Let's assume you are playing a BeastMaster, a Wizards or Warlock and you choose a beast or familiar mostly for scouting.
Do you let the NPCs attack the player's pet (assuming that the NPCs are aware of his/her presence)? If not always, which is your criterion to determine the "will" to attack?
Oh, I would most definitely allow an attack if it were discovered, much like a player character. Enemies will likely have the sense of whether they would be able to engage said animal or not - considering their speed, agility, etc. and may not pursue such action. You start scouting on higher level spell users, they may perceive the magic being used and zap the beast immediately.
Players would have to use tact and stealth as if it were themselves doing the scouting, in my opinion.
Oh, I would most definitely allow an attack if it were discovered, much like a player character. Enemies will likely have the sense of whether they would be able to engage said animal or not - considering their speed, agility, etc. and may not pursue such action. You start scouting on higher level spell users, they may perceive the magic being used and zap the beast immediately.
Players would have to use tact and stealth as if it were themselves doing the scouting, in my opinion.
I agree with you, but I think is situational. Stupid example here:
The party needs to scout a hobgoblin war camp. If the scouting pet is an owl, a hawk or another natural bird, I guess that should be nothing suspicious about a bird. So in this case the pet is not attacked.
Let's assume you are playing a BeastMaster, a Wizards or Warlock and you choose a beast or familiar mostly for scouting.
Do you let the NPCs attack the player's pet (assuming that the NPCs are aware of his/her presence)? If not always, which is your criterion to determine the "will" to attack?
Well, we were basing off the assumption posted above.
If other creatures are unaware of anything other than the animal itself, they would treat it as such. Outside being attacked for food, I wouldn't see much interaction.
Well, there are also clever NPCs, even among hobgoblins, that could suspect a recurrent owl or hawk flying around, from time to time... A good Nature roll would frustrate that kind of scout, after all, scouting isnt't a natural deamenor for an animal...
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"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve" Bilbo Baggins
Or, in the case of goblins, hobgoblins, and other oblins, they may be hungry, and anything small, succulent, and easy to drop with an arrow/spear/thrown rock may seem appetizing.
Depends on the circumstances (are they in a camp with lots of food in the middle of the forest, or are they in a wasteland and fighting each other over scraps of lard?) and the vagaries of fate (as a DM, if there's no particular reason to act aggressively against small critters (such as knowing the PC Wizard that killed three patrols of their men has a black raven following them around or somesuch), I'd often roll a d8 if it's spotted, and judge results (1-2: kill (hungry or sport), 3-6: take note (for repeat occurrences), 7-8: ignore).
Or, in the case of goblins, hobgoblins, and other oblins, they may be hungry, and anything small, succulent, and easy to drop with an arrow/spear/thrown rock may seem appetizing.
Depends on the circumstances (are they in a camp with lots of food in the middle of the forest, or are they in a wasteland and fighting each other over scraps of lard?) and the vagaries of fate (as a DM, if there's no particular reason to act aggressively against small critters (such as knowing the PC Wizard that killed three patrols of their men has a black raven following them around or somesuch), I'd often roll a d8 if it's spotted, and judge results (1-2: kill (hungry or sport), 3-6: take note (for repeat occurrences), 7-8: ignore).
OK more or less my feeling: upon the situation, roll a d6 or d8 and see what happens.
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Let's assume you are playing a BeastMaster, a Wizards or Warlock and you choose a beast or familiar mostly for scouting.
Do you let the NPCs attack the player's pet (assuming that the NPCs are aware of his/her presence)? If not always, which is your criterion to determine the "will" to attack?
Oh, I would most definitely allow an attack if it were discovered, much like a player character. Enemies will likely have the sense of whether they would be able to engage said animal or not - considering their speed, agility, etc. and may not pursue such action. You start scouting on higher level spell users, they may perceive the magic being used and zap the beast immediately.
Players would have to use tact and stealth as if it were themselves doing the scouting, in my opinion.
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Well, there are also clever NPCs, even among hobgoblins, that could suspect a recurrent owl or hawk flying around, from time to time... A good Nature roll would frustrate that kind of scout, after all, scouting isnt't a natural deamenor for an animal...
Or, in the case of goblins, hobgoblins, and other oblins, they may be hungry, and anything small, succulent, and easy to drop with an arrow/spear/thrown rock may seem appetizing.
Depends on the circumstances (are they in a camp with lots of food in the middle of the forest, or are they in a wasteland and fighting each other over scraps of lard?) and the vagaries of fate (as a DM, if there's no particular reason to act aggressively against small critters (such as knowing the PC Wizard that killed three patrols of their men has a black raven following them around or somesuch), I'd often roll a d8 if it's spotted, and judge results (1-2: kill (hungry or sport), 3-6: take note (for repeat occurrences), 7-8: ignore).