Can you utilize a magic item during a long rest? For example, can you break an Elemental Gem during / at the end of a long rest (after sleeping at least 6 hours)?
Elemental Gem, Red Corundum DMG'24 p257 Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, a Fire Elemental is summoned, and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
Since while summoning the Fire Elemental you're not casting a spell, if you aren't rolling Initiative it should not interrupt it. It will disappears after 1 hour so depending what use for it but in and of itself it should be fine.
Since while summoning the Fire Elemental you're not casting a spell, if you aren't rolling Initiative it should not interrupt it. It will disappears after 1 hour so depending what use for it but in and of itself it should be fine.
"Can you utilize a magic item during a long rest? For example, can you break an Elemental Gem during / at the end of a long rest (after sleeping at least 6 hours"
Notnsure why you would use a one-time magic item like that except for combat, and im not sure you can be in combat without rolling initiative?
"Can you utilize a magic item during a long rest? For example, can you break an Elemental Gem during / at the end of a long rest (after sleeping at least 6 hours"
Notnsure why you would use a one-time magic item like that except for combat, and im not sure you can be in combat without rolling initiative?
The Elemental is summoned for 1 hour after you break an Elemental Gem. If you sleep near or inside the dungeon then an Artificer can get double the number of summons using magical items since he can break Elemental Gems during the long rest and can then Replicate Magic Items at the end of the long rest to create more Elemental Gems. A Lvl 14 Artificer can basically get 10+ CR-5+ summons this way for just less than 1 hour (assumes that the DM interprets different color Elemental Gems as different Magic items for the purpose of RMI).
It is definitely a literal RAW interpretation and probably not going to be allowed by a DM but just trying to understand the Edge Cases (also this approach would make the Artificer very boring to play since all his known RMI Plans would be focused on Summons).
As far as I can tell from the Long Rest rules using a Magic action also does not break a long rest (unless this is considered spell casting).
I was thinking that a more useful example would be to use a Figurine of Wonderous Power during a long rest since the creature lasts for several hours afterwards. However, as I look at this magic item description, I think the live creature IS the figurine and so would disappear if you used RMI to create another Magic Item. At least you could create a new Figurine each day so you would not need to wait for the 6 day cooldown.
Figurine of Wondrous Power, Bronze Griffon DMG'24 p261 Wondrous Item, Rare A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below... Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours.
I could not really see me spending a RMI Plan slot for an Elemental Gem but could maybe see learning how to make a Cube of Summoning. Mechanic is kind of fun since you are not sure what you will get (also you can choose the type of elemental which can allow you to avoid resistances of a final boss). In this case it explicitly says the spell is cast by the cube (and not by you) but still need to assume a Magic action does not interrupt the long rest.
Cube of Summoning DMG'24 p247 Wondrous Item, Rare This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can't otherwise be opened... Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn't require Concentration, but you otherwise function as the spell's caster.
Can you utilize a magic item during a long rest? For example, can you break an Elemental Gem during / at the end of a long rest (after sleeping at least 6 hours)?
Elemental Gem, Red Corundum DMG'24 p257
Wondrous Item, Uncommon
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, a Fire Elemental is summoned, and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
I'd say it's fine:
A Long Rest is stopped by the following interruptions:
Since while summoning the Fire Elemental you're not casting a spell, if you aren't rolling Initiative it should not interrupt it. It will disappears after 1 hour so depending what use for it but in and of itself it should be fine.
LOL xDDD Didn't see that coming, thanks Plague xD
I don't see why not. Go ahead, have your fun.
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"Can you utilize a magic item during a long rest? For example, can you break an Elemental Gem during / at the end of a long rest (after sleeping at least 6 hours"
Notnsure why you would use a one-time magic item like that except for combat, and im not sure you can be in combat without rolling initiative?
The Elemental is summoned for 1 hour after you break an Elemental Gem. If you sleep near or inside the dungeon then an Artificer can get double the number of summons using magical items since he can break Elemental Gems during the long rest and can then Replicate Magic Items at the end of the long rest to create more Elemental Gems. A Lvl 14 Artificer can basically get 10+ CR-5+ summons this way for just less than 1 hour (assumes that the DM interprets different color Elemental Gems as different Magic items for the purpose of RMI).
It is definitely a literal RAW interpretation and probably not going to be allowed by a DM but just trying to understand the Edge Cases (also this approach would make the Artificer very boring to play since all his known RMI Plans would be focused on Summons).
As far as I can tell from the Long Rest rules using a Magic action also does not break a long rest (unless this is considered spell casting).
I was thinking that a more useful example would be to use a Figurine of Wonderous Power during a long rest since the creature lasts for several hours afterwards. However, as I look at this magic item description, I think the live creature IS the figurine and so would disappear if you used RMI to create another Magic Item. At least you could create a new Figurine each day so you would not need to wait for the 6 day cooldown.
Figurine of Wondrous Power, Bronze Griffon DMG'24 p261
Wondrous Item, Rare
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below... Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours.
I could not really see me spending a RMI Plan slot for an Elemental Gem but could maybe see learning how to make a Cube of Summoning. Mechanic is kind of fun since you are not sure what you will get (also you can choose the type of elemental which can allow you to avoid resistances of a final boss). In this case it explicitly says the spell is cast by the cube (and not by you) but still need to assume a Magic action does not interrupt the long rest.
Cube of Summoning DMG'24 p247
Wondrous Item, Rare
This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can't otherwise be opened... Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn't require Concentration, but you otherwise function as the spell's caster.