Essentially, it is like you have temporary hit points. When your druid reverts to humanoid form, you’ll be back to the hp you had before minus any overflow damage if you reverted because of damage.
Got it. Thanks. And, nice handle.....former AD&D player?
8 yrs old I picked up the D&D blue box out of my parents' gaming shelf, never turned back! Going on over 30 years of gaming now, most of it in the DM's chair.
Got it. Thanks. And, nice handle.....former AD&D player?
8 yrs old I picked up the D&D blue box out of my parents' gaming shelf, never turned back! Going on over 30 years of gaming now, most of it in the DM's chair.
Nice! ... I started in the mid-80's using just the PHB, sometime in my 30's. Ended up with DMG and MM, along with all subsequent books to hit the stands back then. Always thought about DM'ing and even have old notes on a campaign I was building. Greyhawk was treasure when I picked that up. Was not aware of the Forgotten Realms. Think it was just coming out as I was last playing as the DM had me take care of a Luskan Assassin and I ended up 'retiring' in a small estate keep in the Red Larch area. I played as Gray Mouser back then.
30 years on and I begin exploring DND 5E and the Forgotten Realms.....lo and behold, there is Luskan, Red Larch, and Waterdeep (where Mirt the Moneylender has a bunch of my deposits and I am owed 30+ years of interest!).....
Now looking at getting back in. Have my first DND 5E adventure tonight as a player and preparing to DM a campaign in the Forgotten Realms for 5-6 players once I sort out the tools/platform I want to DM from. Will start with today's Blue Box (D&D Starter Set - Lost Mines of Phandelver) and introduce new players to the game.
Druid has 45 HP and 2 Wildshape slots/short rest.....and the Combat Wildshape feature as Circle of the Moon druid
Wildshape into Brown Bear with 34 HP ...takes 35 damage....back to Druid with 44 HP
Wildshape into Dire Wolf with 37 HP ...takes 38 damage....back to Druid with 43 HP.
In effect, giving the Druid 116 hit points before going to 0. Not to mention the 1D8 healing that can be done using spell slots if in Combat WildShape...
Pretty tough little Druid.....if I have it correct.
Yes, you have it correct. I'm playing a Moon Druid right now and he can really soak up a ton of damage. He get's hit a lot because beasts have lower AC's, but it doesn't really phase him much.
You wildshape into a dire wolf. Dire wolf is listed as 37 hp average OR 5d10+10.
So you can either just call it 37 hp every time you take that form, or roll your hp when you wildshape and get some number between 15 and 60. I tend to just use the average number.
Rather than tack your question onto an existing thread that is quite old, you should probably just start a new thread.
The wildshapes gain no additional hit points. As the druid levels, it can wild shape into higher CR creatures, and those higher CR creatures will have higher HP values than the lower ones. Depending on your circle, you will cap out at CR 1 (most circles) or CR 6 (circle of the moon).
Druid has 45 HP and 2 Wildshape slots/short rest.....and the Combat Wildshape feature as Circle of the Moon druid
Wildshape into Brown Bear with 34 HP ...takes 35 damage....back to Druid with 44 HP
Wildshape into Dire Wolf with 37 HP ...takes 38 damage....back to Druid with 43 HP.
In effect, giving the Druid 116 hit points before going to 0. Not to mention the 1D8 healing that can be done using spell slots if in Combat WildShape...
Pretty tough little Druid.....if I have it correct.
Another thing is you also get to keep bonuses. I am a Bearbarian (Bear Totem Barbarian/CoM Druid) with Tough and no armor. +2HP per level and +AC (animal form DEX+CON stat bonuses) from Unarmored Defense. In our game it's also +HP for CON for character levels, but without this there's more health and AC. How do others handle some the CON bonus HP as characters level?
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All who wander are not lost. Drive fast, take risks. Safety third.
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Q: Does invoking Wildshape give me max hit points of that beast/creature regardless of the HP my character has remaining?
Example: Druid has 2 hit points remaining and invokes wildshape to a creature that has 34 HP max. Does the druid, in that new shape, get the 34 HP?
