Hello, I am thinking of using Encode thoughts in a build, but want to know if anyone can think of spells that can work with this spell beside the ones given in the ruling.
What I mean is 'If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.'
So is there any more spells that can work with it or none that can be thought of?
Encode Thoughts is weird , because it doesn't quite let you do anything that you couldn't already do.
Right now, the best way for a wizard to quickly relay to the group what their familiar saw while scouting is to cast Minor Illusion, to create a holographic display. If Encode Thoughts were only worded in a way that let others interact with the thought strand without needing to cast the spell themselves (either anyone, or anyone you designate, or anyone with a pass code, etc.), it would have been able to accomplish something similar in a much more direct and thematic fashion.
As written... you're basically pulling a memory out of your own head, but then you can't store it for very long, and odds are you're the only one on hand with access to the spell to be able to read it so.... ? If you ARE interacting with another spellcaster who can cast the spell, then there's no real reason you couldn't just talk or relay that information in a different fashion, I'm having a hard time imagining the situation where two wizards would sit down to swap encoded thoughts in physical glowing orbs of energy, instead of speaking aloud or using Message.
The spell doesn't really change interrogation encounters at all, because it doesn't let you read any thoughts you weren't already reading otherwise with a different spell, and doesn't really let you pass along what you do read in a way that is significantly different than just reporting your findings out loud. Like yes, you could in theory pull out and modify a memory to fake some evidence... but considering that the court you need to turn that falsified encoded memory into needs to itself be able to cast Encode Thoughts, one wonders why such a magical authority wouldn't just elect to read the defendant's thoughts themselves and avoid the possibility of being hoodwinked by the interloping party? If they have Encode Thoughts themselves, then they fully know how falsifiable it is just as well as the player does, it just doesn't add up.
There's basically two cool situations that a spell like Encode Thoughts brings to mind... the first is that of an imprisoned NPC caster, who encodes a plea for help, hands it to his familiar or a conspirator or somebody, and then has them deliver it to the party starting a quest to come to their aid. But the possibility for this hook is undercut, because 8 hours isn't really long enough to frame that story in. If the duration were Concentration 1 Hour, and the thought strand becomes permanent if you concentrate for the full hour... then it gets much more interesting/versatile. The second cool situation needs the same rule change: my first though when hearing about the spell was "oh sweet, wizard library/diary that's just shelves of stored thoughts!".... but as written, the spell can't do that!
A change to Concentration 1 Hour does close off its ability to be used in conjunction with spells like Detect Thoughts and Modify Memory, but again... it was never really useful for that in the first place, so that doesn't seem like a big loss to me.
honestly i was kinda wondering combinations myself and i thought of something that might be interesting.
a wizard has to study and prepare a spell prior to using it since he sometimes needs to check on how to exactly cast a spell. cantrips however are always fresh in his mind. if you have encode thoughts wouldn`t you be able to switch out your spells within an action? you would just cast encode thought to place the memory of your prepared spell into your mind again therefore preparing the spell.
or am i missing some crucial thing about the spell? also sorry english is not my first language.
I think I would houserule that once your character is 5th level or higher, the duration of this cantrip will last an additional 8 hours. Then at 10th level, it could last another 8 hours on top of that.