While reading the 2024 SAC, I saw this and it reminded me of this conversation. Just sharing in case it helps the OP, future readers, or folks in the thread:
. . .
If the spell, such as Aid, also requires a Somatic component, the Cleric can perform the Somatic component with the hand holding the Shield, allowing the Cleric to keep wielding the Mace.
. . .
This example given in the SAC is technically incorrect.
The fact that certain spellcasting foci such as the emblem borne on a shield provide an exception to the requirement for needing a free hand to access a Material component does not mean that any exception is also made for needing a free hand for the Somatic component. So, while this character can wield sword-and-board when casting a V,M spell, they would not be able to do this when casting a V,S,M spell since a free hand is still needed for the S component, as written.
While reading the 2024 SAC, I saw this and it reminded me of this conversation. Just sharing in case it helps the OP, future readers, or folks in the thread:
. . .
If the spell, such as Aid, also requires a Somatic component, the Cleric can perform the Somatic component with the hand holding the Shield, allowing the Cleric to keep wielding the Mace.
. . .
This example given in the SAC is technically incorrect.
The fact that certain spellcasting foci such as the emblem borne on a shield provide an exception to the requirement for needing a free hand to access a Material component does not mean that any exception is also made for needing a free hand for the Somatic component. So, while this character can wield sword-and-board when casting a V,M spell, they would not be able to do this when casting a V,S,M spell since a free hand is still needed for the S component, as written.
The 2024 Player's Handbook explicitly allows you to use the same hand for material and somatic components, though.
It also doesn't actually say you need a "free hand" for somatic components.
The 2024 Player's Handbook explicitly allows you to use the same hand for material and somatic components, though.
It also doesn't actually say you need a "free hand" for somatic components.
The written rules actually only allow for that under particular circumstances . . . which does not include sword-and-board fighting.
We begin with the requirement for the Somatic component:
A Somatic component is a forceful gesticulation or an intricate set of gestures. A spellcaster must use at least one of their hands to perform these movements.
Next, we have the requirement for the Material component:
A Material component . . . The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any.
By default, you generally need a free hand to access the Material component, but that free hand can be currently performing gestures. But no matter what, the gestures must be performed by using at least one hand, as per the first rule above. If a specific rule changes the Material component requirement such that a free hand is no longer needed to access the materials, that doesn't absolve the requirement to use at least one hand to perform gestures -- those are two separate requirements.
The exception for the Material requirement (but not for the Somatic component) is given by:
If a spell doesn’t consume its materials and doesn’t specify a cost for them, . . . the spellcaster can substitute a Spellcasting Focus if the caster has a feature that allows that substitution . . . and to use a Spellcasting Focus, you must hold it unless its description says otherwise (see “Equipment” for descriptions).
As it turns out, some of the descriptions do say otherwise, such as the description for the emblem borne on a shield:
A Holy Symbol takes one of the forms in the Holy Symbol table . . . A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.
Because its "description says otherwise", the Emblem borne on a Shield creates an exception to the requirement for the Material component that that component requires a free hand since it is "borne" instead of "held". But that doesn't change the fact that if the spell also has an "S" component then the gestures must be performed with at least one hand. So, those hands cannot be occupied.
Under a slightly loose but totally reasonable interpretation, a hand could be already occupied and remain occupied with the Material component (and only the Material component) and still be used to perform gestures (as opposed to a more rigid interpretation requiring gesturing with the free hand and then "accessing" the Material component before or after or during the gestures, for example), but such a hand certainly cannot be occupied with something else, such as a sword or a shield. Nothing in the above rules permits that. The shield, of course, is not the spellcasting focus / Material component -- the Emblem itself is what satisfies that requirement. After all, the Shield is being held / wielded, but the emblem is not being held at all -- it is borne.
Likewise, if we were discussing a worn amulet, it would work the same way. The worn amulet satisfies the Material component without needing a free hand to access it -- so the character can wield a sword and a shield while satisfying the Material component for a spell. But such a character would not be able to perform gestures since even under the loose interpretation the fact that the character would be allowed to access the Material component with the "same hand" that is being used to perform gestures doesn't really help anything since we already don't need a free hand for the Material component due to using the worn amulet, but we still need some way to perform the gestures with at least one hand.
It's certainly possible that the intention is that it works as suggested by the SAC example. But the written rules technically do not allow it.
