I have a player (2 actually) in my recent game who are dwarves, as such they can gain Tremorsense via their Stonecunning feature. As per the wording of this feature in the glossary, Tremorsense does not count as sight.
We got into this small discussion mid-combat:
A Drow mage cast greater invisibility to run away in a combat. The party were unable to attack and he was escaping. The dwarf then used Stonecunning and asked "Can I Fire an arrow in his location?"
I made the argument that since the rules state that Termorsesne is not a form of sight and the drow was about 30 foot away that the player could not make an attack as the only reason they know where the drow was, is due to the termorsense and that would be treating tremorsense as sight. I did however say that they could point out the general direction to other party members (general not specific) and they could take a crack at it. There was a bit of an argument about it as the player stated they were treating it like hitting someone whilst blinded.
I'm questioning here if I have interpreted this rule right and made the correct call or if I have misinterpreted the rule.
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D&D DM Info - Here Discord: ItsScottish#0001 Platform: FoundryVTT Steak: Rare
If they are in range, Tremorsense will tell them where the mage is (even if they are hidden, which they are not). They can attack, but still at disadvantage.
Additionally, unless the mage is making Stealth rolls to move silently, they would know where he is, anyway, and could attack (still at disadvantage) regardless of Tremorsense. Especially since they saw him vanish and know he's running away.
I agree with kenclary, but I have a small detail I'd like to share: as mentioned, Tremorsense doesn't remove the disadvantage on your attacks in the proposed scenario, and I'd add it also affects any spell or feature that says "that you can see".
But there is another thing, and I'm not sure if I'm alone on this or if it's aligned with what kenclary said. Since this Special Sense states "can pinpoint the location of creatures and moving objects", I'm ruling that if you're Hidden but not moving, Tremorsense is not useful.
PS. I remember, with the 2014 rules, some people were ruling that Tremorsense was a form of sight and allowed you to beat Invisibility. The 2024 rules clarified how it works by adding "it doesn’t count as a form of sight".
But there is another thing, and I'm not sure if I'm alone on this or if it's aligned with what kenclary said. Since this Special Sense states "can pinpoint the location of creatures and moving objects", I'm ruling that if you're Hidden but not moving, Tremorsense is not useful.
That "and" isn't saying they need be both a creature and a moving object. It's just a list of things that can be pinpointed; non-moving objects couldn't be found --- because they aren't producing any vibration to be sensed.
Also, it may not be "sight" but it would qualify as "finding" a hidden person. I could see an ad hoc argument for "also need a Perception check to beat their Stealth" if they are trying to be too-still-to-be-sensed but I'm pretty sure they've not specified that because it would depend on which story tropes you are basing your Tremorsense on... Can your stealth check stop your heartbeat, etc.? :)
While not official ruling per se, those interested can find this past answer from the Devs on X:
@DerynDraconis Can a creature with Tremorsense locate player while he is moving, with a successful Dexterity (Stealth) check, within its radius? Or a success is impossible because vibrations (including heartbeats or breathing) prevents a player to move stealthly vs Tremorsense?
@JeremyECrawford Tremorsense doesn't automatically nullify someone else's Stealth. It lets you notice someone in contact with the ground on the other side of a wall, for instance. But a person can still move stealthily enough to escape the notice of a creature with tremorsense.
But there is another thing, and I'm not sure if I'm alone on this or if it's aligned with what kenclary said. Since this Special Sense states "can pinpoint the location of creatures and moving objects", I'm ruling that if you're Hidden but not moving, Tremorsense is not useful.
That "and" isn't saying they need be both a creature and a moving object. It's just a list of things that can be pinpointed; non-moving objects couldn't be found --- because they aren't producing any vibration to be sensed.
That totally makes sense.
I just figured that if non-moving objects can't be detected, then non-moving creatures wouldn't be either, but I admit that's just my personal ruling.
[...] Can your stealth check stop your heartbeat, etc.? :)
It depends. Am I maybe a Construct? (just kidding!)
I agree with kenclary, but I have a small detail I'd like to share: as mentioned, Tremorsense doesn't remove the disadvantage on your attacks in the proposed scenario, and I'd add it also affects any spell or feature that says "that you can see".
