Someone enters my reach...free OA (without using my reaction)?
I'm going to say no. OA rules(PHB 195) that you use your REACTION when making an OA to an opponent that moves out of your reach unless they disengage. Sentinel gives you an OA even if they Disengage and Polearm master gives you an OA if they enter your reach. Neither feat changes the fact that an OA uses a reaction to preform an OA.... they only give you more option on when you can preform them.
Tunnel fighter + War caster + Repelling blast + Lance of lethargy + level 11 = if someone walks within 30 ft of you they get shot with 3 eldritch blast beams leaving their move speed at 0 and them being 60 ft away from you, this fighting style is def not balanced.
Tunnel fighter + War caster + Repelling blast + Lance of lethargy + level 11 = if someone walks within 30 ft of you they get shot with 3 eldritch blast beams leaving their move speed at 0 and them being 60 ft away from you, this fighting style is def not balanced.
You can still do this just replace tunnel fighter with polearm master (actually, you might still need PAM anyway depending on what TF's wording was).
The difference between tunnel fighter and PAM is TF didn't use your reaction so you could do it to literally every creature that approached you.
You know what you can do? Repelling blast OA-> Grasp of hadar -> OA ->Repelling blast... You can literally "insta"kill anything that doesn't have immunity to force damage if you hit it enough times. And with Echo knight, a source of advantage, and elven accuracy you probably won't miss enough for it to matter. You'd have to miss a number of times equal to the number of beams your eldritch blast can dish out in a row soooo.
Grasp of hadar is once per turn. Still broken, just not that broken.
Nevermind, you can only get 2 EBs if you manage to get an enemy out of your reach and grasp them back, unless the DM says polearm master also doesn't work with forced movement.
When 2-3 targets enter the threat range of a tunnel fighter and taste the free attack of opportunity they will come up with a strategy unless they are low intelligent animals or monsters.
Tunnel fighter is indeed broken(not so much as wings though). And i do not understand DMs who allowed winged characters while banning tunnel fighter.
A cavalier has similar ability on level 18, i kinda understand why people think it's broken... In certain situations it is even better as you get a reaction attack too, however cavalier does not need to spend his bonus action for that.
Anyway a dual wielding polearm master, who wields a spear on his offhand and rapier on his mainhand with cavalier 18- rogue 2 still can stop anything coming close to him by using his rapier as reaction on opportunity attacks triggered by polearm mastery (as spear and rapier has same range and wielding the spear is enough for triggering opportunity attack) he can even proc sneak attack each time when using blade mastery feat as well. Normally taking sentinel with cavalier is useless but assuming you'll fight smart opponents who can use disengage it still is necessary sadly. So is it broken? I doubt it is, honestly speaking warcaster polearm master is much more annoying imho. Especially when a 18 level wizard with polearm mastery is around, 2 free level 2 spell every turn as a reaction? (yeah you think shield is better, i think so too, but not always) Anyway it gets even more annoying when a level 18 cavalier with 2 level lock starts throwing eldritch blasts everywhere in a single round. I do accept tunel fighter is broken a bit yeah but there are still many things broken without it anyway so...
The interaction between Polearm Master and Tunnel Fighter is strong, I'll admit, but it doesn't seem to me as problematic as most people think it is. Hordes of small enemies will already die to spellcasters with AoE in their builds, so why not have a martial build option that can do the same thing? Seems like anything will just take 1 extra attack trying to close on you. If you want to make more, you'd have to back up out of their range. Either that, or have both Polearm Master and Sentinel... but by level 8, medium creatures with 5ft reach and no range whatsoever are hard to come by.
Err.. You forgot Sentinel, and Gust of Wind (read the end paralogue marked in parentheses) casted downward, which with your Mage Slayer feat you technically have advantage (with a +7-11 modifier and a DC of anywhere between 10 to “GAHHH THATS TOO HIGH”), so when they get too close they are pushed back into infinite repetition, combined with an opportunity attack since they left your reach? (not to leave out your levels: all except listed in fighter and five or six in wizard (or sorcerer, if you want to be the annoying person in the party), for a juicy 2d10 + 6/8/10 (depends on your strength mod) damage every turn. And, oh yeah, Booming Blade.)
P.S. This is just a theoretical idea, and many things may detriment it or render it impossible, including a beholder fart dispersing the gust of wind.🙄
P.S 2: Electric Boogaloo. High saves are the demise of this build, and your DM will forever hate you. At least you can revise your levels into wizard and cast Aarau’s Destroy Universe.
Disclaimer: Not to mention Bugbear reach only applies when you attack with your turn. But luckily, you got a halberd for that weird ruling, and Baldi can always bend that rule, just like he bends that ruler.
Apologies for all the puns, horny-ness, zesty-ness, and cringy-ness, thats me for you.
I'm going to say no. OA rules(PHB 195) that you use your REACTION when making an OA to an opponent that moves out of your reach unless they disengage. Sentinel gives you an OA even if they Disengage and Polearm master gives you an OA if they enter your reach. Neither feat changes the fact that an OA uses a reaction to preform an OA.... they only give you more option on when you can preform them.