If you want the Watsonian explanation, MS spells specifically involve waving the object around in some way, while S spells involve shaping your hand into particular patterns.
The system would be better if there were no MS spells, only M or S - then the rule could be you either need an empty hand to do the hand symbols (S), or you need a hand to touch and manipulate the components/focus (M).
Personally I find it easier to actually do the conversion when working out the casting requirements. Treat a VSM as VM and a SM as M. Basically, if there is an M then the S is irrelevant so please ignore it. It is then much easier to assess the requirement for empty hands and access to components/focuses
My hot take is all spells should require a M component so you can disarm mages.
The 2024 Player's Handbook explicitly allows you to use the same hand for material and somatic components, though.
It also doesn't actually say you need a "free hand" for somatic components.
The written rules actually only allow for that under particular circumstances . . . which does not include sword-and-board fighting.
We begin with the requirement for the Somatic component:
A Somatic component is a forceful gesticulation or an intricate set of gestures. A spellcaster must use at least one of their hands to perform these movements.
Next, we have the requirement for the Material component:
A Material component . . . The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any.
By default, you generally need a free hand to access the Material component, but that free hand can be currently performing gestures. But no matter what, the gestures must be performed by using at least one hand, as per the first rule above. If a specific rule changes the Material component requirement such that a free hand is no longer needed to access the materials, that doesn't absolve the requirement to use at least one hand to perform gestures -- those are two separate requirements.
The exception for the Material requirement (but not for the Somatic component) is given by:
If a spell doesn’t consume its materials and doesn’t specify a cost for them, . . . the spellcaster can substitute a Spellcasting Focus if the caster has a feature that allows that substitution . . . and to use a Spellcasting Focus, you must hold it unless its description says otherwise (see “Equipment” for descriptions).
As it turns out, some of the descriptions do say otherwise, such as the description for the emblem borne on a shield:
A Holy Symbol takes one of the forms in the Holy Symbol table . . . A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.
Because its "description says otherwise", the Emblem borne on a Shield creates an exception to the requirement for the Material component that that component requires a free hand since it is "borne" instead of "held". But that doesn't change the fact that if the spell also has an "S" component then the gestures must be performed with at least one hand. So, those hands cannot be occupied.
Under a slightly loose but totally reasonable interpretation, a hand could be already occupied and remain occupied with the Material component (and only the Material component) and still be used to perform gestures (as opposed to a more rigid interpretation requiring gesturing with the free hand and then "accessing" the Material component before or after or during the gestures, for example), but such a hand certainly cannot be occupied with something else, such as a sword or a shield. Nothing in the above rules permits that. The shield, of course, is not the spellcasting focus / Material component -- the Emblem itself is what satisfies that requirement. After all, the Shield is being held / wielded, but the emblem is not being held at all -- it is borne.
Likewise, if we were discussing a worn amulet, it would work the same way. The worn amulet satisfies the Material component without needing a free hand to access it -- so the character can wield a sword and a shield while satisfying the Material component for a spell. But such a character would not be able to perform gestures since even under the loose interpretation the fact that the character would be allowed to access the Material component with the "same hand" that is being used to perform gestures doesn't really help anything since we already don't need a free hand for the Material component due to using the worn amulet, but we still need some way to perform the gestures with at least one hand.
It's certainly possible that the intention is that it works as suggested by the SAC example. But the written rules technically do not allow it.
This kind of nonsense would be why I never enforce this rule, ever.
This kind of nonsense would be why I never enforce this rule, ever.
I think the main problem with this rule is that it's just not very fun for the players. It follows a design philosophy of being restrictive instead of empowering. So, a player has an idea and just wants to cast a cool spell. But the rules sort of say that yes, spellcasting is very powerful! So, because of that, you can't do this, and you can't do that, and you can't do this other thing. That's generally not what players want to hear.
Yeah, the SAC is clarifying how the rules should be interpreted. And I do think the rules support that interpretation.
In this case, the written rules don't quite get there. They say that S needs a free hand. They say that M needs a free hand. They also say that if you need the free hand for M that it can be the same free hand that is used for S. But the rules do not say that if for some reason you don't need a free hand for M then you also don't need a free hand for S. It just doesn't say that anywhere even though that's a common interpretation.
