I can't find anything about this so I'm posting it here... It I'm wrong, please correct me.
Can I use a cantrip with a spell slot (as a prepared spell) when it isn't part of your prepared cantrip list? I know I can only use so many as cantrips, but I find it odd that I'm completely blocked off from the rest of that spell list after that.
I'm not finding any rules for this or forum post regarding this issue. I think that this is an issue or ability problem for any class where you choose your spells after a long rest.
I have a 4th lvl wizard, my cantrips are are Light, Prestidigitation, Frostbite, and Green Flame Blade (for the oops of getting too close). I have Minor Illusion in my spellbook. Could I... shouldn't I be able to cast it using a spell-slot to cast it? It's a whole lot easier to explain things with stand-ins, then trying to do so without...
Cantrips don't use spell slots - ever. They're not typical spells. They scale with your character level not by any type of spell slot. Cantrips also aren't prepared. You either know them or you don't - and you can't change them after learning them unless you have an ability which lets you.
If you have Minor Illusion - possibly because of your Wizard School (Illusion)? - then you can just cast it.
Since you're level 4, you should have just learned a 4th Cantrip from the Wizard list. What School of Wizardry did you specialize in at level 2? If it was Illusion, then that's where Minor Illusion came from -- by specializing into the School of Illusion at level 2, you get the additional feature from that school adding Minor Illusion to your Cantrips known. So in that case, you'd know 5 Cantrips, one of which is Minor Illusion. Since it's a Cantrip that you know, you can cast it freely.
My question is more about the use of cantrip 0 lvl spells above level 0. Minor Illusion is just what I want to use and could have been any wizard cantrip.
I went Evocation for the eventuality of needing to defend myself (squishy) in group encounters and boss fight DPS. Best defense is a good offense.
Cantrips are handled differently from spells of 1st level and higher. I'm not even sure how you got Minor Illusion in your spellbook, cantrips don't get added to spellbooks. Did you find a scroll of Minor Illusion and transcribe it? If so, your DM went beyond the rules to allow it. This early in a campaign, if I were a kind DM I might let you swap one of your existing cantrips at your next level-up if you find that one of your choices has been useless for you. But the Wizard capability of expanding their available spells by picking them up along their adventures wasn't designed to include cantrips, so you'll have to talk to your DM if you want to try and homebrew something.
The only official ways to expand your known cantrip lists, as far as I can recall, are to 1) Leveling up in your existing class, I believe all classes eventually let you learn additional cantrips beyond the ones you take at 1st level, 2) Multiclassing into another class that gets them. This might be trickier as a Wizard, since most other classes use something other than Intelligence as your casting stat so if you want a cantrip that involves and attack or save, things could get complicated. If you wanted to stay with Int casting it would likely mean taking three levels of Fighter or Rogue and going Eldritch Knight or Arcane Trickster, since they pick from the Wizard list. And 3) take the Magic Initiate feat, grab an additional 1st-level spell and two additional cantrips. Nothing prevents you from taking the feat for the class you already are. Plus, if you pick a class you already have levels in, that 1st-level spell you pick counts as a spell you "know" each day, so in addition to the one free casting, you can also cast that spell again using a spell slot.
My question is more about the use of cantrip 0 lvl spells above level 0.
That.... isn't a thing. Either it's a Cantrip, or it's a leveled spell. You don't get to do both. But that's the great thing about Cantrips -- there's no per-Rest limit on their casting, so you can keep casting them as many times as you want.
So forget Wish, Power word kill, and Time Stop, the most exclusive spells in the game aren't the end game spells but the "lowest" and easiest spells to acquire... Damn.
It still seems like an oversight that you can't use cantrips outside of your "known cantrip" as "prepared" spells... Maybe there could be a subclass for that. Jack of all trades type of thing as a feature.
Well you can make one. Multiclassing into one or a few levels in any full spellcasters will usually give you a few Cantrips. Take all the spellcasters and you could easily get 10-20 different Cantrips. With feats and different subclasses you could get many more.
Not sure why you would want to though. You can only ever use one or two per turn.
I can't find anything about this so I'm posting it here... It I'm wrong, please correct me.
Can I use a cantrip with a spell slot (as a prepared spell) when it isn't part of your prepared cantrip list? I know I can only use so many as cantrips, but I find it odd that I'm completely blocked off from the rest of that spell list after that.
