Per Cloud rune description: Once per short rest, when you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
So if I read it correctly the attack is redirected and the rolled "to hit" die is checked against the new target AC. So the roll was a 17 and it hits a friendly with an AC of 16 I could redirect it to an enemy with an AC of 17 or lower they would take damage but if that enemy has an 18 AC it would cause no damage as it would not hit them. Alternately I could target a friendly target with an AC of 18 or above and the attack would likewise cause no damage. Wondering as I see people posting they use it to attack a prone friendly character and then redirect the damage to an opponent.
"Yes, but..." I would have that conversation with your Dungeon Master about how that effect works at your table, some are going to allow a redirect to an enemy, but some are going to force you to choose someone on your side. It's a cool effect, I'm really enjoying playing a Rune Knight right now after my Wizard got squashed, but some of the Interpretations on the invocations should not be sprung on a DM in the moment because they may rule against your interpretation. Mine disagrees with me on a couple, so knowing his ruling clarifies how I am playing them at my table. In this particular case he did not like me being able to easily assign a strong hit to a spellcaster opponent, so we agreed to make this one per side and you've already figured out the way to make your team benefit from this in light of that RAI, so you're good to go, but forewarned is fore-armed!
Per Cloud rune description: Once per short rest, when you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
So if I read it correctly the attack is redirected and the rolled "to hit" die is checked against the new target AC. So the roll was a 17 and it hits a friendly with an AC of 16 I could redirect it to an enemy with an AC of 17 or lower they would take damage but if that enemy has an 18 AC it would cause no damage as it would not hit them. Alternately I could target a friendly target with an AC of 18 or above and the attack would likewise cause no damage. Wondering as I see people posting they use it to attack a prone friendly character and then redirect the damage to an opponent.
Yup, that's pretty much how it works.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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It's definitely one of the best tools out there for frustrating/denying DMs. Far more satisfying than Silvery Barbs.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
"Yes, but..." I would have that conversation with your Dungeon Master about how that effect works at your table, some are going to allow a redirect to an enemy, but some are going to force you to choose someone on your side. It's a cool effect, I'm really enjoying playing a Rune Knight right now after my Wizard got squashed, but some of the Interpretations on the invocations should not be sprung on a DM in the moment because they may rule against your interpretation. Mine disagrees with me on a couple, so knowing his ruling clarifies how I am playing them at my table. In this particular case he did not like me being able to easily assign a strong hit to a spellcaster opponent, so we agreed to make this one per side and you've already figured out the way to make your team benefit from this in light of that RAI, so you're good to go, but forewarned is fore-armed!
I just want to point out for other readers in the thread that this is completely a house rule, it isn't a different interpretation. DMs of course can always house rule things as they wish but it is useful to know what the rules actually say.
Here is the text for cloud rune:
"In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this rune, you can’t do so again until you finish a short or long rest."
The only constraint, RAW, is another creature within 30' of you that is not the attacker. There is no limitation on whether this is friend, foe or bystander. The rune knight could even redirect an attack from an enemy onto a friend or whatever they like that the circumstances might call for.
It is a cool ability but it can be used only once/short rest and is usually reserved for redirecting critical hits which is part of the fun. Personally, when I run a game, I wouldn't use this house rule since it takes away a cool ability from a player character that can be very fun to use - and as DM, I'm not adversarial or desperate to see every critical hit strike its target. I set up and adjudicate the encounter and features like this one just add to the fun ... but that is just my opinion :)
P.S. Nerfing cloud rune reminds me of DMs who nerf sneak attack or divine smite (especially on crits) because they think they are too much damage ... and these are usually far more impactful than redirecting one attack every short rest.
Per Cloud rune description: Once per short rest, when you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
So if I read it correctly the attack is redirected and the rolled "to hit" die is checked against the new target AC. So the roll was a 17 and it hits a friendly with an AC of 16 I could redirect it to an enemy with an AC of 17 or lower they would take damage but if that enemy has an 18 AC it would cause no damage as it would not hit them. Alternately I could target a friendly target with an AC of 18 or above and the attack would likewise cause no damage. Wondering as I see people posting they use it to attack a prone friendly character and then redirect the damage to an opponent.
"Yes, but..." I would have that conversation with your Dungeon Master about how that effect works at your table, some are going to allow a redirect to an enemy, but some are going to force you to choose someone on your side. It's a cool effect, I'm really enjoying playing a Rune Knight right now after my Wizard got squashed, but some of the Interpretations on the invocations should not be sprung on a DM in the moment because they may rule against your interpretation. Mine disagrees with me on a couple, so knowing his ruling clarifies how I am playing them at my table. In this particular case he did not like me being able to easily assign a strong hit to a spellcaster opponent, so we agreed to make this one per side and you've already figured out the way to make your team benefit from this in light of that RAI, so you're good to go, but forewarned is fore-armed!
My DM is good with targeting enemies. Just the mechanics of how a "hit" is determined is at question.
Yup, that's pretty much how it works.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
thanks
I found it most satisfying to redirect enemy crits to hit other enemies.
Always hilarious.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It's definitely one of the best tools out there for frustrating/denying DMs. Far more satisfying than Silvery Barbs.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I see frustration ahead for my DM as we are doing a level 20 adventure.
I just want to point out for other readers in the thread that this is completely a house rule, it isn't a different interpretation. DMs of course can always house rule things as they wish but it is useful to know what the rules actually say.
Here is the text for cloud rune:
"In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this rune, you can’t do so again until you finish a short or long rest."
The only constraint, RAW, is another creature within 30' of you that is not the attacker. There is no limitation on whether this is friend, foe or bystander. The rune knight could even redirect an attack from an enemy onto a friend or whatever they like that the circumstances might call for.
It is a cool ability but it can be used only once/short rest and is usually reserved for redirecting critical hits which is part of the fun. Personally, when I run a game, I wouldn't use this house rule since it takes away a cool ability from a player character that can be very fun to use - and as DM, I'm not adversarial or desperate to see every critical hit strike its target. I set up and adjudicate the encounter and features like this one just add to the fun ... but that is just my opinion :)
P.S. Nerfing cloud rune reminds me of DMs who nerf sneak attack or divine smite (especially on crits) because they think they are too much damage ... and these are usually far more impactful than redirecting one attack every short rest.