I was curious about this topic as well but I believe this thread is overcomplicating it a bit. Please refer to this link on holy symbols showing that emblems can be embedded on shields for a shield bearing cleric or worn on an amulet. www.dndbeyond.com/equipment/514-holy-symbol
additionally for somatic components when weapon using for 2 hand weapons you can hold the weapon in one hand to cast spells temporarily, and if using OH weapon with shield just use free action to sheathe weapon and cast somatic components. Mechanically there is little implication unless using feats like defensive dualist or magic weapons that provide some utility, though once characters start using magic weapons they will likely be able to have taken the Warcaster feat.
[...] additionally for somatic components when weapon using for 2 hand weapons you can hold the weapon in one hand to cast spells temporarily, and if using OH weapon with shield just use free action to sheathe weapon and cast somatic components. Mechanically there is little implication unless using feats like defensive dualist or magic weapons that provide some utility, though once characters start using magic weapons they will likely be able to have taken the Warcaster feat.
I agree with that you said.
For that quoted part, one drawback is you can't use your weapon for an Opportunity Attack, but the upside is that your hand is free and ready for any Reaction spell.
Has it significantly? I feel like weapon spell casters will primarily be using spells with material components (and a Ruby of the War Mage) or no somatic components and War Caster is relatively low value for them. Advantage on Constitution Saves to maintain Concentration may have increased in value with the recent Circle Magic rules though.
For casters, weapons are generally low value compared to their spells and War Caster has other benefits that outweigh the Somatic Components feature, particularly now that Reactive Spell no longer requires a hostile creature. Your injured character is going to leave my side? Just let me cast Cure Wounds as a Reaction please.
Has it significantly? I feel like weapon spell casters will primarily be using spells with material components (and a Ruby of the War Mage) or no somatic components and War Caster is relatively low value for them. Advantage on Constitution Saves to maintain Concentration may have increased in value with the recent Circle Magic rules though.
For casters, weapons are generally low value compared to their spells and War Caster has other benefits that outweigh the Somatic Components feature, particularly now that Reactive Spell no longer requires a hostile creature. Your injured character is going to leave my side? Just let me cast Cure Wounds as a Reaction please.
All clerics are going to use Spirit Guardians, tho, so War Caster is still very useful.
Has it significantly? I feel like weapon spell casters will primarily be using spells with material components (and a Ruby of the War Mage) or no somatic components and War Caster is relatively low value for them. Advantage on Constitution Saves to maintain Concentration may have increased in value with the recent Circle Magic rules though.
For casters, weapons are generally low value compared to their spells and War Caster has other benefits that outweigh the Somatic Components feature, particularly now that Reactive Spell no longer requires a hostile creature. Your injured character is going to leave my side? Just let me cast Cure Wounds as a Reaction please.
All clerics are going to use Spirit Guardians, tho, so War Caster is still very useful.
Spirit Guardians has material and somatic components so a Holy Symbol on a shield will allow it to be cast without a free hand and without war caster. Spirit Guardians is a poor reason to pick up War Caster unless I am misunderstanding your point.
War Caster helps you cast spells with Somatic components and no material components. War Caster allows you to perform somatic components with a weapon or shield in hand. You will still need a free hand if you are casting a spell with components and no spellcasting focus or a spell with costly material components.
When casting a spell with material components (that do not have a cost) and somatic components, such as Spirit Guardians, you can use a spellcasting focus, such as a Holy Symbol emblazoned on a shield, and perform the somatic components with the spellcasting focus. You don't need a feat for it. If the spell has somatic and no material components or the material components have a cost, a spellcasting focus cannot help.
Has it significantly? I feel like weapon spell casters will primarily be using spells with material components (and a Ruby of the War Mage) or no somatic components and War Caster is relatively low value for them. Advantage on Constitution Saves to maintain Concentration may have increased in value with the recent Circle Magic rules though.
For casters, weapons are generally low value compared to their spells and War Caster has other benefits that outweigh the Somatic Components feature, particularly now that Reactive Spell no longer requires a hostile creature. Your injured character is going to leave my side? Just let me cast Cure Wounds as a Reaction please.
