On a side note, Artificer Armorers and Battle Smiths can craft magical items armor and weapons in half the time.
While Legendaries are still stupidly long, it is possible with some clever DMing to allow alot of time to pass at high levels just so certain effects could take place. One of those effects is crafting these high end items, possibly between 2 campaigns that have crossover characters.
But I think the real potential is probably with 1 day items that can be halved by Elf Artificers that can be built at night while the party sleeps. Elf Cartographer Artificers can write a cantrip or level 1 scroll in 4 hours, 1/night basically. The 20% discount makes a cantrip cost 12 and a level 1 cost 20. Retail these are like 30-50.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day. Once you have all your 4+ spell slots at Wizard 17, you can make 72 plate armors in a 24 hour period, netting 10,800 without leaving your workshop. Sure, the merchant might run out of gold. But then you can just barter. 20 days of crafting plate armor you can buy a legendary item…. probably.**
This is some cheese, sure. I’m just talking about what is mechanically possible here with the Crafter feat. Without it you make no money from crafting unless you can get the raw materials for free. Which you could hypothetically if you are in the wild.
You could probably increase the profits with a more expensive item. The real trick is to twist your DM’s arm for a little downtime between quests.
**NOTE: This is a cheese tray. You get basically get only 1 long rest per day even as an elf.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
In practice it may end up being a function of what, if any, narrative reason for the discount existing the DM comes up with. The feat doesn't really do anything to explain that.
Is it because the character's really good at haggling or finding a bargain? That seems like it would apply pretty equally to anything. Is it because the character can get a cheap knockoff version of something to work as well as a proper one, so effectively they spend less money on buying one? That might make sense to limit to standard "functional" items and not raw materials.
It's a crafter's promo code 20L working like a senior membership card!
More seriously though, i assume it's more fluid and natural than hard haggling, where while discussing with the seller you say you're a crafter to which it react favorably and make you a discount, effortlessly and without any check required.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
I MIGHT BE HOUSE RULING HERE. lol
By default there are two factors at play with long rests:
To clarify, I’m not saying the “trade” part applies but the cash value of the items in the table. This list provides the cash value of raw goods if they are not traded without cash, and provides a reference for what would be purchased to make items.
This demonstrates that raw materials are items with defined values RAW.
No, those are not raw materials when crafting. When you buy raw materials, you are paying gold for an abstracted collection of materials. If you have a collection of various trade goods, you cannot substitute them. Your DM may allow it, but they are not the same thing.
Because raw materials are abstracted, you might not ever be purchasing an item and the discount might not apply. It might, but it might not.
I'm gonna also point out that the feat is called "crafter" so it logically would apply to raw materials required for crafting.
Its not hard to make this connection.
That is far from definitive and suggests RAI at best. What matters first is the wording of the feature and the interaction with the other rules. If it was representing crafting ability, it would only apply to raw materials and nothing else.
The magical “raw materials” available in a city at 75% chance is probably left undefined because it is similar to things in a component bag that would be consumed.
If the raw materials are magical, the Discount definitely does not apply.
RAW, availability of non-magical raw materials is DM discretion and must be House Ruled based on location or environment or whatever. (PHB)
RAW, magic item raw materials (rarer) have a 75% chance in big cities and 25% chance in villages or what have you. (DMG)
Ultimately you are paying gold to the DM or the DM rules that materials are available but …. in my opinion the RAI of this is to make them available in shops, but to sort of work like a pre-packaged meal prep with directions or something. I am talking about magic items. The fact that they are more available in the big city implies a retail/merchant origin.
The Trade Goods section I quoted merely points out that there are defined values for raw goods.
But RAW it is unclear what magic item raw materials are.
RAW I think they leave it up to DMs because it is very dependent upon the world creation and the rules need to work in all settings and there simply aren’t crafting rules that work in all D&D settings.
But I think it is pretty obvious that they are purchased in stores before hand and are not consumed gold dust.
But maybe you could make the case it is gold dust for magical items….. hmmmmm …….
I’m gonna have to think about that.
Regardless…. I think the real exploit with Crafter is with Fabricate which can’t make magic items anyway. So I think the trade goods list of items is…. RAW….. the cash value of these things and it is DMs discretion what is available.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
I MIGHT BE HOUSE RULING HERE. lol
By default there are two factors at play with long rests:
There's no real ambiguity there, as mentioned the 2024 long rest rules are much more explicit
For me the question is whether or not an elf is actually taking a long rest with Trance or if it is a substitution for long rest.
