing/uniform etc. He has fought undead before in defence of the city, so their appearance does not faze him, although he'll never get used to that smell.
Investigation: 4
Trying Investigation again: 22
Zephyra adds, "Should we bring the other bodies with us, or leave here? I'm worried they will be animated again."