Primarily ones with M components maybe, but there is still a decent chunk of spells that are just V, S out there that they may want to use. And depending on the caster how much they want to use a weapon will vary. But lets say level 6 valor bard for example, they can with weapon juggling sheathe weapon cast spell, draw weapon with 2nd attack. Before that level 6 feature was not as functional with a sword and board valor bard. And most if not all attack cantrips are just V, S. Same for eldritch knight fighters. And I'm sure there are cleric specs that hit people with weapons. I'd say warlock but they are not proficient in shields so it requires more feats or multi classing to matter for this. Not sure a reaction heal from moving out of your area is enough of a buff to counter that. Especially since I suspect that will be up in the air at many tables, even the designers were split on that.
Spirit Guardians has material and somatic components so a Holy Symbol on a shield will allow it to be cast without a free hand and without war caster.
It looks like you've missed the majority of the discussion that took place over several pages of this thread a while back. Technically this doesn't actually work, although it is the most common interpretation -- likely because of the old inaccurate Sage Advice entry. It may or may not be the intended way to play it.
The best way to remember how it actually works is that you start with the fact that you always need a hand to perform gestures. Then, if you also need a hand to access or hold your M component (actual materials or component pouch or a held spellcasting focus) then you can use the same hand for that as you are already using to perform gestures.
The last bit of trivia for why the above scenario doesn't technically work is because a Shield is not a focus. The Emblem is the focus, but an Emblem is not held, it is borne. So, because of that, you are back to needing a separate free hand for the S component.
Spirit Guardians has material and somatic components so a Holy Symbol on a shield will allow it to be cast without a free hand and without war caster.
It looks like you've missed the majority of the discussion that took place over several pages of this thread a while back. Technically this doesn't actually work, although it is the most common interpretation -- likely because of the old inaccurate Sage Advice entry. It may or may not be the intended way to play it.
The best way to remember how it actually works is that you start with the fact that you always need a hand to perform gestures. Then, if you also need a hand to access or hold your M component (actual materials or component pouch or a held spellcasting focus) then you can use the same hand for that as you are already using to perform gestures.
The last bit of trivia for why the above scenario doesn't technically work is because a Shield is not a focus. The Emblem is the focus, but an Emblem is not held, it is borne. So, because of that, you are back to needing a separate free hand for the S component.
I'm reasonably certain there was an SA confirming that the point of emblems is to make something like a shield functionally a focus, because otherwise it be at least counterintuitive if not actively worse.
Spirit Guardians has material and somatic components so a Holy Symbol on a shield will allow it to be cast without a free hand and without war caster.
It looks like you've missed the majority of the discussion that took place over several pages of this thread a while back. Technically this doesn't actually work, although it is the most common interpretation -- likely because of the old inaccurate Sage Advice entry. It may or may not be the intended way to play it.
The best way to remember how it actually works is that you start with the fact that you always need a hand to perform gestures. Then, if you also need a hand to access or hold your M component (actual materials or component pouch or a held spellcasting focus) then you can use the same hand for that as you are already using to perform gestures.
The last bit of trivia for why the above scenario doesn't technically work is because a Shield is not a focus. The Emblem is the focus, but an Emblem is not held, it is borne. So, because of that, you are back to needing a separate free hand for the S component.
You are not current on the 2024 Sage Advice and are mistaken.
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.
If a spell requires Material components, the spellcaster must have a hand free to access or hold them, but it can be the same hand used to perform Somatic components, if any. This latter rule holds true for using a Spellcasting Focus, which a spellcaster must hold unless its description says otherwise.
For example, a Cleric uses an Emblem on a Shield as their Holy Symbol. When in combat, this Cleric likes to wield a Mace in one hand and the emblazoned Shield in the other. This Cleric must have the Shield in hand when casting a Cleric spell that requires a Material component. If the spell, such as Aid, also requires a Somatic component, the Cleric can perform the Somatic component with the hand holding the Shield, allowing the Cleric to keep wielding the Mace. However, if this same Cleric were to later cast Cure Wounds—which has Somatic components but no Material components—they would need to unequip either their Shield or Mace to free a hand for the Somatic components.
In all cases, technically, theoretically, and practically, this works. It is RAW. This is the current Sage Advice & Errata, not an old or inaccurate Sage Advice entry. It has been deliberately carried forward and is current for 2024 explicitly confirming that a Cleric with an Emblem spellcasting focus on their Shield performs the gestures with the hand holding Shield. Your guideline may apply to Paladins and Clerics with Emblems on a Tabard or the +X Reliquary Spellcasting Focus from Tasha's.
