How would you rule it if a player reaches into a bag of devouring, but the party is not in initiative order, they're just sitting around examining the stuff or something.
The bag of devouring indicates that a "creature inside the bag can use its action to try to escape with a successful DC 15 Strength check."
It also indicates that a creature inside the bag is devoured at the start of its turn.
So, how does this work as far as initiative is concerned?
Would you roll initiative as soon as the creature reaches into the bag? How can the creature in the bag use its action to try to escape, if it is devoured at the start of its turn?
When you are pulled inside the bag, in the same moment you out an arm inside, you get to make a STR save to get out. If you fail, then at the start of your next turn, you are devoured.
From the wording, I understand that the bag "gets its turn" on the same initiative count as the creature who put a body part inside.
It can try to escape on the turn it gets pulled inside the bag. If it's not out by the time its turn comes around again, it's dead. That suggests that you should roll for initiative when the creature gets pulled inside the bag, and start in the middle of its turn.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
It can try to escape on the turn it gets pulled inside the bag. If it's not out by the time its turn comes around again, it's dead. That suggests that you should roll for initiative when the creature gets pulled inside the bag, and start in the middle of its turn.
I think this would be my solution, too.
Because of the terrible consequences of being devoured, and the fact that they only get one round to try and be pulled out, I'd want to make it as fair as possible, giving the victim themselves and every other PC the opportunity to try to pull the victim out.
So we'd roll initiative, and then we'd start in the middle of the "victim"'s turn, as if the initiative had reached them and they used their free action to reach into the bag. They'd then get to use their action to try to escape, and we'd continue with initiative order.
It can try to escape on the turn it gets pulled inside the bag. If it's not out by the time its turn comes around again, it's dead. That suggests that you should roll for initiative when the creature gets pulled inside the bag, and start in the middle of its turn.
I think this would be my solution, too.
Because of the terrible consequences of being devoured, and the fact that they only get one round to try and be pulled out, I'd want to make it as fair as possible, giving the victim themselves and every other PC the opportunity to try to pull the victim out.
So we'd roll initiative, and then we'd start in the middle of the "victim"'s turn, as if the initiative had reached them and they used their free action to reach into the bag. They'd then get to use their action to try to escape, and we'd continue with initiative order.
Exactly.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
How would you rule it if a player reaches into a bag of devouring, but the party is not in initiative order, they're just sitting around examining the stuff or something.
The bag of devouring indicates that a "creature inside the bag can use its action to try to escape with a successful DC 15 Strength check."
It also indicates that a creature inside the bag is devoured at the start of its turn.
So, how does this work as far as initiative is concerned?
Would you roll initiative as soon as the creature reaches into the bag? How can the creature in the bag use its action to try to escape, if it is devoured at the start of its turn?
I think it works like this.
When you are pulled inside the bag, in the same moment you out an arm inside, you get to make a STR save to get out. If you fail, then at the start of your next turn, you are devoured.
From the wording, I understand that the bag "gets its turn" on the same initiative count as the creature who put a body part inside.
It can try to escape on the turn it gets pulled inside the bag. If it's not out by the time its turn comes around again, it's dead. That suggests that you should roll for initiative when the creature gets pulled inside the bag, and start in the middle of its turn.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)