RAW it eliminates sleep. But also the NEED for sleep. So you might make the case that an elf can access the benefits of a long rest without actually doing a long rest. It literally talks about benefits…. not that they spend a long rest meditating.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
I MIGHT BE HOUSE RULING HERE. lol
By default there are two factors at play with long rests:
There's no real ambiguity there, as mentioned the 2024 long rest rules are much more explicit
For me the question is whether or not an elf is actually taking a long rest with Trance or if it is a substitution for long rest.
RAW it eliminates sleep. But also the NEED for sleep. So you might make the case that an elf can access the benefits of a long rest without actually doing a long rest. It literally talks about benefits…. not that they spend a long rest meditating.
They have no need for sleep.
There is no 24 hour cycle for elves.
The 2024 Elf feature says "you can finish a Long Rest in 4 hours". It does not say anything about "the benefits of a long rest".
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
I MIGHT BE HOUSE RULING HERE. lol
By default there are two factors at play with long rests:
There's no real ambiguity there, as mentioned the 2024 long rest rules are much more explicit
For me the question is whether or not an elf is actually taking a long rest with Trance or if it is a substitution for long rest.
RAW it eliminates sleep. But also the NEED for sleep. So you might make the case that an elf can access the benefits of a long rest without actually doing a long rest. It literally talks about benefits…. not that they spend a long rest meditating.
They have no need for sleep.
There is no 24 hour cycle for elves.
The 2024 Elf feature says "you can finish a Long Rest in 4 hours". It does not say anything about "the benefits of a long rest".
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest.
Okay. Instead of adventuring you're crafting Plate Armor for a 150 GP profit. Your adventuring counterpart is making more than 1000 GP per outing and that money scales up faster than your Fabricate factory, if your take is even valid.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest.
Okay. Instead of adventuring you're crafting Plate Armor for a 150 GP profit. Your adventuring counterpart is making more than 1000 GP per outing and that money scales up faster than your Fabricate factory, if your take is even valid.
You can do both its not either or. I am talking about mechanical possibility.
Whether or not a player choose to use spell slots for Fabricate is another issue but during down time it creates money. Most tables meet weekly….. it could be built into the narrative… DM choice.
You can do both its not either or. I am talking about mechanical possibility.
Whether or not a player choose to use spell slots for Fabricate is another issue but during down time it creates money. Most tables meet weekly….. it could be built into the narrative… DM choice.
I don't want to be adventuring with a wizard wasting their highest level spells on a side hustle. Many tables meet weekly ... without any game time elapsing between those sessions.
Additionally, as I said, I don't think Discount applies to raw materials.
You can do both its not either or. I am talking about mechanical possibility.
Whether or not a player choose to use spell slots for Fabricate is another issue but during down time it creates money. Most tables meet weekly….. it could be built into the narrative… DM choice.
I don't want to be adventuring with a wizard wasting their highest level spells on a side hustle. Many tables meet weekly ... without any game time elapsing between those sessions.
Additionally, as I said, I don't think Discount applies to raw materials.
I think it does.
Raw materials are non-magical items. The term itself is a category of items and they have a sample price list in Trade Goods in the DMG. It gives the cash value of the items. Pretty much anything you need to make is there, but needs to be harvested. Cow becomes leather becomes armor. You can estimate how much of the raw material you need based on the price of the gear. The source of each item is DM discretion per PHB.
I think a pretty strong case can be made for gems to be consumed to fuel magic items given that certain spells consume them. But this is probably DM discretion. Gems have various values.
A clever DM would create a RAW and House Rule crafting guide for players. I might already be working on one. ;)
I honestly do not get the argument that it wont work on the materials. Mechanically sure you are poofing GP into a quarterstaff, but you aren't actually doing that. You are buying wood and carving or whatever it is you do to turn a stick into a combat staff. It is a non magical thing you are buying. If I wing the cost of underdark cheese they get a discount even if its not on the equipment list. All they need to make a fondue after that is a shallot, wine and a thickener like a little bit of flour. All of which I'd give a cost if someone wanted to buy it to make fondue. I wouldn't say fondue is 6GP, you magically transform 3GP into fondue with your cooking kit. No, they bought ingredients and made something. Abstracting it out here and there does not change that they bought something non magical.
I honestly do not get the argument that it wont work on the materials.
The wording suggests that the intention is to buy finished goods at a discount. That's all there is to it. I believe that "item" only refers to finished goods.
While it has no definition in the Glossary, item is generally referenced in the core rules as something manufactured, so is the feat Crafter itself.
So a DM ruling item exclude raw material for the purpose of Discount has merit.