It looks like you've missed the majority of the discussion that took place over several pages of this thread a while back. Technically this doesn't actually work, although it is the most common interpretation -- likely because of the old inaccurate Sage Advice entry. It may or may not be the intended way to play it.
The best way to remember how it actually works is that you start with the fact that you always need a hand to perform gestures. Then, if you also need a hand to access or hold your M component (actual materials or component pouch or a held spellcasting focus) then you can use the same hand for that as you are already using to perform gestures.
The last bit of trivia for why the above scenario doesn't technically work is because a Shield is not a focus. The Emblem is the focus, but an Emblem is not held, it is borne. So, because of that, you are back to needing a separate free hand for the S component.
Both the rules as written and the official ruling from Sage Advice allow a spellcaster to use the same hand to both perform Somatic and Material components, including with an Emblem on a Shield as their Holy Symbol.
If your interpretation is different, it is faulty.
I disagree vehemently with that sentiment. The Sage Advice itself tells us exactly what it is and what its role should be in rules discussions:
Official Rulings
Official rulings on how to interpret rules are made here in the Sage Advice Compendium. A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions.
The Role of Rules
Why even have Sage Advice when a DM can just make a ruling?
Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible.
. . .
There are times, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another.
Dealing with those situations is where Sage Advice comes in. It doesn’t replace a DM’s adjudication. Just as the rules do, this FAQ is meant to give DMs, as well as players, tools for tuning the game according to their tastes.
RAW
“Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is forced to stand on its own.
When we consider a rule, we start with this perspective; it’s important for us to see what you see, not what we wished we’d published or thought we’d published.
So, no. The SAC rulings should absolutely positively never be treated as RAW, especially for resolving debates over readings of the rules. The SAC itself tells us not to do that. Official rulings and RAW are two different things.
The SAC rulings give us insight into the designers' intent of a rule. It's fine to use those same rulings in your games, just be aware that when the intent differs from the written rules that you would no longer be playing according to the RAW. When you do this, it's always a good idea to communicate this with your players.
For example, a Cleric uses an Emblem on a Shield as their Holy Symbol. When in combat, this Cleric likes to wield a Mace in one hand and the emblazoned Shield in the other. This Cleric must have the Shield in hand when casting a Cleric spell that requires a Material component. If the spell, such as Aid, also requires a Somatic component, the Cleric can perform the Somatic component with the hand holding the Shield, allowing the Cleric to keep wielding the Mace. However, if this same Cleric were to later cast Cure Wounds—which has Somatic components but no Material components—they would need to unequip either their Shield or Mace to free a hand for the Somatic components.
In all cases, technically, theoretically, and practically, this works. It is RAW. This is the current Sage Advice & Errata, not an old or inaccurate Sage Advice entry. It has been deliberately carried forward and is current for 2024 explicitly confirming that a Cleric with an Emblem spellcasting focus on their Shield performs the gestures with the hand holding Shield. Your guideline may apply to Paladins and Clerics with Emblems on a Tabard or the +X Reliquary Spellcasting Focus from Tasha's.
If the 2014 Sage Advice is inaccurate and that exact same text "has been deliberately carried forward and is current for 2024" then how in the world can that text all of a sudden be accurate? Obviously, it cannot be.
This Sage Advice example still does not accurately reflect what is actually written in the rule books. It might accurately reflect the designers' intent, but that's not the same thing.
What is actually written in the rule books and how that text should be interpreted was correctly explained all the way back on Post #2 of this thread by another forum poster. There has been a lot of discussion since then probably because the correct answer does not align with the Sage Advice and does not align with how most people play it. I'm not even saying that I play it that way -- I am just confirming what the rules actually say and what they mean.
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This example given in the SAC is technically incorrect.
The fact that certain spellcasting foci such as the emblem borne on a shield provide an exception to the requirement for needing a free hand to access a Material component does not mean that any exception is also made for needing a free hand for the Somatic component. So, while this character can wield sword-and-board when casting a V,M spell, they would not be able to do this when casting a V,S,M spell since a free hand is still needed for the S component, as written.
The 2024 Player's Handbook explicitly allows you to use the same hand for material and somatic components, though.
It also doesn't actually say you need a "free hand" for somatic components.
pronouns: he/she/they
The written rules actually only allow for that under particular circumstances . . . which does not include sword-and-board fighting.
