I'm in a campaign, this for all of us our first campaign, so we are sure we aren't doing a lot of things the best way possible. So in this campaign, we are having trouble finishing off a very annoying enemy that keeps escaping with misty step. So we been scratching our heads as to how could we nulify the spell or have a means of tracking her?
We are level 4, I'm playing a UA Ranger Hunter conclave, a Barbarian, a Cleric and 2 rangers (one is a arcane trickster and one is a mastermind). I forget the oter two's sub class at the moment.
So is there anything we are overlooking? Something we might pick up in a few levels or should we just focus her down asap?
The Silence spell or any spell that creates heavily obscured areas (e.g. Fog Cloud, Darkness) or blinds its target (e.g. Blindness/Deafness) will prevent Misty Step. Grappling the enemy will prevent them from escaping the area of these spells.
The thirty foot teleport granted by Misty Step has to be to a location the caster can see. If she can see it there is a good chance the PCs can too. She may very well be ending within missile weapon range of the party. Disrupt her spell casting if you can. Also she will run out of spell slots to cast the spell with.
Thanks Everyone, i'll bring up your suggestions to the party and hopefully this slippery one won't be breathing for much longer. She killed our Barbain's pet chicken Alice so this is for her.
Any ideas on how to do this for a melee combatant? I’m playing in a campaign where mine and a friends PCs don’t get along which occasionally comes to them coming to blows…. And I just really need to hit him 😂
Any ideas on how to do this for a melee combatant? I’m playing in a campaign where mine and a friends PCs don’t get along which occasionally comes to them coming to blows…. And I just really need to hit him 😂
Any ideas on how to do this for a melee combatant? I’m playing in a campaign where mine and a friends PCs don’t get along which occasionally comes to them coming to blows…. And I just really need to hit him 😂
"Blind fighting" fighting style + fog cloud is a good way to shut down Misty Step and give you advantage to hit the target in the fog.
Feat: Eldritch Adept (Devil's Sight) + Darkness spell also works - the advantage here is that the darkness moves with you and if they try to run out of the darkness you can see where they go.
Silence spell + grapple so that they can't move out of the silence area.
Blindness spell on the target.
Unfortunately, I don't think there isn't a pure melee way to do this without some sort of magic or magic item.
Misty Step is the counter to a lot of movement restrictions. It is hard to counter the counter. As others have said, stopping sight works. So does counterspell. Another good thing is the feat Mageslayer, allowing a reaction attack to casting.
Finally, I have myself instituted a general house rule that someone must make a Strength or Dex check in order to teleport away from someone that is holding them. DC is per spell if a spell is restraining them, Opposed roll if you are grappled (vs grappler's strength), 15 vs a loose item (manacles not wielded to them), 20 vs a tight item (rope tied tight, manacles wielded to them) with some special items having more than that.
This is my house rule, but I find it fair. It lets a giant or dragon have a chance of stopping a wizard from just escaping their grip.
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I'm in a campaign, this for all of us our first campaign, so we are sure we aren't doing a lot of things the best way possible. So in this campaign, we are having trouble finishing off a very annoying enemy that keeps escaping with misty step. So we been scratching our heads as to how could we nulify the spell or have a means of tracking her?
We are level 4, I'm playing a UA Ranger Hunter conclave, a Barbarian, a Cleric and 2 rangers (one is a arcane trickster and one is a mastermind). I forget the oter two's sub class at the moment.
So is there anything we are overlooking? Something we might pick up in a few levels or should we just focus her down asap?
Misty step only gives a 30ft move, so you should be able to run her down or at least keep sight. Hunters mark will help with tracking.
The Silence spell or any spell that creates heavily obscured areas (e.g. Fog Cloud, Darkness) or blinds its target (e.g. Blindness/Deafness) will prevent Misty Step. Grappling the enemy will prevent them from escaping the area of these spells.
Mind Spike is only a second level spell and it would allow you to track her for the duration as long as she fails her first save against it.
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The thirty foot teleport granted by Misty Step has to be to a location the caster can see. If she can see it there is a good chance the PCs can too. She may very well be ending within missile weapon range of the party. Disrupt her spell casting if you can. Also she will run out of spell slots to cast the spell with.
Thanks Everyone, i'll bring up your suggestions to the party and hopefully this slippery one won't be breathing for much longer. She killed our Barbain's pet chicken Alice so this is for her.
Darkness
Any ideas on how to do this for a melee combatant? I’m playing in a campaign where mine and a friends PCs don’t get along which occasionally comes to them coming to blows…. And I just really need to hit him 😂
Get good at stealth and attack him in his sleep.
You may counter Misty Step by preventig spellcasting, teleportation or the ability to see destination somehow.
"Blind fighting" fighting style + fog cloud is a good way to shut down Misty Step and give you advantage to hit the target in the fog.
Feat: Eldritch Adept (Devil's Sight) + Darkness spell also works - the advantage here is that the darkness moves with you and if they try to run out of the darkness you can see where they go.
Silence spell + grapple so that they can't move out of the silence area.
Blindness spell on the target.
Unfortunately, I don't think there isn't a pure melee way to do this without some sort of magic or magic item.
Misty Step is the counter to a lot of movement restrictions. It is hard to counter the counter. As others have said, stopping sight works. So does counterspell. Another good thing is the feat Mageslayer, allowing a reaction attack to casting.
Finally, I have myself instituted a general house rule that someone must make a Strength or Dex check in order to teleport away from someone that is holding them. DC is per spell if a spell is restraining them, Opposed roll if you are grappled (vs grappler's strength), 15 vs a loose item (manacles not wielded to them), 20 vs a tight item (rope tied tight, manacles wielded to them) with some special items having more than that.
This is my house rule, but I find it fair. It lets a giant or dragon have a chance of stopping a wizard from just escaping their grip.