But there is another thing, and I'm not sure if I'm alone on this or if it's aligned with what kenclary said. Since this Special Sense states "can pinpoint the location of creatures and moving objects", I'm ruling that if you're Hidden but not moving, Tremorsense is not useful.
PS. I remember, with the 2014 rules, some people were ruling that Tremorsense was a form of sight and allowed you to beat Invisibility. The 2024 rules clarified how it works by adding "it doesn’t count as a form of sight".
EDIT: for clarity.
I actually would rule that Tremorsense removes the disadvantage on attacks in that scenario. "Pinpoint the location" is basically meaningless otherwise
"Doesn't count as a form of sight" would mean you couldn't see whether the drow was in the process of casting another spell with somatic components, for instance. If they are running and within range though, you know exactly where they are
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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I have a player (2 actually) in my recent game who are dwarves, as such they can gain Tremorsense via their Stonecunning feature.
As per the wording of this feature in the glossary, Tremorsense does not count as sight.
We got into this small discussion mid-combat:
A Drow mage cast greater invisibility to run away in a combat. The party were unable to attack and he was escaping.
The dwarf then used Stonecunning and asked "Can I Fire an arrow in his location?"
I made the argument that since the rules state that Termorsesne is not a form of sight and the drow was about 30 foot away that the player could not make an attack as the only reason they know where the drow was, is due to the termorsense and that would be treating tremorsense as sight.
I did however say that they could point out the general direction to other party members (general not specific) and they could take a crack at it. There was a bit of an argument about it as the player stated they were treating it like hitting someone whilst blinded.
I'm questioning here if I have interpreted this rule right and made the correct call or if I have misinterpreted the rule.
D&D DM Info - Here
Discord: ItsScottish#0001
Platform: FoundryVTT
Steak: Rare
If they are in range, Tremorsense will tell them where the mage is (even if they are hidden, which they are not). They can attack, but still at disadvantage.
Additionally, unless the mage is making Stealth rolls to move silently, they would know where he is, anyway, and could attack (still at disadvantage) regardless of Tremorsense. Especially since they saw him vanish and know he's running away.
I agree with kenclary, but I have a small detail I'd like to share: as mentioned, Tremorsense doesn't remove the disadvantage on your attacks in the proposed scenario, and I'd add it also affects any spell or feature that says "that you can see".
But there is another thing, and I'm not sure if I'm alone on this or if it's aligned with what kenclary said. Since this Special Sense states "can pinpoint the location of creatures and moving objects", I'm ruling that if you're Hidden but not moving, Tremorsense is not useful.
PS. I remember, with the 2014 rules, some people were ruling that Tremorsense was a form of sight and allowed you to beat Invisibility. The 2024 rules clarified how it works by adding "it doesn’t count as a form of sight".
EDIT: for clarity.
That "and" isn't saying they need be both a creature and a moving object. It's just a list of things that can be pinpointed; non-moving objects couldn't be found --- because they aren't producing any vibration to be sensed.
Also, it may not be "sight" but it would qualify as "finding" a hidden person. I could see an ad hoc argument for "also need a Perception check to beat their Stealth" if they are trying to be too-still-to-be-sensed but I'm pretty sure they've not specified that because it would depend on which story tropes you are basing your Tremorsense on... Can your stealth check stop your heartbeat, etc.? :)
The rules don't offer much on Tremorsense versus Hide
While not official ruling per se, those interested can find this past answer from the Devs on X:
If an Imp is using his invisibility and is grounded, I think the tremorsense will be able to notice the creature, but what if the Imp is flying?
Tremorsense explicitly says it doesn't detect creatures or objects in the air.
pronouns: he/she/they
That totally makes sense.
I just figured that if non-moving objects can't be detected, then non-moving creatures wouldn't be either, but I admit that's just my personal ruling.
It depends. Am I maybe a Construct? (just kidding!)
I actually would rule that Tremorsense removes the disadvantage on attacks in that scenario. "Pinpoint the location" is basically meaningless otherwise
"Doesn't count as a form of sight" would mean you couldn't see whether the drow was in the process of casting another spell with somatic components, for instance. If they are running and within range though, you know exactly where they are
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)