Look up Camel, Draft Horse, Elephant in Other Gear in the core rules.
Here the entire conversation goes off the rails.
Not all items are manufactured items. Not all items are in the PHB or DMG. These are samples.
Chapter 7 of the DMG (Treasure) discusses Trade Goods and their cash value, as part of a treasure horde.
These are items, are raw materials, and are what is required for crafting. It is RAW.
You cannot craft directly with Trade Goods. Trade Goods are effectively a replacement for currency, but you can't make Plate Armor with 375 pounds of cinnamon. Even if you divide that into pounds of cotton, iron, and linen, you would not have raw materials for Plate Armor. Trade Goods just exist to represent trade without currency.
Mounts are creatures, but they are listed as items in the Equipment section. Objects are defined as "discrete, inanimate items" so this aligns. It is consistent. You have failed to provide a case of an item that is not an end item.
Raw Materials are required to make an item. I don't see anywhere that they are referenced as items. They are never itemized as you need this much leather, this much cotton, this much iron, this much nickel, etc. to make Plate Armor. Mechanically, you just throw gold onto some Smith's Tools and have at it. It's not even clear if you are actually manufacturing from scratch, creating the alloy or just assembling the bits you picked up at the market. If you are smithing armor from scratch, are you carrying around, a portable forge, anvil, and other tools for 20 GP and 8 pounds?
No. Raw materials are just an abstracted resource. They are prerequisites to crafting an item, not items themselves.
While it has no definition in the Glossary, item is generally referenced in the core rules as something manufactured, so is the feat Crafter itself.
So a DM ruling item exclude raw material for the purpose of Discount has merit.
Look up Camel, Draft Horse, Elephant in Other Gear in the core rules.
Here the entire conversation goes off the rails.
Not all items are manufactured items. Not all items are in the PHB or DMG. These are samples.
Chapter 7 of the DMG (Treasure) discusses Trade Goods and their cash value, as part of a treasure horde.
These are items, are raw materials, and are what is required for crafting. It is RAW.
You cannot craft directly with Trade Goods. Trade Goods are effectively a replacement for currency, but you can't make Plate Armor with 375 pounds of cinnamon. Even if you divide that into pounds of cotton, iron, and linen, you would not have raw materials for Plate Armor. Trade Goods just exist to represent trade without currency.
Mounts are creatures, but they are listed as items in the Equipment section. Objects are defined as "discrete, inanimate items" so this aligns. It is consistent. You have failed to provide a case of an item that is not an end item.
Raw Materials are required to make an item. I don't see anywhere that they are referenced as items. They are never itemized as you need this much leather, this much cotton, this much iron, this much nickel, etc. to make Plate Armor. Mechanically, you just throw gold onto some Smith's Tools and have at it. It's not even clear if you are actually manufacturing from scratch, creating the alloy or just assembling the bits you picked up at the market. If you are smithing armor from scratch, are you carrying around, a portable forge, anvil, and other tools for 20 GP and 8 pounds?
No. Raw materials are just an abstracted resource. They are prerequisites to crafting an item, not items themselves.
LOL what?
Trade Goods are listed as treasure with a cash value. These are items with a cash value.
(** 1 pound of iron is is 1 sp. One pound of silver is 5 gp. 1 pound of gold is 50 gp. 1 pound of platinum is 500 gp. If I’m making plate armor at 65 pounds I need metals that add up to 65 in weight and 750 in retail value; these are items that can be purchased or traded for from merchants or found in treasure hordes; this is RAW; ignoring this because you hate crafting is a House Rule.)
Treasure are items unless they are coins. Trade Goods can be traded for directly without suffering the usual 50% loss, but can also be purchased from merchants. Crafter discount applies. This is why a discount is in the crafter feat.
But look at the list:
Trade Goods
Merchants commonly exchange trade goods without using currency. The Trade Goods table shows the value of commonly exchanged goods.
Trade Goods
COST
GOODS
1 CP
1 lb. of wheat
2 CP
2 lb. of flour or one chicken
5 CP
1 lb. of salt
1 SP
1 lb. of iron or 1 sq. yd. of canvas
5 SP
1 lb. of copper or 1 sq. yd. of cotton cloth
1 GP
1 lb. of ginger or one goat
2 GP
1 lb. of cinnamon or pepper, or one sheep
3 GP
1 lb. of cloves or one pig
5 GP
1 lb. of silver or 1 sq. yd. of linen
10 GP
1 lb. of silk or one cow
15 GP
1 lb. of saffron or one ox
50 GP
1 lb. of gold
500 GP
1 lb. of platinum
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On a side note, Artificer Armorers and Battle Smiths can craft magical items armor and weapons in half the time.
