Yeah, I know, Leomund's Tiny Hut is a utility spell. But hear me out. Let's say, as a Cleric, you burn your Divine Intervention to use it immediately, and all your allies are around you at that moment.
From the enemies' point of view: - All physical attacks are out of the question, but the party (except the caster) can still hop outside, perform any spell attacks they want, then hop back inside. And if the enemies surround the hut, the party can make physical attacks through it, but the enemies can't replicate. - The vast majority of teleportation spells require the caster to see their target, but the hut is opaque from the outside. So unless they have Dimension Door (the only teleportation spell I know that doesn't require seeing your target), they can't get inside, even by magical means. The hut is even better than Magic Circle in that regard. - They can't use targeting spells, even higher than level 3 (like Blight or Power Word: Kill), because they can't see any target. Only AoE spells of level 4 or higher can possibly work. (and Dispel Magic of course)
My only concern is abilities that aren't physical attacks, but technically aren't spells either. They're monster attacks that seem to lie somewhere in between, and I'm not sure if the rules would consider them spells. Like a Banshee's Deathly Wail. Clearly magical, but technically not a spell... Would this go through?
I think it's also worth pointing out that only a Twilight Domain Cleric can actually do this. Divine Intervention only allows casting a Cleric spell, and while Leomund's Tiny Hut does count as a Cleric spell for Twilight Clerics, it is not on the general Cleric list.
From the enemies' point of view: - All physical attacks are out of the question, but the party (except the caster) can still hop outside, perform any spell attacks they want, then hop back inside. And if the enemies surround the hut, the party can make physical attacks through it, but the enemies can't replicate.
Well this seems like a fine time for readied actions tbh. If anyone that pops out of the hut to make an attack is greeted by a great sword or a firebolt or similar then it quite quickly becomes an issue. Or perhaps a grapple or a shove, being separated from the rest of the party (if they stay in the hut) is likely lethal. Also remember that covering the dome from the outside (dirt or branches or similar) makes the issue about targeting less unbalanced.
An enemy that casts Darkness over top of the Leomund's Tiny Hut would also completely negate the party's ability to target their foes (unless they happen to have special senses) since the radius is larger (15' radius vs 10' on the Hut).
They can also just, y'know, leave. Bypass the party. They have two options: Either pursue or accept that the bubble only avoided the fight, rather than straight-up winning it.
An enemy that casts Darkness over top of the Leomund's Tiny Hut would also completely negate the party's ability to target their foes (unless they happen to have special senses) since the radius is larger (15' radius vs 10' on the Hut).
True. But fortunately, very few enemies can cast Darkness :)
I think it's also worth pointing out that only a Twilight Domain Cleric can actually do this. Divine Intervention only allows casting a Cleric spell, and while Leomund's Tiny Hut does count as a Cleric spell for Twilight Clerics, it is not on the general Cleric list.
Yeah, that's the biggest issue. It's a Twilight Cleric thing only. It's still interesting to point out that in some situations, the hut could still be a better option than Magic Circle or even Hallow for Divine Intervention, mostly because of the hut's 1-side opacity. Especially if you have a lot of ranged martial characters in the party. Gloomstalker, Assassin, Arcane Archer, etc. who will be able to attack through it without the enemies being able to replicate.
But even without Divine Intervention, if your party is stealthy and you can afford 1 minute of preparation before the fight, you don't need a Twilight Cleric.
Yeah, I know, Leomund's Tiny Hut is a utility spell. But hear me out. Let's say, as a Cleric, you burn your Divine Intervention to use it immediately, and all your allies are around you at that moment.
In general it's a bad idea to allow divine intervention to work for spells with a casting time exceeding 1 action. There are much more extreme 'win' buttons than tiny hut available if you allow it.
In general it's a bad idea to allow divine intervention to work for spells with a casting time exceeding 1 action. There are much more extreme 'win' buttons than tiny hut available if you allow it.
Better hope the enemy doesn't get some divine intervention to dispel it 🤣
Yeah, I know, Leomund's Tiny Hut is a utility spell. But hear me out. Let's say, as a Cleric, you burn your Divine Intervention to use it immediately, and all your allies are around you at that moment.
In general it's a bad idea to allow divine intervention to work for spells with a casting time exceeding 1 action. There are much more extreme 'win' buttons than tiny hut available if you allow it.
