Falling to 0 hit points grants you the Unconscious Condition. A Natural 20 on a Death Saving Throw brings you back to 1 hit point, thus ending the Unconscious Condition.
Because of the potential of a Natural 20, technically every Death Saving Throw is a Saving Throw to end the Unconscious Condition.
Khoravar's Lethargy Resilience states "When you fail a saving throw to avoid or end the Unconscious condition, you can succeed instead."
Could you then activate Lethargy Resilience when you fail a Death Saving Throw to turn it into a Success. Which would make a Death Saving Throw success instead of a failure.
Having this return on 1d4 Long Rests seems like a much better ability than just using it to avoid the Sleep spell, and other effects like that.
I’m going to go with a No if it were at my table. Pretty much, when you have to say something “technically” counts as something else, you’re pushing it too far.
Because of the potential of a Natural 20, technically every Death Saving Throw is a Saving Throw to end the Unconscious Condition.
I think it is very obvious that that is not what is meant by "a saving throw to avoid or end the Unconscious condition", and that the intent of the ability is to apply to things like Sleep. It's a weaker version of the Elf's immunity to magical sleep effects, as Khoravar are people with partial Elf ancestry.
In my experience, most DMs (including me) have very little patience for this kind of twisting of the rules in practice.
I'm pretty sure if the saving throw doesn't say something like "the creature falls unconscious on a failed save, and it can repeat the save at the end of each of its turns, ending the effect on a success" it is not a saving throw to "avoid or end the unconscious condition".
Because of the potential of a Natural 20, technically every Death Saving Throw is a Saving Throw to end the Unconscious condition
You say this part like we’re all just going to agree rather than point out it’s not a saving throw, it doesn’t use any of the saving throw stats, it’s very specifically a death save which is a totally different thing with a different set of rules governing it
Success on a Death Saving Throw counts towards becoming Stable. You need three successes to become Stable. When Stable, you are still Unconscious and only end that state if you regain Hit Points or 1d4 hours elapse. So, I think the link between a Death Saving Throw and ending the Unconscious condition is too tenuous to benefit from the Khoravor’s Lethargy Resilience feature.
Because of the potential of a Natural 20, technically every Death Saving Throw is a Saving Throw to end the Unconscious condition
You say this part like we’re all just going to agree rather than point out it’s not a saving throw, it doesn’t use any of the saving throw stats, it’s very specifically a death save which is a totally different thing with a different set of rules governing it
While I agree that it's not a save to end the Unconscious condition, I do think it's worth pointing out that a Death Saving Throw is definitely a saving throw, and does benefit from things that apply to all saving throws (like a Cloak of Protection). It's just not the kind of saving throw that the Khoravar ability is specifically associated with.
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Falling to 0 hit points grants you the Unconscious Condition. A Natural 20 on a Death Saving Throw brings you back to 1 hit point, thus ending the Unconscious Condition.
Because of the potential of a Natural 20, technically every Death Saving Throw is a Saving Throw to end the Unconscious Condition.
Khoravar's Lethargy Resilience states "When you fail a saving throw to avoid or end the Unconscious condition, you can succeed instead."
Could you then activate Lethargy Resilience when you fail a Death Saving Throw to turn it into a Success. Which would make a Death Saving Throw success instead of a failure.
Having this return on 1d4 Long Rests seems like a much better ability than just using it to avoid the Sleep spell, and other effects like that.
Could it work like this or no?
I’m going to go with a No if it were at my table. Pretty much, when you have to say something “technically” counts as something else, you’re pushing it too far.
I think it is very obvious that that is not what is meant by "a saving throw to avoid or end the Unconscious condition", and that the intent of the ability is to apply to things like Sleep. It's a weaker version of the Elf's immunity to magical sleep effects, as Khoravar are people with partial Elf ancestry.
In my experience, most DMs (including me) have very little patience for this kind of twisting of the rules in practice.
pronouns: he/she/they
I'm pretty sure if the saving throw doesn't say something like "the creature falls unconscious on a failed save, and it can repeat the save at the end of each of its turns, ending the effect on a success" it is not a saving throw to "avoid or end the unconscious condition".
You say this part like we’re all just going to agree rather than point out it’s not a saving throw, it doesn’t use any of the saving throw stats, it’s very specifically a death save which is a totally different thing with a different set of rules governing it
Success on a Death Saving Throw counts towards becoming Stable. You need three successes to become Stable. When Stable, you are still Unconscious and only end that state if you regain Hit Points or 1d4 hours elapse. So, I think the link between a Death Saving Throw and ending the Unconscious condition is too tenuous to benefit from the Khoravor’s Lethargy Resilience feature.
You don't fail a saving throw to end the Unconscious condition when you roll a 20 on a Death Saving but the opposite as you succeed.
While I agree that it's not a save to end the Unconscious condition, I do think it's worth pointing out that a Death Saving Throw is definitely a saving throw, and does benefit from things that apply to all saving throws (like a Cloak of Protection). It's just not the kind of saving throw that the Khoravar ability is specifically associated with.
pronouns: he/she/they