While Legendaries are still stupidly long, it is possible with some clever DMing to allow alot of time to pass at high levels just so certain effects could take place. One of those effects is crafting these high end items, possibly between 2 campaigns that have crossover characters.
But I think the real potential is probably with 1 day items that can be halved by Elf Artificers that can be built at night while the party sleeps. Elf Cartographer Artificers can write a cantrip or level 1 scroll in 4 hours, 1/night basically. The 20% discount makes a cantrip cost 12 and a level 1 cost 20. Retail these are like 30-50.
The real money though is made with Fabricate. Make Plate Armor for 600 and sell for 750 in the time it takes to cast Fabricate and walk down the street. At Wizard 7 you can do this once per long rest. If you cast, meditate, cast, meditate, you can basically do 6 plate armors in 24 hours, netting $900 per day. Once you have all your 4+ spell slots at Wizard 17, you can make 72 plate armors in a 24 hour period, netting 10,800 without leaving your workshop. Sure, the merchant might run out of gold. But then you can just barter. 20 days of crafting plate armor you can buy a legendary item…. probably.**
This is some cheese, sure. I’m just talking about what is mechanically possible here with the Crafter feat. Without it you make no money from crafting unless you can get the raw materials for free. Which you could hypothetically if you are in the wild.
You could probably increase the profits with a more expensive item. The real trick is to twist your DM’s arm for a little downtime between quests.
**NOTE: This is a cheese tray. You get basically get only 1 long rest per day even as an elf.
You can only have one LR per 20 hours as an elf (16 hour cooldown in 2024, even more strict in 2014).
It's a crafter's promo code 20L working like a senior membership card!
More seriously though, i assume it's more fluid and natural than hard haggling, where while discussing with the seller you say you're a crafter to which it react favorably and make you a discount, effortlessly and without any check required.
It depends how you read it.
You might be right though.
But elves do not need to sleep, so IMO their experience of time is simply…. different.
I MIGHT BE HOUSE RULING HERE. lol
By default there are two factors at play with long rests:
This gives you the 24 cycle of long rests.
Elves can finish a long rest in 4 hours, giving you 4 + 16 hours long rest cycle.
There's no real ambiguity there, as mentioned the 2024 long rest rules are much more explicit
Find my D&D Beyond articles here
RAW, availability of non-magical raw materials is DM discretion and must be House Ruled based on location or environment or whatever. (PHB)
RAW, magic item raw materials (rarer) have a 75% chance in big cities and 25% chance in villages or what have you. (DMG)
Ultimately you are paying gold to the DM or the DM rules that materials are available but …. in my opinion the RAI of this is to make them available in shops, but to sort of work like a pre-packaged meal prep with directions or something. I am talking about magic items. The fact that they are more available in the big city implies a retail/merchant origin.
The Trade Goods section I quoted merely points out that there are defined values for raw goods.
But RAW it is unclear what magic item raw materials are.
RAW I think they leave it up to DMs because it is very dependent upon the world creation and the rules need to work in all settings and there simply aren’t crafting rules that work in all D&D settings.
But I think it is pretty obvious that they are purchased in stores before hand and are not consumed gold dust.
But maybe you could make the case it is gold dust for magical items….. hmmmmm …….
I’m gonna have to think about that.
Regardless…. I think the real exploit with Crafter is with Fabricate which can’t make magic items anyway. So I think the trade goods list of items is…. RAW….. the cash value of these things and it is DMs discretion what is available.
For me the question is whether or not an elf is actually taking a long rest with Trance or if it is a substitution for long rest.
RAW it eliminates sleep. But also the NEED for sleep. So you might make the case that an elf can access the benefits of a long rest without actually doing a long rest. It literally talks about benefits…. not that they spend a long rest meditating.
They have no need for sleep.
There is no 24 hour cycle for elves.
The 2024 Elf feature says "you can finish a Long Rest in 4 hours". It does not say anything about "the benefits of a long rest".
pronouns: he/she/they
You are correct. LOL.
I retract the cheese tray.
Trade Goods aren't raw materials. You don't expend trade goods to craft. I don't think Discount is intended to apply to Trade Goods or raw materials.
Okay. Instead of adventuring you're crafting Plate Armor for a 150 GP profit. Your adventuring counterpart is making more than 1000 GP per outing and that money scales up faster than your Fabricate factory, if your take is even valid.
How to add Tooltips.
