Electrum aside (who uses Electrum anyway?), converting between copper, silver, gold and platinum is a matter of adding or removing a zero at the end (per step).
I don't see any problems with an automated converter, but I can't really see it fit development priorities in either character or campaign management.
Electrum is maybe innecesary! I take it out too! Some players always try to take adventage of coin exchage, that's why I wan't something like this in just one site, not to take one thing for one side and other in other place! (By the way Sedge, your: Currency Calculator [Reddit], is good)
Electrum has been in the game since the beginning. It is in the PHB. It is not at all setting specific. Unless you count settings which have a different coinage systems, or people who drop it. But those are basically house rules overwriting the existence of it.
Side note, this thread you’re replying to is 9 years old. The folks in it have likely sorted things out by this point.
Ironically, electrum is the one coinage that is most prevalent in actual real-life historical societies. Seriously. Very few societies have ever used pure gold or pure silver coinage. Mostly because it's really hard to purify those metals, but also because one gold coin would have been several years' salary for an average worker one or two or three millennia ago. And yes, we were minting electrum coins at least 27 centuries ago! I could go into it all, but it'd be easier if you just read the "Electrum" page on wikipedia. And don't poopoo wiki here, okay. The oldest coins ever discovered were electrum. Egyptian obelisks were topped with electrum. Every civilization of the ancient Mediterranean used electrum coins. Plus, ancient civilizations in Japan, India, and South America all used variations of electrum, naturally-occurring alloys of various combinations of gold, silver, and copper.
If you don't want to use electrum because it throws off your easy peasy metric coinage vibe, that's fine. But don't you dare badmouth electrum. It's the only real O.G. on your character sheet!
The main reason IMO not to use electrum is that the cp/sp/gp system is best treated as an abstraction anyway. Realistic coinage is going to be untidy, full of currency conversion and weirdness. Single kingdoms aren't likely to have such standardized coinage over time, much less multiple kingdoms, historical ones, etc. That dragon's hoard is going to be full of coins from multiple sources, accumulated over centuries.
Since almost nobody really wants to play Currency Conversion: the Game, better to just handwave it away, but then anything that complicated the abstraction gets in the way.
Really, Electrum is the stand-in for all those weird old currencies- it's simple enough to calculate but if the DM wants to add a bit of flavor or set a plot hook it's good for it.
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Could someone make one coin converter?
The table is Good, and easy to understand, but got something automatic maybe could be great!
Electrum aside (who uses Electrum anyway?), converting between copper, silver, gold and platinum is a matter of adding or removing a zero at the end (per step).
I don't see any problems with an automated converter, but I can't really see it fit development priorities in either character or campaign management.
Perhaps I'm proven wrong, who knows? In either case, you may want to point it out in the Character Sheet Wish List Megathread.
Yeah, electrum is terrible, and I remove it from every campaign I DM, and every DM I've ever had has done the same.
You could always give this a try, if you believe it helps:
Currency Calculator [Reddit]
Electrum is maybe innecesary!
I take it out too!
Some players always try to take adventage of coin exchage, that's why I wan't something like this in just one site, not to take one thing for one side and other in other place!
(By the way Sedge, your: Currency Calculator [Reddit], is good)
Electrum is mostly setting-specific. Like in CoS.
Electrum has been in the game since the beginning. It is in the PHB. It is not at all setting specific. Unless you count settings which have a different coinage systems, or people who drop it. But those are basically house rules overwriting the existence of it.
Side note, this thread you’re replying to is 9 years old. The folks in it have likely sorted things out by this point.
There was a recent reply before mine. It's likely been deleted.
Ironically, electrum is the one coinage that is most prevalent in actual real-life historical societies. Seriously. Very few societies have ever used pure gold or pure silver coinage. Mostly because it's really hard to purify those metals, but also because one gold coin would have been several years' salary for an average worker one or two or three millennia ago. And yes, we were minting electrum coins at least 27 centuries ago! I could go into it all, but it'd be easier if you just read the "Electrum" page on wikipedia. And don't poopoo wiki here, okay. The oldest coins ever discovered were electrum. Egyptian obelisks were topped with electrum. Every civilization of the ancient Mediterranean used electrum coins. Plus, ancient civilizations in Japan, India, and South America all used variations of electrum, naturally-occurring alloys of various combinations of gold, silver, and copper.
If you don't want to use electrum because it throws off your easy peasy metric coinage vibe, that's fine. But don't you dare badmouth electrum. It's the only real O.G. on your character sheet!
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
The main reason IMO not to use electrum is that the cp/sp/gp system is best treated as an abstraction anyway. Realistic coinage is going to be untidy, full of currency conversion and weirdness. Single kingdoms aren't likely to have such standardized coinage over time, much less multiple kingdoms, historical ones, etc. That dragon's hoard is going to be full of coins from multiple sources, accumulated over centuries.
Since almost nobody really wants to play Currency Conversion: the Game, better to just handwave it away, but then anything that complicated the abstraction gets in the way.
Really, Electrum is the stand-in for all those weird old currencies- it's simple enough to calculate but if the DM wants to add a bit of flavor or set a plot hook it's good for it.