Oh... well, apart from increasing one ability score of your choice by 2 (INT in your example), the creature gains two benefits:
- Improve Fate (Boon of Fate). The Dragon can't use this benefit again until it rolls Initiative or finishes a Short or Long Rest, so I guess it's not super useful if the Dragon doesn't survive to the encounter. - Blink Steps (Boon of Dimensional Travel)
How would I apply epic boons to a new monster stat block, also their isn't an Epic Boon option for monster stats in the custom monster maker
Monsters don't get Feats, nor should they. If you want them to have special abilities, then there are Legendary things to consider.
Last time I checked Tasha has the Boon of Immorality, what u mean. Monster can't have it, I get why they shouldn't, but why they can't?
Tasha's "Boon of Immortality" trait isn't a feat; it's just a monster trait. There isn't an actual feat with that name in any official material. That version of her stat block dates from before the concept of "Epic Boon feats" existed at all.
Feats are a rule for player characters. Monsters can have abilities that do the same thing as feats, but technically they can't actually have feats.
That only reinforced what I said monsters can have feats if there worded like monster traits which to me makes no difference, so again what do you mean they can't have feats
That only reinforced what I said monsters can have feats if there worded like monster traits which to me makes no difference, so again what do you mean they can't have feats
This is mostly semantics, but, as has been said above, feats are a player thing. They're a package of abilities that players get to select.
If you want a monster to have an ability that players get by taking a feat, say, doing more damage with their heavy weapon, you just increase the damage they do. You don't have to specify that this warrior has great weapon mastery, nor do you have to give it the full package of abilities that comes with GWM -- it doesn't have to get the bonus action attack on crit, not do you have to raise a stat. Nor do you have to make the ability you do give them work precisely the same as GWM. (It's more common to give monsters extra dice instead of linear bonuses.)
Monsters aren't built like PCs; they're significantly simpler. They don't have to take feats, or classes, or subclasses. Caster types don't normally have spell slots these days. You're allowed to add the complexity if it serves a purpose, but I don't see any reason to bother here.
An Ancient Red Dragon has INT score of 18, so the ability modifier is +4.
With the Boon of Fate feat, INT 19. The ability modifier is still +4.
With Boon of Dimensional Travel, INT 20. Now the modifier is +5. For reference, Ability Modifiers, or this magic:
Now how do I apply the effects of those Boons to the Dragon's statblock?
Do you mean in the D&D Beyond app?
No just in general like how we did with the boon of Terror
Oh... well, apart from increasing one ability score of your choice by 2 (INT in your example), the creature gains two benefits:
- Improve Fate (Boon of Fate). The Dragon can't use this benefit again until it rolls Initiative or finishes a Short or Long Rest, so I guess it's not super useful if the Dragon doesn't survive to the encounter.
- Blink Steps (Boon of Dimensional Travel)
Monsters don't get Feats, nor should they. If you want them to have special abilities, then there are Legendary things to consider.
Last time I checked Tasha has the Boon of Immorality, what u mean. Monster can't have it, I get why they shouldn't, but why they can't?
Tasha's "Boon of Immortality" trait isn't a feat; it's just a monster trait. There isn't an actual feat with that name in any official material. That version of her stat block dates from before the concept of "Epic Boon feats" existed at all.
Feats are a rule for player characters. Monsters can have abilities that do the same thing as feats, but technically they can't actually have feats.
pronouns: he/she/they
That only reinforced what I said monsters can have feats if there worded like monster traits which to me makes no difference, so again what do you mean they can't have feats
This is mostly semantics, but, as has been said above, feats are a player thing. They're a package of abilities that players get to select.
If you want a monster to have an ability that players get by taking a feat, say, doing more damage with their heavy weapon, you just increase the damage they do. You don't have to specify that this warrior has great weapon mastery, nor do you have to give it the full package of abilities that comes with GWM -- it doesn't have to get the bonus action attack on crit, not do you have to raise a stat. Nor do you have to make the ability you do give them work precisely the same as GWM. (It's more common to give monsters extra dice instead of linear bonuses.)
Monsters aren't built like PCs; they're significantly simpler. They don't have to take feats, or classes, or subclasses. Caster types don't normally have spell slots these days. You're allowed to add the complexity if it serves a purpose, but I don't see any reason to bother here.
Good point but I also don't want my monsters to be so simple right out the book