I was looking through the magic items, when I saw the Amulet of the Planes.
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
So I'm just wondering, if I fail the check, what's stopping me from using it again, and naming the same location.
I was looking through the magic items, when I saw the Amulet of the Planes.
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
So I'm just wondering, if I fail the check, what's stopping me from using it again, and naming the same location.
Or can I just do that?
Thanks!
Playing: Nothing Right Now
DM-ing: The Secrets of Skyhorn Lighthouse
Check out my homebrew: THE WARPER
Hi there, as the item says, it's just an action to cast the plane shift spell.
Of course, if it goes wrong, your DM may land you in a situation where you're not immediately able to use an action to transport your group again.
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Okie-Dokie, thanks!
Playing: Nothing Right Now
DM-ing: The Secrets of Skyhorn Lighthouse
Check out my homebrew: THE WARPER