You will never be able to make more than one attack with your offhand weapon while two-weapon fighting.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
You will never be able to make more than one attack with your offhand weapon while two-weapon fighting.
What the rules say is that you can't make more than one attack using the bonus action from the Two-Weapon Fighting rule. There's no such thing as an "offhand weapon." If you're using that term as a shorthand for "the weapon you use for the bonus action", that's still not quite right. If you have Extra Attack, you can attack with both weapons as part of the Attack action, then use either one for the bonus action, which results in that weapon being used twice.
You will never be able to make more than one attack with your offhand weapon while two-weapon fighting.
What the rules say is that you can't make more than one attack using the bonus action from the Two-Weapon Fighting rule. There's no such thing as an "offhand weapon." If you're using that term as a shorthand for "the weapon you use for the bonus action", that's still not quite right. If you have Extra Attack, you can attack with both weapons as part of the Attack action, then use either one for the bonus action, which results in that weapon being used twice.
We're talking about two-weapon fighting in the scope of action economy. What you describe is technically correct, but does not address the main concerns about TWF: constantly competing with other bonus actions, and stagnant damage scaling. Why dual wield at all if your second weapon ends up as mostly decorative?
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
We're talking about two-weapon fighting in the scope of action economy. What you describe is technically correct, but does not address the main concerns about TWF: constantly competing with other bonus actions, and stagnant damage scaling. Why dual wield at all if your second weapon ends up as mostly decorative?
Actually, we are talking about a simple rules question, which has been answered, clarified, answered again with inaccurate phrasing, and that inaccuracy corrected.
Action economy is a tangent that has almost nothing to do with the original question, and belongs in a separate thread if you wish to discuss it (there might already be one for such an age-old topic).
We're talking about two-weapon fighting in the scope of action economy. What you describe is technically correct, but does not address the main concerns about TWF: constantly competing with other bonus actions, and stagnant damage scaling. Why dual wield at all if your second weapon ends up as mostly decorative?
Actually, we are talking about a simple rules question, which has been answered, clarified, answered again with inaccurate phrasing, and that inaccuracy corrected.
Action economy is a tangent that has almost nothing to do with the original question, and belongs in a separate thread if you wish to discuss it (there might already be one for such an age-old topic).
Action economy is not tangential to the original question. It is in fact central to the OP's question, but I get that further discussion of the "why bother with TWF at all?" is tangential to this thread.
Non-tangential:
5e action economy gives you 4 action "buckets" that can be used for various effects throughout a round (Action, Move, Bonus Action, Reaction). TWF is contained solely within the Bonus Action "bucket", is limited to a single basic melee attack, and can be done a maximum of once per round. That's really all that TWF will ever do (under current rules) for a character--it allows you to use the single bonus action on your turn to attempt a basic melee attack with your secondary weapon. To summarize OP's question: No matter what level or class your character is, you have whatever your character is capable of doing with their one Action, and the option of one Bonus Action off-hand attack.
Tangential:
All the myriad discussions of why TWF is the way it is, how the use of TWF competes (poorly) with all other potential uses of the Bonus Action, etc.
Rollback Post to RevisionRollBack
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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When fighting with two weapons with the 2w fighter fighting style. At 5th level do you get 3 swings or 4
Bonus action is always one, so it is 3, two with the action, one with the bonus action.
The extra attack feature specifically refers to the attack action. The two weapon fighting bonus action is a different action.
You will never be able to make more than one attack with your offhand weapon while two-weapon fighting.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
What the rules say is that you can't make more than one attack using the bonus action from the Two-Weapon Fighting rule. There's no such thing as an "offhand weapon." If you're using that term as a shorthand for "the weapon you use for the bonus action", that's still not quite right. If you have Extra Attack, you can attack with both weapons as part of the Attack action, then use either one for the bonus action, which results in that weapon being used twice.
We're talking about two-weapon fighting in the scope of action economy. What you describe is technically correct, but does not address the main concerns about TWF: constantly competing with other bonus actions, and stagnant damage scaling. Why dual wield at all if your second weapon ends up as mostly decorative?
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Actually, we are talking about a simple rules question, which has been answered, clarified, answered again with inaccurate phrasing, and that inaccuracy corrected.
Action economy is a tangent that has almost nothing to do with the original question, and belongs in a separate thread if you wish to discuss it (there might already be one for such an age-old topic).
Action economy is not tangential to the original question. It is in fact central to the OP's question, but I get that further discussion of the "why bother with TWF at all?" is tangential to this thread.
Non-tangential:
5e action economy gives you 4 action "buckets" that can be used for various effects throughout a round (Action, Move, Bonus Action, Reaction). TWF is contained solely within the Bonus Action "bucket", is limited to a single basic melee attack, and can be done a maximum of once per round. That's really all that TWF will ever do (under current rules) for a character--it allows you to use the single bonus action on your turn to attempt a basic melee attack with your secondary weapon. To summarize OP's question: No matter what level or class your character is, you have whatever your character is capable of doing with their one Action, and the option of one Bonus Action off-hand attack.
Tangential:
All the myriad discussions of why TWF is the way it is, how the use of TWF competes (poorly) with all other potential uses of the Bonus Action, etc.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.