This post has potentially manipulated dice roll results.
The giant is now heavily injured, and limping. The crystal behind the giant glows again, as cracks widen across it. Magic bolts fly from the crystal and hit Gruntor for 17. damage.
(I assumed the first roll applied to everyone in range and it kept giving until it was moved out of range...during turn two it looks like it was move out of range...so had two healings. at the same roll - I thought it was automatic if in range of allies....)
((It's automatic if in range, but its range is that you have to share a space with it, and it only heals one person at a time, so it's just been the firebolg. Sorry, I don't think he's used the spell before, so makes sense that the others were unclear on its use! Without those heals, is Gruntor still up?))
Meanwhile the giant picks out a clay jug from his pouch and swallows it whole. His movements change slightly, and he seems getting ready for something.
((Apologies DM, how far is the healing spirit from Gruntor? If it is within 30 ft of him, I may use my bonus action to move it to him, and he'd be able to gain 1d6 healing on the start of his turn (no action required). If it is farther from him than that, I have other options I may be able to do instead.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Nasaar sends another bolt at the crystal, and a cannon blast at the giant. Nasaar then moves his movement back away, even further, and, hopefully, around a corner. I would imagine Nasaar is a good 60 to 90 feet away, if not further, as he moved away two times previously, but I don't know what these tunnels are like. He would not have moved out of his ability to step back into line-of-sight of the giant on Nasaar's turn. He would move 10 feet around a corner though, so he could move 10 feet back the next round before his shot. Then move ten feet back away from the corner again, after his shot. CROSSBOW, HEAVY: TO HIT: 12 CROSSBOW, HEAVY: DAMAGE: 9
depending on turn order this won't happen until after giant acts...Gruntor was first in initiative and should start his turn with healing spirit in range...?
This post has potentially manipulated dice roll results.
The giant, bleeding from multiple injuries, but still refusing to go down disengages from Gruntor, who is still getting up, and rushes with unnatural speed towards the exit of the cave. Firebolg is the target in the way.
((Second one hits, firebolg was 35-45 ft from the giant, does he move past towards the exit after attacking? No opp att due to disengage, but wanting to know if firebolg is in melee with giant, or if it went past.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
I think that was for previous round...
Do another one just in case.
CROSSBOW, HEAVY: TO HIT (vs crystal): 19
CROSSBOW, HEAVY: DAMAGE: 9
Force canon to hit: (vs giant)24 Damage: 12
The giant is now heavily injured, and limping. The crystal behind the giant glows again, as cracks widen across it. Magic bolts fly from the crystal and hit Gruntor for 17. damage.
Gruntor grunts as the magic bolts dig into him. "urrckk. Stoopid crystal"
(I had gruntor healed after two rounds of the healing spirit and Second Wind...he is now seriously wounded again)
((Gruntor did use the healing spirit? It has limited uses I am tracking, but didn't see where anyone but the firebolg had made use of it.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I assumed the first roll applied to everyone in range and it kept giving until it was moved out of range...during turn two it looks like it was move out of range...so had two healings. at the same roll - I thought it was automatic if in range of allies....)
((It's automatic if in range, but its range is that you have to share a space with it, and it only heals one person at a time, so it's just been the firebolg. Sorry, I don't think he's used the spell before, so makes sense that the others were unclear on its use! Without those heals, is Gruntor still up?))
((@DM, how far is the firebolg from Gruntor?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
40 feet.
Meanwhile the giant picks out a clay jug from his pouch and swallows it whole. His movements change slightly, and he seems getting ready for something.
Gruntor is down....
((Apologies DM, how far is the healing spirit from Gruntor? If it is within 30 ft of him, I may use my bonus action to move it to him, and he'd be able to gain 1d6 healing on the start of his turn (no action required). If it is farther from him than that, I have other options I may be able to do instead.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(roll me a plain d20. If it's 11+, then healing spirit is within 30 feet. )
12
Bonus action to move healing spirit to G, then.
The firbolg moves forward, hurls flame at the giant, then backs up.
Attack: 18 Damage: 1
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Nasaar sends another bolt at the crystal, and a cannon blast at the giant. Nasaar then moves his movement back away, even further, and, hopefully, around a corner. I would imagine Nasaar is a good 60 to 90 feet away, if not further, as he moved away two times previously, but I don't know what these tunnels are like. He would not have moved out of his ability to step back into line-of-sight of the giant on Nasaar's turn. He would move 10 feet around a corner though, so he could move 10 feet back the next round before his shot. Then move ten feet back away from the corner again, after his shot.
CROSSBOW, HEAVY: TO HIT: 12
CROSSBOW, HEAVY: DAMAGE: 9
Force Cannon to hit: 24 Damage: 11
3
depending on turn order this won't happen until after giant acts...Gruntor was first in initiative and should start his turn with healing spirit in range...?
Gruntor is up.
The giant, bleeding from multiple injuries, but still refusing to go down disengages from Gruntor, who is still getting up, and rushes with unnatural speed towards the exit of the cave. Firebolg is the target in the way.
Attack: 26 Damage: 15
Attack: 15 Damage: 9
((Second one hits, firebolg was 35-45 ft from the giant, does he move past towards the exit after attacking? No opp att due to disengage, but wanting to know if firebolg is in melee with giant, or if it went past.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
In melee for now.
The firebolg's quarterstaff begins smoking, glowing with embers as he swings at the giant's knee.
Attack: 10 Damage: 12
((Just flavored Shillelagh, if it hits it's just bludgeoning.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Nasaar sends another crossbow bolt and force blast at the giant...
Heavy crossbow to hit is 20. Damage is 4.
Force cannon to hit is 7 Damage is 10