You mean Hallow? Or Planar Binding? Yeah, that's very strong, but not necessarily always the best choice. So far though I haven't met a single DM who banned Divine Intervention with long casting spells. Conjure Minor Elementals is much more OP. Hell, even Spike Growth with the Grappler feat is more OP.
Yeah, I know, Leomund's Tiny Hut is a utility spell. But hear me out. Let's say, as a Cleric, you burn your Divine Intervention to use it immediately, and all your allies are around you at that moment.
In general it's a bad idea to allow divine intervention to work for spells with a casting time exceeding 1 action. There are much more extreme 'win' buttons than tiny hut available if you allow it.
You mean Hallow? Or Planar Binding? Yeah, that's very strong, but not necessarily always the best choice. So far though I haven't met a single DM who banned Divine Intervention with long casting spells. Conjure Minor Elementals is much more OP. Hell, even Spike Growth with the Grappler feat is more OP.
Is it possible, right? I mean, RAW, you bypass casting times when using Divine Intervention.
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Yeah, I know, Leomund's Tiny Hut is a utility spell. But hear me out.
Let's say, as a Cleric, you burn your Divine Intervention to use it immediately, and all your allies are around you at that moment.
From the enemies' point of view:
- All physical attacks are out of the question, but the party (except the caster) can still hop outside, perform any spell attacks they want, then hop back inside. And if the enemies surround the hut, the party can make physical attacks through it, but the enemies can't replicate.
- The vast majority of teleportation spells require the caster to see their target, but the hut is opaque from the outside. So unless they have Dimension Door (the only teleportation spell I know that doesn't require seeing your target), they can't get inside, even by magical means. The hut is even better than Magic Circle in that regard.
- They can't use targeting spells, even higher than level 3 (like Blight or Power Word: Kill), because they can't see any target. Only AoE spells of level 4 or higher can possibly work. (and Dispel Magic of course)
My only concern is abilities that aren't physical attacks, but technically aren't spells either. They're monster attacks that seem to lie somewhere in between, and I'm not sure if the rules would consider them spells.
Like a Banshee's Deathly Wail. Clearly magical, but technically not a spell... Would this go through?
Yes, under RAW, magical effects that aren't spells can pass through the barrier.
pronouns: he/she/they
Okay so it's far from perfect. Still, in some situations, it could make some fights completely 1-sided.
I think it's also worth pointing out that only a Twilight Domain Cleric can actually do this. Divine Intervention only allows casting a Cleric spell, and while Leomund's Tiny Hut does count as a Cleric spell for Twilight Clerics, it is not on the general Cleric list.
pronouns: he/she/they
Well this seems like a fine time for readied actions tbh. If anyone that pops out of the hut to make an attack is greeted by a great sword or a firebolt or similar then it quite quickly becomes an issue. Or perhaps a grapple or a shove, being separated from the rest of the party (if they stay in the hut) is likely lethal.
Also remember that covering the dome from the outside (dirt or branches or similar) makes the issue about targeting less unbalanced.
An enemy that casts Darkness over top of the Leomund's Tiny Hut would also completely negate the party's ability to target their foes (unless they happen to have special senses) since the radius is larger (15' radius vs 10' on the Hut).
They can also just, y'know, leave. Bypass the party. They have two options: Either pursue or accept that the bubble only avoided the fight, rather than straight-up winning it.
True. But fortunately, very few enemies can cast Darkness :)
Yeah, that's the biggest issue. It's a Twilight Cleric thing only. It's still interesting to point out that in some situations, the hut could still be a better option than Magic Circle or even Hallow for Divine Intervention, mostly because of the hut's 1-side opacity. Especially if you have a lot of ranged martial characters in the party. Gloomstalker, Assassin, Arcane Archer, etc. who will be able to attack through it without the enemies being able to replicate.
But even without Divine Intervention, if your party is stealthy and you can afford 1 minute of preparation before the fight, you don't need a Twilight Cleric.
In general it's a bad idea to allow divine intervention to work for spells with a casting time exceeding 1 action. There are much more extreme 'win' buttons than tiny hut available if you allow it.
Better hope the enemy doesn't get some divine intervention to dispel it 🤣
"Not all those who wander are lost"
You mean Hallow? Or Planar Binding? Yeah, that's very strong, but not necessarily always the best choice.
So far though I haven't met a single DM who banned Divine Intervention with long casting spells. Conjure Minor Elementals is much more OP.
Hell, even Spike Growth with the Grappler feat is more OP.
Is it possible, right? I mean, RAW, you bypass casting times when using Divine Intervention.