The firebolg ignores the scaled one, clearly a lack of direction of where to go next is everyone's fault but hers.
They look closer at the scholar depictions in the murals, as they seem out of place and relevant to an archive. Are they all looking in the same direction? Any words or letters visible on their books?
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
The are scholar murals by each door. The northern door looks more weathered, while the southern doors look more recent. The inscriptions by the older door appear so be some magic symbols. The south east door has trees and mountains on the books. The south west book has a pouch of gold drawn on it.
Isaac is in agreement, “Y’aye… Makes sense to start with the oldest stuff first, and go from there!…”. He’ll start to head that way if everyone is done in this room. He’ll linger in the doorway if people are still working on anything here.
Once everyone else is in the room Leesha enters and inspects the doors for traps and signs of use.
She presumes the door that they should take will have had more use than any false door.
Investigation: 9
Firebolg: statues depict warrions in hobgoblin legion armors. Murals depic battle scenes and occasional scholars poring over books behind the battle lines.
Shun: you do not feel anything in the range of your spell
Gruntor: No sounds. There is a small air draft through the rooom, so the place seems to have some ventilation.
Leesha: you pinch your finger in the door. It hurts, but does no damage, except to the pride.
Leesha pretends like it doesn't hurt and clenches a fist. Stepping back she asks,
"What have you found? Any clue as to the door we need to take?"
The firebolg ignores the scaled one, clearly a lack of direction of where to go next is everyone's fault but hers.
They look closer at the scholar depictions in the murals, as they seem out of place and relevant to an archive. Are they all looking in the same direction? Any words or letters visible on their books?
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The are scholar murals by each door. The northern door looks more weathered, while the southern doors look more recent. The inscriptions by the older door appear so be some magic symbols. The south east door has trees and mountains on the books. The south west book has a pouch of gold drawn on it.
((Magic symbols aren't in a language as such, just some sort of arcane marking?))
The firbolg grunts, "Old knowledge, old door?", and gestures towards the northern door.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Isaac is in agreement, “Y’aye… Makes sense to start with the oldest stuff first, and go from there!…”. He’ll start to head that way if everyone is done in this room. He’ll linger in the doorway if people are still working on anything here.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Leesha gestures for Isaac to move on, she is done here.
Shun prepares himself for any surprises at the door. "Want me to bash door off?"
The door does not open.
When the door doesn't open Leesha gestures for Shun to have it.
She also moves back, away from the door.
Gruntor steps to the side of the door as Shun prepares to force it open...
Shun sighs and walks forward and holds up Big Smusher, his great maul. He tries to knock the door open. (Basic attack roll?)
If you ae hitting the door with your maul, then attack roll.
Not sure if the roll is showing up on the game log, but it was a 20. Happy to roll again (here it is if so!)
Attack: 18 Damage: 11
(Grr mobile dice code error - add 7 to hit and then 4 damage to that)
A crack appears on the door, and the hue of lighting turns orange.
Leesha talks another step back.
"Give it another hit."
Shun shrugs and bashes the door again.
Attack: 10 Damage: 6
The door is undamaged, the lighting turns darker orange.