While Nick (and Dual Wielding) were debated a lot in the beginning, I think the dust has mostly settled on that one. Darkness, however, I think is in the same boat as Hide: the rules don't seem to make a whole lot of sense when taken at face value, and it's not even a problem of "DnD is not a physics simulator". It's the fact that, by RAW, you can't see the moon at night...
If any enemy spots it, the player loses invis condition, but if its a single monster, its possible they could remain hidden for a while even out in the open.
To my understanding as soon as one enemy find you, you're no longer hidden and loose the Invisible condition.
.... that is literally what Im saying....
If any enemy spots you, you lose invis conditon.
But if there is only one enemy or so, then this piece seems applicable:
" and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you."
If the enemy is not looking in your direction, even though you are out in the open, you.could retain the hidden condition.
That would have to be a purely subjective call.on the dm's part. But if all the melee players are north of the enemy and atracking the enemy, and the rogue is to the south, successfully hide during their previous action aand is now walking around, behind the enemy, where the enemy is not looking, concievably the dm could allow the rogue to maintain the invisible condition.
Obviously, if the rogue attacks or does the things that auto stops the invis condition, then it ends. But if thr rogue is simply trying to sneak over to the lever that drops the enemy into a pit of spikes, maybe the enemy just isnt looking to the south.
"You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you"
How does an enemy find a hidden rogue unless rhey take the Search Action and get to do a Perception Check against the Rogues Stealth check roll?
If the rogue is out in the open, the enemy could just turn around, but if they dont Search and they just rely on a distracted/passive perception, maybe they dont think to turn around?
While Nick (and Dual Wielding) were debated a lot in the beginning, I think the dust has mostly settled on that one. Darkness, however, I think is in the same boat as Hide: the rules don't seem to make a whole lot of sense when taken at face value, and it's not even a problem of "DnD is not a physics simulator". It's the fact that, by RAW, you can't see the moon at night...
I think if you say the moon casts dim light to infinity, you can see it, raw.
But having only 3 levels of color space brightness is def weird.
"You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you"
How does an enemy find a hidden rogue unless rhey take the Search Action and get to do a Perception Check against the Rogues Stealth check roll?
If the rogue is out in the open, the enemy could just turn around, but if they dont Search and they just rely on a distracted/passive perception, maybe they dont think to turn around?
Except it doesn't call for a Search Action, which would seem to be a simple and logical bit of text to include if the intention was that an enemy absolutely must spend action economy to locate you.
The argument that the enemy somehow can instantly track well enough to, say, take a Legendary Action against anyone on the field in the infinitesimal gap of time at the end of a turn or respond to spell cast from "behind" them as you describe it, but cannot perceive a character because they stood behind a crate- potentially for just a moment- because they've been "distracted" is getting into players narrating NPC agency for a favorable outcome.
While Nick (and Dual Wielding) were debated a lot in the beginning, I think the dust has mostly settled on that one. Darkness, however, I think is in the same boat as Hide: the rules don't seem to make a whole lot of sense when taken at face value, and it's not even a problem of "DnD is not a physics simulator". It's the fact that, by RAW, you can't see the moon at night...
I think if you say the moon casts dim light to infinity, you can see it, raw.
But having only 3 levels of color space brightness is def weird.
While my example was meant to really highlight the absurdity, the same logic applies to someone with a torch more than 40ft away. You can't see them (or the torch) without darkvision.
...but this thread (and the 3-4 other recent ones) is about Hide.
While Nick (and Dual Wielding) were debated a lot in the beginning, I think the dust has mostly settled on that one. Darkness, however, I think is in the same boat as Hide: the rules don't seem to make a whole lot of sense when taken at face value, and it's not even a problem of "DnD is not a physics simulator". It's the fact that, by RAW, you can't see the moon at night...
.... that is literally what Im saying....
If any enemy spots you, you lose invis conditon.
But if there is only one enemy or so, then this piece seems applicable:
" and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you."
If the enemy is not looking in your direction, even though you are out in the open, you.could retain the hidden condition.
That would have to be a purely subjective call.on the dm's part. But if all the melee players are north of the enemy and atracking the enemy, and the rogue is to the south, successfully hide during their previous action aand is now walking around, behind the enemy, where the enemy is not looking, concievably the dm could allow the rogue to maintain the invisible condition.
Obviously, if the rogue attacks or does the things that auto stops the invis condition, then it ends. But if thr rogue is simply trying to sneak over to the lever that drops the enemy into a pit of spikes, maybe the enemy just isnt looking to the south.
"You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you"
How does an enemy find a hidden rogue unless rhey take the Search Action and get to do a Perception Check against the Rogues Stealth check roll?
If the rogue is out in the open, the enemy could just turn around, but if they dont Search and they just rely on a distracted/passive perception, maybe they dont think to turn around?
I think if you say the moon casts dim light to infinity, you can see it, raw.
But having only 3 levels of color space brightness is def weird.
They move so the hidden rogue no longer has the prerequisites for stealth. They use an ability that defeats invisibility.
Except it doesn't call for a Search Action, which would seem to be a simple and logical bit of text to include if the intention was that an enemy absolutely must spend action economy to locate you.
The argument that the enemy somehow can instantly track well enough to, say, take a Legendary Action against anyone on the field in the infinitesimal gap of time at the end of a turn or respond to spell cast from "behind" them as you describe it, but cannot perceive a character because they stood behind a crate- potentially for just a moment- because they've been "distracted" is getting into players narrating NPC agency for a favorable outcome.
While my example was meant to really highlight the absurdity, the same logic applies to someone with a torch more than 40ft away. You can't see them (or the torch) without darkvision.
...but this thread (and the 3-4 other recent ones) is about Hide.