What would be the weapon mastery property of the Eberron Double-bladed scimitar? I'm looking to update my campaign to the 2024 rules, but one of my players have a double-bladed scimitar that they are quite fond of, and has built around. What should I do in this regard?
I made the same post in the unearthed arcana section, as I love the fantasy of this weapon. I think you should just keep the weapon as is and decide on either topple(it's similar to a quarterstaff) ex or nick (treating it as a light weapon so you can do the BA as part of the action). Non of the other masteries make much sense on how you can use it.
Yeah, "nick" makes the most sense when patterned after the "regular" scimitar. You already lose the dual masteries from dual wielding, so this makes the most sense.
Nick would be useless as the Double Bladed Scimitar is not a light weapon. There is no bonus action unless something grants you a bonus action. Thus, there is no way to trigger Nick, because you need to attack with a light weapon and then use another light weapon to make the second attack which the Double bladed Scimitar does not follow.
I had the same question and found the same theories. Nick is for light weapons, and it would be OP (4 attacks at lvl 5). I think Sap or Vex is appropriate, nut that's just my useless opinion. I guess we need to wait for an answer.
I'm not giving you Nick for free. Probably not the heavy two handed masteries either, so that leaves Vex, Topple, and I like Sap for a whirling Dornish attacker.
I would like to put forth a case for Slow. It's a nimble weapon that deals slashing damage, so it makes sense that a wielder of a weapon like this would hit their target with multiple smaller but well-placed attacks to cripple their foes (think "hamstringing").
Vex or Sap I could see working. It's an unusual weapon, so I could see many combatants getting disoriented when fighting against one, and either of these masteries fit that theme.
I don't think Topple is very appropriate for a quick, slashing weapon. The other topple weapons like the Maul or Battleaxe are more ferocious in theme, and the Double-Bladed Scimitar is unlikely to be used to trip enemies like in the case of the Quarterstaff.
No weapon that deals slashing damage has the the Push mastery, so that one is not a good fit.
It's not a Light weapon, so Nick doesn't work at all.
I wouldn't give it a normal mastery. I'd just say that if you have the matching mastery then the bonus action attack for this weapon does 2d4 damage rather than 1d4.
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Hi all,
What would be the weapon mastery property of the Eberron Double-bladed scimitar? I'm looking to update my campaign to the 2024 rules, but one of my players have a double-bladed scimitar that they are quite fond of, and has built around. What should I do in this regard?
Kind regards.
I made the same post in the unearthed arcana section, as I love the fantasy of this weapon. I think you should just keep the weapon as is and decide on either topple(it's similar to a quarterstaff) ex or nick (treating it as a light weapon so you can do the BA as part of the action). Non of the other masteries make much sense on how you can use it.
Yeah, "nick" makes the most sense when patterned after the "regular" scimitar. You already lose the dual masteries from dual wielding, so this makes the most sense.
Graze or Cleave would be the most appropriate.
Nick would be useless as the Double Bladed Scimitar is not a light weapon. There is no bonus action unless something grants you a bonus action. Thus, there is no way to trigger Nick, because you need to attack with a light weapon and then use another light weapon to make the second attack which the Double bladed Scimitar does not follow.
I had the same question and found the same theories. Nick is for light weapons, and it would be OP (4 attacks at lvl 5). I think Sap or Vex is appropriate, nut that's just my useless opinion. I guess we need to wait for an answer.
Had a new thought. Graze. Gives the fantasy of whirling the blades so fast, that even misses connect, even minimally.
I'd say Vex, Graze or Cleave would be my choice of Mastery for a Double Scimitar.
I'm not giving you Nick for free. Probably not the heavy two handed masteries either, so that leaves Vex, Topple, and I like Sap for a whirling Dornish attacker.
I would like to put forth a case for Slow. It's a nimble weapon that deals slashing damage, so it makes sense that a wielder of a weapon like this would hit their target with multiple smaller but well-placed attacks to cripple their foes (think "hamstringing").
Vex or Sap I could see working. It's an unusual weapon, so I could see many combatants getting disoriented when fighting against one, and either of these masteries fit that theme.
Graze doesn't seem to fit as all the two weapons with it (Greatsword and Glaive) are both Two-Handed and Heavy.
I don't think Topple is very appropriate for a quick, slashing weapon. The other topple weapons like the Maul or Battleaxe are more ferocious in theme, and the Double-Bladed Scimitar is unlikely to be used to trip enemies like in the case of the Quarterstaff.
No weapon that deals slashing damage has the the Push mastery, so that one is not a good fit.
It's not a Light weapon, so Nick doesn't work at all.
So my read on the Double-Bladed Scimitar is that it should be updated to have either Slow, Sap, or Vex.
I wouldn't give it a normal mastery. I'd just say that if you have the matching mastery then the bonus action attack for this weapon does 2d4 damage rather than 1d4.