I'm not finding any rules for this or forum post regarding this issue. I think that this is an issue or ability problem for any class where you choose your spells after a long rest.
I have a 4th lvl wizard, my cantrips are are Light, Prestidigitation, Frostbite, and Green Flame Blade (for the oops of getting too close). I have Minor Illusion in my spellbook. Could I... shouldn't I be able to cast it using a spell-slot to cast it? It's a whole lot easier to explain things with stand-ins, then trying to do so without...
Cantrips don't use spell slots - ever. They're not typical spells. They scale with your character level not by any type of spell slot.
Cantrips also aren't prepared. You either know them or you don't - and you can't change them after learning them unless you have an ability which lets you.
If you have Minor Illusion - possibly because of your Wizard School (Illusion)? - then you can just cast it.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Since you're level 4, you should have just learned a 4th Cantrip from the Wizard list. What School of Wizardry did you specialize in at level 2? If it was Illusion, then that's where Minor Illusion came from -- by specializing into the School of Illusion at level 2, you get the additional feature from that school adding Minor Illusion to your Cantrips known. So in that case, you'd know 5 Cantrips, one of which is Minor Illusion. Since it's a Cantrip that you know, you can cast it freely.
My question is more about the use of cantrip 0 lvl spells above level 0. Minor Illusion is just what I want to use and could have been any wizard cantrip.
I went Evocation for the eventuality of needing to defend myself (squishy) in group encounters and boss fight DPS. Best defense is a good offense.
Cantrips are handled differently from spells of 1st level and higher. I'm not even sure how you got Minor Illusion in your spellbook, cantrips don't get added to spellbooks. Did you find a scroll of Minor Illusion and transcribe it? If so, your DM went beyond the rules to allow it. This early in a campaign, if I were a kind DM I might let you swap one of your existing cantrips at your next level-up if you find that one of your choices has been useless for you. But the Wizard capability of expanding their available spells by picking them up along their adventures wasn't designed to include cantrips, so you'll have to talk to your DM if you want to try and homebrew something.
The only official ways to expand your known cantrip lists, as far as I can recall, are to 1) Leveling up in your existing class, I believe all classes eventually let you learn additional cantrips beyond the ones you take at 1st level, 2) Multiclassing into another class that gets them. This might be trickier as a Wizard, since most other classes use something other than Intelligence as your casting stat so if you want a cantrip that involves and attack or save, things could get complicated. If you wanted to stay with Int casting it would likely mean taking three levels of Fighter or Rogue and going Eldritch Knight or Arcane Trickster, since they pick from the Wizard list. And 3) take the Magic Initiate feat, grab an additional 1st-level spell and two additional cantrips. Nothing prevents you from taking the feat for the class you already are. Plus, if you pick a class you already have levels in, that 1st-level spell you pick counts as a spell you "know" each day, so in addition to the one free casting, you can also cast that spell again using a spell slot.
That.... isn't a thing. Either it's a Cantrip, or it's a leveled spell. You don't get to do both. But that's the great thing about Cantrips -- there's no per-Rest limit on their casting, so you can keep casting them as many times as you want.
It’s better if you stop thinking of them as level 0 spells and instead think of them as Cantrips.
They have no level and so cannot be upcast.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
A lot of people have already said as much, but just to consolidate all the info:
You can learn more cantrips a number of ways:
But you can't learn more cantrips freely (though there may be story reasons or events that give you some, up to DM).
Okay so GM goof then...
So forget Wish, Power word kill, and Time Stop, the most exclusive spells in the game aren't the end game spells but the "lowest" and easiest spells to acquire... Damn.
It still seems like an oversight that you can't use cantrips outside of your "known cantrip" as "prepared" spells... Maybe there could be a subclass for that. Jack of all trades type of thing as a feature.
Well you can make one. Multiclassing into one or a few levels in any full spellcasters will usually give you a few Cantrips. Take all the spellcasters and you could easily get 10-20 different Cantrips. With feats and different subclasses you could get many more.
Not sure why you would want to though. You can only ever use one or two per turn.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
A variant human, celestial warlock/sorcerer can have 14 cantrips (some from any class) by level 4. Not exactly exclusive.