D&D is such that you can do anything you want. Just keep in mind that the further you stray from the source material, the more you will have to be ready to make rules on the fly to handle unusual situations.
For the idea you have, were I to be the one running your game, I'd start by using one of the base races: Warforged, and then adjusting from there.
If it were a true mobile suit, where you would be a driver inside a machine, that would require a lot more work. Thankfully, as TexasDevin points out, it's possible to make anything work if you put your mind to it. The core books already have information for weapons such as rifles, grenade and the likes, so it may be possible to extrapolate from there. Heck, there's already a magical artifact/wonderous item that is essentially a mech but in lesser form: Apparatus of Kwalish.
There is plenty of Homebrew stuff that people make to do things that aren't in the source books. I've done plenty of campaigns that weren't the standard fantasy. Currently I'm doing a Western Campaign and I have plans to do a Cyber Punk one later.
So yes, you can pretty much do anything, the only consistent is that you say what your attempting, the DM gives you requirements, you roll, the DM tells you the results. Whether the DM is open to it is a completely different thing.
However, offical leagues tend to go strictly with the official rules.
I'm one of those people that in any game I play after getting used to playing I would always find some strange way to play. For example I tried to beat Dark Souls dual wielding shields. I like anything that throws the normal out the window and just rolls with it. Anyways, I had the idea of if during a game of D&D it would be funny/interesting if a Neue Ziel (https://gundam.fandom.com/wiki/AMX-002_Neue_Ziel) could show up instead of the normal end of game boss? The Gundam series has always been good about having technical specs available. Also when I was younger wanted to make my board game using the Gundam toys I had.
I will say that one of the things about D&D versus other game systems like Savage Worlds is that 5e is geared around the magic/fantasy genre. That is not to say you cannot deviate from it, but it was written with that genre in mind and makes a lot of assumptions around that kind of a setting. I find players like you to be fun because you're always questioning the conventions and expectations of what makes a story interesting. You can be a handful at the table, but the most memorable adventures often come from sessions with players like you.
If you just re-skin existing mechanical effects to have new names I would have no problem with it at all. Like your example of a "beam saber" using the mechanics of a "long sword". If you wanted something that went outside the standard game mechanics I'd be happy to work with you on how to do it. I have always thought RPGs should be about fun and creativity.
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Disclaimer: I don't play D&D but I do know tiny bits about its. Don't intend to play either. Just not my thing.
While not interested in playing D&D, I did have a question and thought this might be a good place to ask.
I was told on the paper D&D games you could do just about anything as long as the DM said it was alright?
So years later it spawned this question.
Can you make a character that isn't one of the current races? I'm not talking half-elf or something. I mean
could I RP as something like a Mobile suite as long as I fallow all the other rules?
For example using a beam saber with a long sword stats, Beam riffles with crossbow stats, etc.
Also could that try of character ever make it into an official D&D competition?
Like I said I know very little about D&D and I'm from Texas so I cant find many people here who play to ask.
D&D is such that you can do anything you want. Just keep in mind that the further you stray from the source material, the more you will have to be ready to make rules on the fly to handle unusual situations.
Your imagination is your limit.
"Not all those who wander are lost"
For the idea you have, were I to be the one running your game, I'd start by using one of the base races: Warforged, and then adjusting from there.
If it were a true mobile suit, where you would be a driver inside a machine, that would require a lot more work. Thankfully, as TexasDevin points out, it's possible to make anything work if you put your mind to it. The core books already have information for weapons such as rifles, grenade and the likes, so it may be possible to extrapolate from there. Heck, there's already a magical artifact/wonderous item that is essentially a mech but in lesser form: Apparatus of Kwalish.
In D&D the first rule is: The DM has final say.
There is plenty of Homebrew stuff that people make to do things that aren't in the source books. I've done plenty of campaigns that weren't the standard fantasy. Currently I'm doing a Western Campaign and I have plans to do a Cyber Punk one later.
So yes, you can pretty much do anything, the only consistent is that you say what your attempting, the DM gives you requirements, you roll, the DM tells you the results. Whether the DM is open to it is a completely different thing.
However, offical leagues tend to go strictly with the official rules.
I'm one of those people that in any game I play after getting used to playing I would always find some strange way to play. For example I tried to beat Dark Souls dual wielding shields. I like anything that throws the normal out the window and just rolls with it. Anyways, I had the idea of if during a game of D&D it would be funny/interesting if a Neue Ziel (https://gundam.fandom.com/wiki/AMX-002_Neue_Ziel) could show up instead of the normal end of game boss? The Gundam series has always been good about having technical specs available. Also when I was younger wanted to make my board game using the Gundam toys I had.
I will say that one of the things about D&D versus other game systems like Savage Worlds is that 5e is geared around the magic/fantasy genre. That is not to say you cannot deviate from it, but it was written with that genre in mind and makes a lot of assumptions around that kind of a setting. I find players like you to be fun because you're always questioning the conventions and expectations of what makes a story interesting. You can be a handful at the table, but the most memorable adventures often come from sessions with players like you.
So rock on and you be you.
"Not all those who wander are lost"
If you just re-skin existing mechanical effects to have new names I would have no problem with it at all. Like your example of a "beam saber" using the mechanics of a "long sword". If you wanted something that went outside the standard game mechanics I'd be happy to work with you on how to do it. I have always thought RPGs should be about fun and creativity.