We begin with the requirement for the Somatic component:
Next, we have the requirement for the Material component:
By default, you generally need a free hand to access the Material component, but that free hand can be currently performing gestures. But no matter what, the gestures must be performed by using at least one hand, as per the first rule above. If a specific rule changes the Material component requirement such that a free hand is no longer needed to access the materials, that doesn't absolve the requirement to use at least one hand to perform gestures -- those are two separate requirements.
The exception for the Material requirement (but not for the Somatic component) is given by:
As it turns out, some of the descriptions do say otherwise, such as the description for the emblem borne on a shield:
Because its "description says otherwise", the Emblem borne on a Shield creates an exception to the requirement for the Material component that that component requires a free hand since it is "borne" instead of "held". But that doesn't change the fact that if the spell also has an "S" component then the gestures must be performed with at least one hand. So, those hands cannot be occupied.
Under a slightly loose but totally reasonable interpretation, a hand could be already occupied and remain occupied with the Material component (and only the Material component) and still be used to perform gestures (as opposed to a more rigid interpretation requiring gesturing with the free hand and then "accessing" the Material component before or after or during the gestures, for example), but such a hand certainly cannot be occupied with something else, such as a sword or a shield. Nothing in the above rules permits that. The shield, of course, is not the spellcasting focus / Material component -- the Emblem itself is what satisfies that requirement. After all, the Shield is being held / wielded, but the emblem is not being held at all -- it is borne.
Likewise, if we were discussing a worn amulet, it would work the same way. The worn amulet satisfies the Material component without needing a free hand to access it -- so the character can wield a sword and a shield while satisfying the Material component for a spell. But such a character would not be able to perform gestures since even under the loose interpretation the fact that the character would be allowed to access the Material component with the "same hand" that is being used to perform gestures doesn't really help anything since we already don't need a free hand for the Material component due to using the worn amulet, but we still need some way to perform the gestures with at least one hand.
It's certainly possible that the intention is that it works as suggested by the SAC example. But the written rules technically do not allow it.
Yeah, the SAC is clarifying how the rules should be interpreted. And I do think the rules support that interpretation.
My hot take is all spells should require a M component so you can disarm mages.
This kind of nonsense would be why I never enforce this rule, ever.
pronouns: he/she/they
I think the main problem with this rule is that it's just not very fun for the players. It follows a design philosophy of being restrictive instead of empowering. So, a player has an idea and just wants to cast a cool spell. But the rules sort of say that yes, spellcasting is very powerful! So, because of that, you can't do this, and you can't do that, and you can't do this other thing. That's generally not what players want to hear.
In this case, the written rules don't quite get there. They say that S needs a free hand. They say that M needs a free hand. They also say that if you need the free hand for M that it can be the same free hand that is used for S. But the rules do not say that if for some reason you don't need a free hand for M then you also don't need a free hand for S. It just doesn't say that anywhere even though that's a common interpretation.
I was curious about this topic as well but I believe this thread is overcomplicating it a bit. Please refer to this link on holy symbols showing that emblems can be embedded on shields for a shield bearing cleric or worn on an amulet.
www.dndbeyond.com/equipment/514-holy-symbol
additionally for somatic components when weapon using for 2 hand weapons you can hold the weapon in one hand to cast spells temporarily, and if using OH weapon with shield just use free action to sheathe weapon and cast somatic components. Mechanically there is little implication unless using feats like defensive dualist or magic weapons that provide some utility, though once characters start using magic weapons they will likely be able to have taken the Warcaster feat.
I agree with that you said.
For that quoted part, one drawback is you can't use your weapon for an Opportunity Attack, but the upside is that your hand is free and ready for any Reaction spell.
Weapon juggling devalued war caster a bit
Has it significantly? I feel like weapon spell casters will primarily be using spells with material components (and a Ruby of the War Mage) or no somatic components and War Caster is relatively low value for them. Advantage on Constitution Saves to maintain Concentration may have increased in value with the recent Circle Magic rules though.
For casters, weapons are generally low value compared to their spells and War Caster has other benefits that outweigh the Somatic Components feature, particularly now that Reactive Spell no longer requires a hostile creature. Your injured character is going to leave my side? Just let me cast Cure Wounds as a Reaction please.
How to add Tooltips.
My houserulings.
All clerics are going to use Spirit Guardians, tho, so War Caster is still very useful.
