Why are all character Conditions negative? I want some positive conditions. Like “Awesome,” which would give you advantage on Charisma checks, or “Well-rested” which would be the opposite of Exhaustion. Why are all conditions bad ones?
Because there are spells, items, and abilities which give positive conditions. Bless, Enhance Ability, Aid, Darkvision, and more from the spell list. Racial modifiers such as Elves being immune to sleep, Gnomes having advantage towards a lot of spells, Half-Orcs being able to come back from death, and Halfling luck for example. Then there's the plethora of abilities that come from the class lists themselves as well as all the magical trinkets you can find along the way.
They're's also rules for non physical rewards in the Dungeon Master's Guide for things like titles, estates and boons. "Hi I'm Pip, Slayer of the Ooze, Mounter of Peryton, titles, titles, titles... I would like a room for the night." "Five gold." "Seems steep." Rolls persuasion with advantage cause certifiable titles.
Prone: Attack rolls against you are at disadvantage if the attacker is more than 5 feet away.
But otherwise, most "buffs" are created by affects like spells or abilities that aren't as standard (like Bless mentioned above) and most of the conditions are debuffs.
Just because it doesn't have a catchy one-word descriptor doesn't mean it's not a condition.
Don't think you are wrong. But the designers opted for a specific set for general rules, and a lot of spell exceptions. Technically "advantage on next attack" is a condition.
If a condition is a circumstance that has affects with a defined way to leave the state, anything could be one. But a hugh list sounds confusing. Not sure it really is though.
Why are all character Conditions negative? I want some positive conditions. Like “Awesome,” which would give you advantage on Charisma checks, or “Well-rested” which would be the opposite of Exhaustion. Why are all conditions bad ones?
Because there are spells, items, and abilities which give positive conditions. Bless, Enhance Ability, Aid, Darkvision, and more from the spell list. Racial modifiers such as Elves being immune to sleep, Gnomes having advantage towards a lot of spells, Half-Orcs being able to come back from death, and Halfling luck for example. Then there's the plethora of abilities that come from the class lists themselves as well as all the magical trinkets you can find along the way.
They're's also rules for non physical rewards in the Dungeon Master's Guide for things like titles, estates and boons. "Hi I'm Pip, Slayer of the Ooze, Mounter of Peryton, titles, titles, titles... I would like a room for the night." "Five gold." "Seems steep." Rolls persuasion with advantage cause certifiable titles.
What about "Raging" or "concealed"? These seem to be "positive" conditions.
There is inspiration.
Invisible is a condition that's normally positive.
There are other conditions that can be positive in the right circumstance:
But otherwise, most "buffs" are created by affects like spells or abilities that aren't as standard (like Bless mentioned above) and most of the conditions are debuffs.
Just because it doesn't have a catchy one-word descriptor doesn't mean it's not a condition.
Don't think you are wrong. But the designers opted for a specific set for general rules, and a lot of spell exceptions. Technically "advantage on next attack" is a condition.
If a condition is a circumstance that has affects with a defined way to leave the state, anything could be one. But a hugh list sounds confusing. Not sure it really is though.