Gray Mouser
Usually, the druid takes the average HP of the beast, or the player rolls the Hit Dice.
Talk to your DM about which approach works the best, the the amount of HP from WildShape is independent on the druid's current HP.
So, if I understand your response, the Druid would, in this example, gain new HP of some number other than the 2 HP he had in his Druid shape?
Gray Mouser
Druid has 2 HP
Wildeshape; now has 24 HP
Takes 25 damage; no longer in Wildshape
Druid has 1 HP
Essentially, it is like you have temporary hit points. When your druid reverts to humanoid form, you’ll be back to the hp you had before minus any overflow damage if you reverted because of damage.
Got it. Thanks. And, nice handle.....former AD&D player?
Gray Mouser
8 yrs old I picked up the D&D blue box out of my parents' gaming shelf, never turned back! Going on over 30 years of gaming now, most of it in the DM's chair.
Nice! ... I started in the mid-80's using just the PHB, sometime in my 30's. Ended up with DMG and MM, along with all subsequent books to hit the stands back then. Always thought about DM'ing and even have old notes on a campaign I was building. Greyhawk was treasure when I picked that up. Was not aware of the Forgotten Realms. Think it was just coming out as I was last playing as the DM had me take care of a Luskan Assassin and I ended up 'retiring' in a small estate keep in the Red Larch area. I played as Gray Mouser back then.
30 years on and I begin exploring DND 5E and the Forgotten Realms.....lo and behold, there is Luskan, Red Larch, and Waterdeep (where Mirt the Moneylender has a bunch of my deposits and I am owed 30+ years of interest!).....
Now looking at getting back in. Have my first DND 5E adventure tonight as a player and preparing to DM a campaign in the Forgotten Realms for 5-6 players once I sort out the tools/platform I want to DM from. Will start with today's Blue Box (D&D Starter Set - Lost Mines of Phandelver) and introduce new players to the game.
Gray Mouser
One more example for clarification:
Druid has 45 HP and 2 Wildshape slots/short rest.....and the Combat Wildshape feature as Circle of the Moon druid
Wildshape into Brown Bear with 34 HP ...takes 35 damage....back to Druid with 44 HP
Wildshape into Dire Wolf with 37 HP ...takes 38 damage....back to Druid with 43 HP.
In effect, giving the Druid 116 hit points before going to 0. Not to mention the 1D8 healing that can be done using spell slots if in Combat WildShape...
Pretty tough little Druid.....if I have it correct.
Gray Mouser
Yes, you have it correct. I'm playing a Moon Druid right now and he can really soak up a ton of damage. He get's hit a lot because beasts have lower AC's, but it doesn't really phase him much.
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Separate question, related to this, if my druid is at 1hp and I try to wild shape is it based on a percentage roll whether or not I can wildshape
No, there’s no percentage roll, you can just wild shape.
Awesome, thanks for the help.
To answer the second part of the question:
You wildshape into a dire wolf. Dire wolf is listed as 37 hp average OR 5d10+10.
So you can either just call it 37 hp every time you take that form, or roll your hp when you wildshape and get some number between 15 and 60. I tend to just use the average number.
Do wild shapes gain more hp when the druid levels up? or are they at a set hp throughout the game?
Rather than tack your question onto an existing thread that is quite old, you should probably just start a new thread.
The wildshapes gain no additional hit points. As the druid levels, it can wild shape into higher CR creatures, and those higher CR creatures will have higher HP values than the lower ones. Depending on your circle, you will cap out at CR 1 (most circles) or CR 6 (circle of the moon).
Another thing is you also get to keep bonuses. I am a Bearbarian (Bear Totem Barbarian/CoM Druid) with Tough and no armor. +2HP per level and +AC (animal form DEX+CON stat bonuses) from Unarmored Defense. In our game it's also +HP for CON for character levels, but without this there's more health and AC. How do others handle some the CON bonus HP as characters level?
All who wander are not lost.
Drive fast, take risks.
Safety third.