Spirit Guardians has material and somatic components so a Holy Symbol on a shield will allow it to be cast without a free hand and without war caster. Spirit Guardians is a poor reason to pick up War Caster unless I am misunderstanding your point.
War Caster helps you cast spells with Somatic components and no material components. War Caster allows you to perform somatic components with a weapon or shield in hand. You will still need a free hand if you are casting a spell with components and no spellcasting focus or a spell with costly material components.
When casting a spell with material components (that do not have a cost) and somatic components, such as Spirit Guardians, you can use a spellcasting focus, such as a Holy Symbol emblazoned on a shield, and perform the somatic components with the spellcasting focus. You don't need a feat for it. If the spell has somatic and no material components or the material components have a cost, a spellcasting focus cannot help.
How to add Tooltips.
My houserulings.
Primarily ones with M components maybe, but there is still a decent chunk of spells that are just V, S out there that they may want to use. And depending on the caster how much they want to use a weapon will vary. But lets say level 6 valor bard for example, they can with weapon juggling sheathe weapon cast spell, draw weapon with 2nd attack. Before that level 6 feature was not as functional with a sword and board valor bard. And most if not all attack cantrips are just V, S. Same for eldritch knight fighters. And I'm sure there are cleric specs that hit people with weapons. I'd say warlock but they are not proficient in shields so it requires more feats or multi classing to matter for this. Not sure a reaction heal from moving out of your area is enough of a buff to counter that. Especially since I suspect that will be up in the air at many tables, even the designers were split on that.
It looks like you've missed the majority of the discussion that took place over several pages of this thread a while back. Technically this doesn't actually work, although it is the most common interpretation -- likely because of the old inaccurate Sage Advice entry. It may or may not be the intended way to play it.
The best way to remember how it actually works is that you start with the fact that you always need a hand to perform gestures. Then, if you also need a hand to access or hold your M component (actual materials or component pouch or a held spellcasting focus) then you can use the same hand for that as you are already using to perform gestures.
The last bit of trivia for why the above scenario doesn't technically work is because a Shield is not a focus. The Emblem is the focus, but an Emblem is not held, it is borne. So, because of that, you are back to needing a separate free hand for the S component.
I'm reasonably certain there was an SA confirming that the point of emblems is to make something like a shield functionally a focus, because otherwise it be at least counterintuitive if not actively worse.
You are not current on the 2024 Sage Advice and are mistaken.
Holy Symbol
In all cases, technically, theoretically, and practically, this works. It is RAW. This is the current Sage Advice & Errata, not an old or inaccurate Sage Advice entry. It has been deliberately carried forward and is current for 2024 explicitly confirming that a Cleric with an Emblem spellcasting focus on their Shield performs the gestures with the hand holding Shield. Your guideline may apply to Paladins and Clerics with Emblems on a Tabard or the +X Reliquary Spellcasting Focus from Tasha's.
How to add Tooltips.
My houserulings.
@up2ng:
Both the rules as written and the official ruling from Sage Advice allow a spellcaster to use the same hand to both perform Somatic and Material components, including with an Emblem on a Shield as their Holy Symbol.
If your interpretation is different, it is faulty.
I disagree vehemently with that sentiment. The Sage Advice itself tells us exactly what it is and what its role should be in rules discussions:
So, no. The SAC rulings should absolutely positively never be treated as RAW, especially for resolving debates over readings of the rules. The SAC itself tells us not to do that. Official rulings and RAW are two different things.
The SAC rulings give us insight into the designers' intent of a rule. It's fine to use those same rulings in your games, just be aware that when the intent differs from the written rules that you would no longer be playing according to the RAW. When you do this, it's always a good idea to communicate this with your players.
If the 2014 Sage Advice is inaccurate and that exact same text "has been deliberately carried forward and is current for 2024" then how in the world can that text all of a sudden be accurate? Obviously, it cannot be.
This Sage Advice example still does not accurately reflect what is actually written in the rule books. It might accurately reflect the designers' intent, but that's not the same thing.
What is actually written in the rule books and how that text should be interpreted was correctly explained all the way back on Post #2 of this thread by another forum poster. There has been a lot of discussion since then probably because the correct answer does not align with the Sage Advice and does not align with how most people play it. I'm not even saying that I play it that way -- I am just confirming what the rules actually say and what they mean.