My houserulings.
You can do both its not either or. I am talking about mechanical possibility.
Whether or not a player choose to use spell slots for Fabricate is another issue but during down time it creates money. Most tables meet weekly….. it could be built into the narrative… DM choice.
I don't want to be adventuring with a wizard wasting their highest level spells on a side hustle. Many tables meet weekly ... without any game time elapsing between those sessions.
Additionally, as I said, I don't think Discount applies to raw materials.
How to add Tooltips.
My houserulings.
I think it does.
Raw materials are non-magical items. The term itself is a category of items and they have a sample price list in Trade Goods in the DMG. It gives the cash value of the items. Pretty much anything you need to make is there, but needs to be harvested. Cow becomes leather becomes armor. You can estimate how much of the raw material you need based on the price of the gear. The source of each item is DM discretion per PHB.
I think a pretty strong case can be made for gems to be consumed to fuel magic items given that certain spells consume them. But this is probably DM discretion. Gems have various values.
A clever DM would create a RAW and House Rule crafting guide for players. I might already be working on one. ;)
I honestly do not get the argument that it wont work on the materials. Mechanically sure you are poofing GP into a quarterstaff, but you aren't actually doing that. You are buying wood and carving or whatever it is you do to turn a stick into a combat staff. It is a non magical thing you are buying. If I wing the cost of underdark cheese they get a discount even if its not on the equipment list. All they need to make a fondue after that is a shallot, wine and a thickener like a little bit of flour. All of which I'd give a cost if someone wanted to buy it to make fondue. I wouldn't say fondue is 6GP, you magically transform 3GP into fondue with your cooking kit. No, they bought ingredients and made something. Abstracting it out here and there does not change that they bought something non magical.
The wording suggests that the intention is to buy finished goods at a discount. That's all there is to it. I believe that "item" only refers to finished goods.
How to add Tooltips.
My houserulings.
While it has no definition in the Glossary, item is generally referenced in the core rules as something manufactured, so is the feat Crafter itself.
So a DM ruling item exclude raw material for the purpose of Discount has merit.
Look up Camel, Draft Horse, Elephant in Other Gear in the core rules.
Here the entire conversation goes off the rails.
Not all items are manufactured items. Not all items are in the PHB or DMG. These are samples.
Chapter 7 of the DMG (Treasure) discusses Trade Goods and their cash value, as part of a treasure horde.
These are items, are raw materials, and are what is required for crafting. It is RAW.
A Crafter's Discount may apply when buying an Elephant if the DM determine it's considered a nonmagical item.
Lacking any clear definition means it's subject to interpretation from DM and players.
You cannot craft directly with Trade Goods. Trade Goods are effectively a replacement for currency, but you can't make Plate Armor with 375 pounds of cinnamon. Even if you divide that into pounds of cotton, iron, and linen, you would not have raw materials for Plate Armor. Trade Goods just exist to represent trade without currency.
Mounts are creatures, but they are listed as items in the Equipment section. Objects are defined as "discrete, inanimate items" so this aligns. It is consistent. You have failed to provide a case of an item that is not an end item.
Raw Materials are required to make an item. I don't see anywhere that they are referenced as items. They are never itemized as you need this much leather, this much cotton, this much iron, this much nickel, etc. to make Plate Armor. Mechanically, you just throw gold onto some Smith's Tools and have at it. It's not even clear if you are actually manufacturing from scratch, creating the alloy or just assembling the bits you picked up at the market. If you are smithing armor from scratch, are you carrying around, a portable forge, anvil, and other tools for 20 GP and 8 pounds?
No. Raw materials are just an abstracted resource. They are prerequisites to crafting an item, not items themselves.
How to add Tooltips.
My houserulings.
LOL what?
Trade Goods are listed as treasure with a cash value. These are items with a cash value.
(** 1 pound of iron is is 1 sp. One pound of silver is 5 gp. 1 pound of gold is 50 gp. 1 pound of platinum is 500 gp. If I’m making plate armor at 65 pounds I need metals that add up to 65 in weight and 750 in retail value; these are items that can be purchased or traded for from merchants or found in treasure hordes; this is RAW; ignoring this because you hate crafting is a House Rule.)
Treasure are items unless they are coins. Trade Goods can be traded for directly without suffering the usual 50% loss, but can also be purchased from merchants. Crafter discount applies. This is why a discount is in the crafter feat.
But look at the list:
Trade Goods
Merchants commonly exchange trade goods without using currency. The Trade Goods table shows the value of commonly exchanged goods.
Trade Goods