This also seems reasonable. Maybe even a penalty for all spellcasting (not just spells with an S component) since casting spells with equal effectiveness while laying on your belly just seems weird. Perhaps a -5 penalty to the Spell Save DC formula would be the way to do it. This would be sort of in line with how Passive Perception can be given disadvantage based on the physical interaction with the environment (such as how sight is affected by low light or some other physical obscurement) even though that formula is based on a mental stat.
I’m just gonna say this, passive perception is in no way comparable to spell saving throws at all. Not only is passive perception optional, but it is only useful for detecting traps or hidden enemies while also being able to remove the disadvantage easily with lights or a source of advantage.
For spell DCs, which have very limited ways of increasing itself, a -5 to a DC is massive. Lets say a wizard with a spell DC of 13 casted Burning Hands on a bandit, normally the bandit would have a 45% chance of succeeding the save, now it would jump all the way up to a 70% success rate. This doesn’t affect non spell saving throws which seems unfair, not to mention that the spellcaster could unprone first, making this addition really inconsistent in what it would do.
You two missed the memo. You're supposed to just blindly shoot this idea down!
In all seriousness, i don't disagree re: opportunity attacks. Regarding spells, i like the idea of either making some chance of spell failure of casting somatic or maybe making the casting of a somatic spell while threatened provoke AoO. I wouldn't want to adjust the final result of a spell, though. I feel like work casting either works or it doesn't.
Wait isn’t this argument supposed to be about being prone? Why are we now only talking about casters.
Being Prone isn’t game breaking in any regards, if an issue takes more than 12 years to surface and has zero record of happening, it’s not an issue at all.
Wait isn’t this argument supposed to be about being prone? Why are we now only talking about casters.
Because it's casters who most benefit from being prone, due to not suffering penalties to their attacking ability.
They are also the most likely to have things end badly should an enemy make it to them while they are Prone. A monster attacking with Advantage the the d6 hit die, 14AC Wizard is a lot more dangerous than hitting the d10 hit die, 20AC Fighter. The first time a monster takes advantage of the Prone Wizard, they are going to regret making themselves vulnerable.
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I’m just gonna say this, passive perception is in no way comparable to spell saving throws at all. Not only is passive perception optional, but it is only useful for detecting traps or hidden enemies while also being able to remove the disadvantage easily with lights or a source of advantage.
For spell DCs, which have very limited ways of increasing itself, a -5 to a DC is massive. Lets say a wizard with a spell DC of 13 casted Burning Hands on a bandit, normally the bandit would have a 45% chance of succeeding the save, now it would jump all the way up to a 70% success rate. This doesn’t affect non spell saving throws which seems unfair, not to mention that the spellcaster could unprone first, making this addition really inconsistent in what it would do.
You two missed the memo. You're supposed to just blindly shoot this idea down!
In all seriousness, i don't disagree re: opportunity attacks. Regarding spells, i like the idea of either making some chance of spell failure of casting somatic or maybe making the casting of a somatic spell while threatened provoke AoO. I wouldn't want to adjust the final result of a spell, though. I feel like work casting either works or it doesn't.
Wait isn’t this argument supposed to be about being prone? Why are we now only talking about casters.
Being Prone isn’t game breaking in any regards, if an issue takes more than 12 years to surface and has zero record of happening, it’s not an issue at all.
Because it's casters who most benefit from being prone, due to not suffering penalties to their attacking ability.
They are also the most likely to have things end badly should an enemy make it to them while they are Prone. A monster attacking with Advantage the the d6 hit die, 14AC Wizard is a lot more dangerous than hitting the d10 hit die, 20AC Fighter. The first time a monster takes advantage of the Prone Wizard, they are going to regret making themselves vulnerable.