Don’t worry about it. There was an Unearthed Arcana with a feat that changed this general rule, but it never made it to official release.
"Not all those who wander are lost"
sad. would be fun if its limited to 1 OA so we can OA once and still react to attacks
ya think my DM would accept it if its limited to one free OA per turn? Would put some use to the lv 7 vengeance palie skill
we played it by limiting the amounts of OA to the players proficiency bonus, so it starts weak and grows stronger by the time.
never felt op and there is always a way around it if the DM requires it. Be it ranged, disadventage, limited foes or foes with greater reach.
This feat is actually not that strong, you are not allowed to withdraw, u use up your (i think it was) BE, but it let you try out new ways.
I played it as an Warlock of the Undead in close combat, never using EB until the very end where i got forced into a contract with Vecna...
Was not easy, required a full round of prep like Armor of A, Shield of Faith or Form of Dread,... but then it went kinda well.
hope this could help you^^
Tunnel fighter + War caster + Repelling blast + Lance of lethargy + level 11 = if someone walks within 30 ft of you they get shot with 3 eldritch blast beams leaving their move speed at 0 and them being 60 ft away from you, this fighting style is def not balanced.
You can still do this just replace tunnel fighter with polearm master (actually, you might still need PAM anyway depending on what TF's wording was).
The difference between tunnel fighter and PAM is TF didn't use your reaction so you could do it to literally every creature that approached you.
Grasp of hadar is once per turn. Still broken, just not that broken.
Nevermind, you can only get 2 EBs if you manage to get an enemy out of your reach and grasp them back, unless the DM says polearm master also doesn't work with forced movement.
When 2-3 targets enter the threat range of a tunnel fighter and taste the free attack of opportunity they will come up with a strategy unless they are low intelligent animals or monsters.
Tunnel fighter is indeed broken(not so much as wings though). And i do not understand DMs who allowed winged characters while banning tunnel fighter.
A cavalier has similar ability on level 18, i kinda understand why people think it's broken... In certain situations it is even better as you get a reaction attack too, however cavalier does not need to spend his bonus action for that.
Anyway a dual wielding polearm master, who wields a spear on his offhand and rapier on his mainhand with cavalier 18- rogue 2 still can stop anything coming close to him by using his rapier as reaction on opportunity attacks triggered by polearm mastery (as spear and rapier has same range and wielding the spear is enough for triggering opportunity attack) he can even proc sneak attack each time when using blade mastery feat as well. Normally taking sentinel with cavalier is useless but assuming you'll fight smart opponents who can use disengage it still is necessary sadly. So is it broken? I doubt it is, honestly speaking warcaster polearm master is much more annoying imho. Especially when a 18 level wizard with polearm mastery is around, 2 free level 2 spell every turn as a reaction? (yeah you think shield is better, i think so too, but not always) Anyway it gets even more annoying when a level 18 cavalier with 2 level lock starts throwing eldritch blasts everywhere in a single round. I do accept tunel fighter is broken a bit yeah but there are still many things broken without it anyway so...
The interaction between Polearm Master and Tunnel Fighter is strong, I'll admit, but it doesn't seem to me as problematic as most people think it is. Hordes of small enemies will already die to spellcasters with AoE in their builds, so why not have a martial build option that can do the same thing?
Seems like anything will just take 1 extra attack trying to close on you. If you want to make more, you'd have to back up out of their range. Either that, or have both Polearm Master and Sentinel... but by level 8, medium creatures with 5ft reach and no range whatsoever are hard to come by.
u cant use the bugbear's increase in reach since its only on ur turn not when its someone else's turn to use on oa
Err.. You forgot Sentinel, and Gust of Wind (read the end paralogue marked in parentheses) casted downward, which with your Mage Slayer feat you technically have advantage (with a +7-11 modifier and a DC of anywhere between 10 to “GAHHH THATS TOO HIGH”), so when they get too close they are pushed back into infinite repetition, combined with an opportunity attack since they left your reach? (not to leave out your levels: all except listed in fighter and five or six in wizard (or sorcerer, if you want to be the annoying person in the party), for a juicy 2d10 + 6/8/10 (depends on your strength mod) damage every turn. And, oh yeah, Booming Blade.)
P.S. This is just a theoretical idea, and many things may detriment it or render it impossible, including a beholder fart dispersing the gust of wind.🙄
P.S 2: Electric Boogaloo. High saves are the demise of this build, and your DM will forever hate you. At least you can revise your levels into wizard and cast Aarau’s Destroy Universe.
Disclaimer: Not to mention Bugbear reach only applies when you attack with your turn. But luckily, you got a halberd for that weird ruling, and Baldi can always bend that rule, just like he bends that ruler.
Apologies for all the puns, horny-ness, zesty-ness, and cringy-ness, thats me for you.
+ Sentinel + Great Weapon Master